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    More balance ideas! Specifically regarding hp, classes, and xp, ready your salt shakers

    Scheduled Pinned Locked Moved Implemented/Closed Suggestions
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    • Darlene Te'lenD
      Darlene Te'len
      last edited by

      drakes can see invisible people? those things scare me, and make me hesitant to simply explore, lately i have been doing the one courier quest that lets you learn the basic lay of the land,i do hope those things are not in those areas, as i feel i have no real defense for many things since my summons seem rather inept, what is easy for one person may be hard for others like me.

      since many times i am alone when i am in the game (not able to find other players or none being on,or worse setting me to dislike, i usually go out escorted)

      I'm not totally useless, I can be used as a bad example

      main: Rav (wiped)
      (is not a Vampire. Proof?: does not sparkle)
      No! Stop touching me! I am the night
      "i have approximate knowledge of many thing"
      retired: cilwa, eliane

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      • AcemviA
        Acemvi @Lord_Acererak
        last edited by Acemvi

        @Lord_Acererak Hmm... I think EV (the ones in the Hullack, right? Tend to spawn with gray wolves?) would be about... 6? Earth drakes and ancient dire bears would be 7.

        "Nobody realizes that some people expend tremendous energy merely to be normal." - Albert Camus

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        • Crimson_KingC
          Crimson_King
          last edited by

          Earth Drakes are spooky mainly because of the Petrify gas they release, EV can be pretty hard hitting if you let them get their buff round in or get caught in the Wolf howl.

          A group of Three or someone fairly prepared can deal with it for the most part.

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          • EchoE
            Echo @Zool
            last edited by

            @Zool said in More balance ideas! Specifically regarding hp, classes, and xp, ready your salt shakers:

            They made you nerf the slimes with acid fog though, so it's not really your fault.

            Truth.

            "You can complain if you weren't asked; you can't complain if you were asked but didn't contribute." ~ Professor.

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            • CadizC
              Cadiz
              last edited by

              the fighters have an ab of approx +15 and 3 attacks a round with double bladed sword.
              the mages are quite decent with a range of offensive spells.
              the rangers have approx +14 ab and use poison arrows, or dual wield scimis.

              the group of these is the thing i worry about meeting in hullack most, bullettes proabbly the second cos of earth sense but earthdrakes, orc, giants, ettins, bugbears and goblins are far more manageable as either impotent or appear as single mobs..

              Zool's rule - don't be a dick.

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              • HellzYeahH
                HellzYeah @Echo
                last edited by HellzYeah

                @Echo It's very hard to tell how difficult the Haunted Halls are with our group.

                Most of our concepts were made with this specific activity in mind, and we are pretty stacked as a result. So do I think it should be harder? Yes, but not at the cost of restricting access to more casual groups.

                Expanding so that there are more degrees of difficulty the deeper you go (with equivalent rewards) is probably the better way to go about it.

                That said, we haven't explored the whole thing so it may very well be just that!

                Magpie [17:05] I am begining to notice that people have my quotes within their signitures on the forums <_<

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                • HellzYeahH
                  HellzYeah
                  last edited by

                  I don't know how well I can explain the point being made here, but I'll try.

                  Dungeons should offer progressive rewards the deeper you delve into them. This can come purely in the form of better loot, but also in other less physical rewards like xp boosts, language placeables, prestige, ect ect.

                  I think the more progressive style is a better fit for high level content, as it lets your players better set their own range of difficulty without excluding other players.

                  Magpie [17:05] I am begining to notice that people have my quotes within their signitures on the forums <_<

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                  • PuffyP
                    Puffy
                    last edited by

                    Suggestions and feedback reviewed, with changes implemented.

                    @SpiffyMeister
                    the real bench mark for success is if you seduce a puffy pc or npc
                    @Prof-Misclick
                    Puffy said "Don't you trust me? Then vote yes NERD!"
                    #scaredofstrongwomen

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