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    Enemy summons not vanishing on summoner death

    Scheduled Pinned Locked Moved Closed Bugs
    17 Posts 11 Posters 867 Views
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    • F
      foley
      last edited by

      From what I've seen it's any NPC caster that can summon, like even bandit mage summons stick around.

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      • L
        Lobo
        last edited by

        Foley is correct

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        • EchoE
          Echo
          last edited by

          Tested IG just now. took about 5 seconds after the bandit mage died before the summon disappeared. There also was no unsummon vfx firing.
          Not sure what's causing it.

          "You can complain if you weren't asked; you can't complain if you were asked but didn't contribute." ~ Professor.

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          • MatticusthegreenM
            Matticusthegreen
            last edited by

            Even dismissing Summons, turns them hostile, and they hang around way long then they should, I’ve had dismissed summons run up and kill npcs or npcs run up and attack them, only way I can do the old actual dismissal is doing a rest.

            "When I grow up I want to be,
            One of the harvesters of the sea.
            I think before my days are done,
            I want to be a fisherman."

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            • SteelsSweetsS
              SteelsSweets Banned
              last edited by

              Use the little child's top shaped widget on them.

              They unsummon without going hostile.

              Also you can hit R and they will unsummon as well even if you are not able to rest.

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              • MatticusthegreenM
                Matticusthegreen
                last edited by

                that's what I ment when I said Doing a rest, I just mash R to desum,

                "When I grow up I want to be,
                One of the harvesters of the sea.
                I think before my days are done,
                I want to be a fisherman."

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                • foamcastleF
                  foamcastle
                  last edited by

                  Sticky situation sorcerer did it yesterday. I think she summoned a badger.

                  -foamcastle

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                  • PuffyP
                    Puffy
                    last edited by

                    Uncertain how we could fix this, maybe an edit to the summoning scripts? @Zool what do you think?

                    @SpiffyMeister
                    the real bench mark for success is if you seduce a puffy pc or npc
                    @Prof-Misclick
                    Puffy said "Don't you trust me? Then vote yes NERD!"
                    #scaredofstrongwomen

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                    • ZoolZ
                      Zool
                      last edited by

                      @Puffy yes... this can be fixed - but the issue comes from having made NPC's able to use the summon themes.

                      I made it so it uses the same code as players- however, NPC's don't really have "Henchmen" in the same way that players do.

                      There are a couple options:

                      1: Refactor the code to use the SummonCreature() effect to spawn the monster (I think I looked at this but it's a tad odd how it works... I think, not entirely sure why I didn;'t do it but there will have been a reason, though that reason may have been simply, it was faster to do it the other way and I was in a rush)

                      2: put some kind of check on the summoned creature, which either uses a heartbeat to check for it';s master existence (This may be in place and is why they despawn at all) or, put a function into the death of NPC's, that checks for summoned creatures stored as local objects and removes them with the relevant effects on NPC death.

                      Both require the code between players and NPC's to be re-split (which I avoided with the fix to them using summon themes) and both require some fiddling about and testing, but they should also both work.

                      Ideal is option 1 though, as it's the least complex and least dependant on other scripts and storing variables.

                      > !!!MOLES for the MOLE GOD!!!

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                      • ZoolZ
                        Zool
                        last edited by

                        Ok, I finally got round to fixing this.

                        > !!!MOLES for the MOLE GOD!!!

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