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    Increased Transparency from Admin Team

    Scheduled Pinned Locked Moved Implemented/Closed Suggestions
    32 Posts 9 Posters 1.8k Views
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    • PuffyP
      Puffy
      last edited by

      Generally we have a list of things to do, either RL gets in the way or there is an emergency IG/OOCly. IG/OOC issues always comes first.

      Sometimes are in the back burner for years. So not sure it's mega fun to get to know the details until it's closer to release.

      @SpiffyMeister
      the real bench mark for success is if you seduce a puffy pc or npc
      @Prof-Misclick
      Puffy said "Don't you trust me? Then vote yes NERD!"
      #scaredofstrongwomen

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      • AcemviA
        Acemvi
        last edited by Acemvi

        There's a perception that nothing changes on the server and suggestions fall by the wayside. Open and frank discussion about what's being worked on, what's being changed to address the dwindling player population, and other such things are a necessity.

        You do not have the luxury of keeping everything behind closed doors anymore.

        "Nobody realizes that some people expend tremendous energy merely to be normal." - Albert Camus

        EchoE 1 Reply Last reply Reply Quote
        • ZapZ
          Zap
          last edited by

          I agree with this.

          I can be pretty sure the Admin team at this point is mildly frustrated with the low level stream of mild to moderate discontent that's been bubbling up, but a lot of that could be mitigated if people had some idea of the Whats and the Whys going on behind the Scenes. If nothing else the comments and suggestions would be made from a point of better understanding, and could be more easily addressed since more information would be available for reference.

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          • EchoE
            Echo @Acemvi
            last edited by

            @Acemvi said in Increased Transparency from Admin Team:

            what's being worked on

            So posts like this? d029ed25-5e61-40c1-8b1d-0712aa8c4248-image.png

            "You can complain if you weren't asked; you can't complain if you were asked but didn't contribute." ~ Professor.

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            • ZapZ
              Zap
              last edited by

              I know this is going to come off as Snarky, but I mean it sincerely.

              If people are saying you need more transparency and openess, and you are having to point to where it's happening, it probably isn't enough.

              People either aren't seeing it, or aren't feeling like it's enough, both of which lead back to the same issue.

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              • EchoE
                Echo
                last edited by

                I've deleted my equally as snarky post.

                "You can complain if you weren't asked; you can't complain if you were asked but didn't contribute." ~ Professor.

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                • AcemviA
                  Acemvi
                  last edited by Acemvi

                  I'm just going to leave this here:

                  f1bfb1ad-2373-4716-8f29-06dc7c95d152-image.png

                  The current server design is not working. This is not up for debate. If it were the case that low player numbers are simply due to NWN being a 20 year old game server populations should be low across the board and yet they are clearly not.

                  If you want the server to succeed, you need to start providing updates on a more frequent basis so when I do try to reach out to people and say "hey, this is what's changing," I can say more specific things other than "Zool's back."

                  It would also be useful if the Admin Team was more transparent about why they're insisting on doubling down on design choices that are clearly unpopular. Time and time again the same suggestions are made and yet nothing really changes. The current iteration of CoA has great factions, interesting plots, and motivated Storytellers but they're hamstrung by poor game design.

                  Give me a reason to believe that Suggestions posts regarding the server's so-called "vision" aren't just ignored and pushed aside because of a stubborn refusal to acknowledge that unpopular ideas are, in fact, unpopular.

                  "Nobody realizes that some people expend tremendous energy merely to be normal." - Albert Camus

                  EthikaE StrawManS 2 Replies Last reply Reply Quote
                  • EthikaE
                    Ethika @Acemvi
                    last edited by

                    @Acemvi

                    I share your concerns and applaud you for stepping up and tackling the issues head on. I think a good way to improve things would be to give the players more power in their feedback, such as a voting system for certain issues like rules, content, player voting for new DMs etc. The server as you can see by our population is failing.

                    While unprecedented, drastic measures are needed to salvage things before it’s too late. The DM team being open with the player base and finding a common ground on what changes to make and how to move forward would be a good start.

                    Another thing to consider would be holding an election for one person or a group who would be responsible for the server, while the DM team all coming to a consensus has worked in the past it might be time for a more clear chain of command. Another server I played on had roles from host, managers, admins and then moderators. There was a clear code of conduct for staff and each level of management was responsible for certain team members. It was very efficient.

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                    • G
                      gDarDog
                      last edited by gDarDog

                      I see often there are very common suggestions that are brought up in Discord a lot over the past 4 months that often get brushed to the side.

                      Topics that include:
                      Low hp
                      Low loot
                      Low consumables
                      No DM in EU
                      Continual nerfing of existing gear
                      Massive areas in server that are empty
                      Wanting to have old fun quests back

                      It happens so often that if/when a DM responds to the suggestion its with a "The hp discussion again?" or "The loot chat again?". The reason why its brought up so consistently is because its commonly felt amongst the community of active, recently retired, and inactive players that all want the same thing. Its brought up consistently for a reason.

                      EchoE 1 Reply Last reply Reply Quote
                      • StrawManS
                        StrawMan @Acemvi
                        last edited by

                        Just for the sake of illumination.

                        The screenshot of player populations above, is misleading.

                        Those account primarily for console players, for which only a limited number of Persistent Worlds is available.
                        By all accounts there is a particular approval process that worlds must follow in order to be available to console players.
                        I'm going to look into it...

                        See the following comment by Julius Borisov (Beamdog developer), and the surrounding thread for further details:

                        https://forums.beamdog.com/discussion/comment/1150654/#Comment_1150654

                        …Little Gods, In The Spaces Of Spiders...

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                        • AcemviA
                          Acemvi
                          last edited by Acemvi

                          Certainly possible, but the 0/55 can't really be explained away. We have enough of a community built over the years that numbers should be much, much higher, and asking why those people aren't logging in is a valid question. Some we've lost to time, simply a matter of people getting older and having other priorities, but there are a fair few who just aren't logging in or left for greener pastures.

                          "Nobody realizes that some people expend tremendous energy merely to be normal." - Albert Camus

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                          • EchoE
                            Echo @gDarDog
                            last edited by

                            @gDarDog said in Increased Transparency from Admin Team:

                            Massive areas in server that are empty

                            This is being discussed by the Team. We want to keep maps credible and represent distance, but not be a chore to go from one town to another.

                            How do you recommend representing the 30 miles from Arabel to Eveningstar, for example?

                            "You can complain if you weren't asked; you can't complain if you were asked but didn't contribute." ~ Professor.

                            AcemviA 1 Reply Last reply Reply Quote
                            • ZoolZ
                              Zool
                              last edited by

                              https://nodebb.cityofarabel.com/topic/54720/zools-journal

                              This the kind of thing you mean?

                              > !!!MOLES for the MOLE GOD!!!

                              AcemviA 1 Reply Last reply Reply Quote
                              • AcemviA
                                Acemvi @Zool
                                last edited by Acemvi

                                @Zool Love it, that's great. Didn't even need to be this detailed tbh b/c that'd be a PITA to update more frequently. I suppose if anything gets added there a simple "+1" reply would be enough.

                                "Nobody realizes that some people expend tremendous energy merely to be normal." - Albert Camus

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                                • AcemviA
                                  Acemvi @Echo
                                  last edited by

                                  @Echo Through a sign that states "Eveningstar, West - 30 miles" along the road. Perhaps another sign in one of the transitory areas that states "Eveningstar, West - 15 miles."

                                  Realism is already not a thing given 30 miles is only two transitions anyway, there's no harm compressng things a bit further.

                                  "Nobody realizes that some people expend tremendous energy merely to be normal." - Albert Camus

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                                  • ZoolZ
                                    Zool
                                    last edited by

                                    I think the eveningstar road is actually fine. There;s other that... need a look though. (off topic sorry)

                                    > !!!MOLES for the MOLE GOD!!!

                                    AcemviA 1 Reply Last reply Reply Quote
                                    • EchoE
                                      Echo
                                      last edited by Echo

                                      There is a sign... or at least there used to be signs. I put them there.

                                      d9687864-711a-424b-aeba-b47c21012053-image.png

                                      This used to say "Arabel, 30 miles" or something like that.
                                      It got changed.

                                      "You can complain if you weren't asked; you can't complain if you were asked but didn't contribute." ~ Professor.

                                      AcemviA 1 Reply Last reply Reply Quote
                                      • AcemviA
                                        Acemvi @Zool
                                        last edited by Acemvi

                                        @Zool Storm. Horns. Ascent. Stonecliffs is the Eveningstar area I would personally shrink a bit. Two transitions isn't a big deal, really, it's just the size of each.

                                        "Nobody realizes that some people expend tremendous energy merely to be normal." - Albert Camus

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                                        • AcemviA
                                          Acemvi @Echo
                                          last edited by

                                          @Echo Yes, that's the point. The signs are already the only real indication of distance anyway since two transitions are nowhere near 30 actual miles even in NWN. Therefore, it's okay if areas are a little smaller for the sake of reducing sprawl. True to scale realism will never be achievable without it being an utter pain in the ass (or adding mounts, which is... fraught with peril and I do not recommend this in the slightest).

                                          "Nobody realizes that some people expend tremendous energy merely to be normal." - Albert Camus

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                                          • G
                                            gDarDog
                                            last edited by

                                            The maps going from Eveningstar to the Stormhorns is the biggest standout. The most interesting quests on the server are out there Irondrake, Dwarf Rescue, Frozen war. If you don't run up, it can take 30 mins to get out there and another 30 mins back.

                                            The map where the NPC for warm waterfall is for example, its just massive empty paths that you have to run through with an occasional care spawn.

                                            As for the Zool's journal, I think its a great addition. Shows very clearly what is being worked on

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