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Enemy summons not vanishing on summoner death

Scheduled Pinned Locked Moved Closed Bugs
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  • S
    sharkinajar
    last edited by 27 Apr 2021, 17:28

    Area name:
    Issue Location:
    Quest Name:
    Store Name:
    NPC Name:
    NPC Location:
    Server Version: 7266
    Screen Shot:
    Time: https://www.timeanddate.com/

    Issue Description: after killing summoner mobs, their summons don't vanish for a good few rounds.

    G 1 Reply Last reply 27 Apr 2021, 18:22 Reply Quote
    • G
      Gorga469 @sharkinajar
      last edited by 27 Apr 2021, 18:22

      I noticed that too. I just figured it was a feature and not a bug.

      "What has been will be again, what has been done will be done again; there is nothing new under the sun."
      ― Ecclesiastes 1:9

      1 Reply Last reply Reply Quote
      • S
        SteelsSweets Banned
        last edited by 27 Apr 2021, 18:25

        You shall be avenged!

        (if feature, plz give kill xp?)

        1 Reply Last reply Reply Quote
        • E
          Echo
          last edited by 27 Apr 2021, 19:33

          which summoner mobs did this affect, specifically?

          "You can complain if you weren't asked; you can't complain if you were asked but didn't contribute." ~ Professor.

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          • A
            Acemvi
            last edited by 27 Apr 2021, 19:58

            I've definitely seen Dire Badgers stick around.

            "Nobody realizes that some people expend tremendous energy merely to be normal." - Albert Camus

            1 Reply Last reply Reply Quote
            • S
              SteelsSweets Banned
              last edited by 27 Apr 2021, 20:17

              PC summoners.

              NPC summoners. The one I can think of specifically is the druid in the Halfhap quest.

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              • E
                Echo
                last edited by 27 Apr 2021, 20:24

                I need the names of the summoners, not what they summoned :) Specific names/examples, please.

                "You can complain if you weren't asked; you can't complain if you were asked but didn't contribute." ~ Professor.

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                • F
                  foley
                  last edited by 27 Apr 2021, 20:32

                  From what I've seen it's any NPC caster that can summon, like even bandit mage summons stick around.

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                  • L
                    Lobo
                    last edited by 27 Apr 2021, 21:10

                    Foley is correct

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                    • E
                      Echo
                      last edited by 27 Apr 2021, 23:30

                      Tested IG just now. took about 5 seconds after the bandit mage died before the summon disappeared. There also was no unsummon vfx firing.
                      Not sure what's causing it.

                      "You can complain if you weren't asked; you can't complain if you were asked but didn't contribute." ~ Professor.

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                      • M
                        Matticusthegreen
                        last edited by 28 Apr 2021, 02:16

                        Even dismissing Summons, turns them hostile, and they hang around way long then they should, I’ve had dismissed summons run up and kill npcs or npcs run up and attack them, only way I can do the old actual dismissal is doing a rest.

                        "When I grow up I want to be,
                        One of the harvesters of the sea.
                        I think before my days are done,
                        I want to be a fisherman."

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                        • S
                          SteelsSweets Banned
                          last edited by 28 Apr 2021, 10:34

                          Use the little child's top shaped widget on them.

                          They unsummon without going hostile.

                          Also you can hit R and they will unsummon as well even if you are not able to rest.

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                          • M
                            Matticusthegreen
                            last edited by 28 Apr 2021, 11:28

                            that's what I ment when I said Doing a rest, I just mash R to desum,

                            "When I grow up I want to be,
                            One of the harvesters of the sea.
                            I think before my days are done,
                            I want to be a fisherman."

                            1 Reply Last reply Reply Quote
                            • F
                              foamcastle
                              last edited by 1 May 2021, 00:15

                              Sticky situation sorcerer did it yesterday. I think she summoned a badger.

                              -foamcastle

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                              • P
                                Puffy
                                last edited by 5 Jul 2021, 07:48

                                Uncertain how we could fix this, maybe an edit to the summoning scripts? @Zool what do you think?

                                @SpiffyMeister
                                the real bench mark for success is if you seduce a puffy pc or npc
                                @Prof-Misclick
                                Puffy said "Don't you trust me? Then vote yes NERD!"
                                #scaredofstrongwomen

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                                • Z
                                  Zool
                                  last edited by 7 Jul 2021, 09:45

                                  @Puffy yes... this can be fixed - but the issue comes from having made NPC's able to use the summon themes.

                                  I made it so it uses the same code as players- however, NPC's don't really have "Henchmen" in the same way that players do.

                                  There are a couple options:

                                  1: Refactor the code to use the SummonCreature() effect to spawn the monster (I think I looked at this but it's a tad odd how it works... I think, not entirely sure why I didn;'t do it but there will have been a reason, though that reason may have been simply, it was faster to do it the other way and I was in a rush)

                                  2: put some kind of check on the summoned creature, which either uses a heartbeat to check for it';s master existence (This may be in place and is why they despawn at all) or, put a function into the death of NPC's, that checks for summoned creatures stored as local objects and removes them with the relevant effects on NPC death.

                                  Both require the code between players and NPC's to be re-split (which I avoided with the fix to them using summon themes) and both require some fiddling about and testing, but they should also both work.

                                  Ideal is option 1 though, as it's the least complex and least dependant on other scripts and storing variables.

                                  > !!!MOLES for the MOLE GOD!!!

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                                  • Z
                                    Zool
                                    last edited by 23 Jan 2022, 20:25

                                    Ok, I finally got round to fixing this.

                                    > !!!MOLES for the MOLE GOD!!!

                                    1 Reply Last reply Reply Quote
                                    • E Echo moved this topic from Bug Reports on 23 Jan 2022, 23:10
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