• Bring Wild Elementals Back

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    EchoE

    WIP

    air elementals have been added to mountains earth elementals have been added to caves
  • Bandit spawns on the roads

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    EchoE

    CARES has been slightly adjusted. Should be more bandits now.

  • Sunken Ship Quest

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    EchoE

    another fix attempted v7484

  • The Caravan gets buggy

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    EchoE

    It's supposed to check to see who is standing in the trigger drawn on the floor of the caravan area. Will try to add some debugging lines to figure out what's going on.

  • Spiteful Child / Undead Quest In the Redwood

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    sharkinajarS

    Fixed v7463

  • Frozen War

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    sharkinajarS

    Fixed v7463

  • Remove GSF Abjuration bonuses from Mage Armor

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    Prof. MisclickP

    v7462
    Removed GSF: Abjuration granting 3/+1 DR

  • Reduce Rest Timer from 8 Hours to 6 Hours

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    Lord_AcererakL

    After some careful discussion, the admin team has decided to leave this as is. We believe the inconvenience is minor for the small gap in levels, and in some cases is operating as intended. The debate sways more toward wizards likely needing more hours to rest at higher levels to depict the the need for more time dedicated to memorize harder spells, and less time at lower levels where sorcerers would simply need time to rest physically (which, in my own opinion, should vary as well to depict different levels of exhaustion in relation to remaining spells).

    This would, to depict correctly, include lots of coding and new systems, and to then recheck currently working systems. We just don't have the spare time for that. I can barely kill Shark in a timely manner these days.

    In short @Bowser we don't disagree, but its working fine right now, and would take too much time to resolve what is effectively a coffee-break between some quests at earlier levels

  • Post an outline of what storytellers are able to do

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    EchoE

    In short: storytellers can do anything Admins can do except all the server-build stuff.

    If you have a concern about an event, PM an Admin with specific details. This is not the proper place to have this discussion.

    Locking this thread so it does not become a trash heap.

    @foley PM an Admin if you still have concerns.

  • Nerf Treasure Hunts

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    PuffyP

    Treasure spots can now only be dug up once every reset, no spamming the same spot 10 times over.

  • Make the following quests HARDER

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    PuffyP

    Its unlikely we will make quests "harder", however quests that fail to scale is a bug. Please make a bug report if you notice quests that dont scale well.

  • Silver Weapons

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    ZoolZ

    @druidtek Yeah like I said, only new ones since the update I did will be the above.

  • Bone Charm: Flee has no uses

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    druidtekD

    @echo My hypothesis is that the mob identifies and uses them, thus the missing charges, and the ones we find unidentified they didn't pass the lore check so are full charges. So a test would be next time I do the necro-goblins, check to see if any of the used charge ones are already identified when I find them as loot.

  • Cow's Milk Available for Sale

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    Dire RabbitD

    Thanks, Echo!

  • Add a Caravan to High Crimmond

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    EchoE

    ecc64f94-d137-47a4-b728-357390071ad5-image.png

    High Crimmond is about where I put the red X. It's not near the East Way road enough to warrant a caravan stop.

  • Make Flours and Meals stackable.

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    EchoE

    Implemented v7448

  • Followers of primordial powers granted their elemental summons

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  • Remove Redwood's Pan Pipes

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    EchoE

    Changed to Stone to Flesh v7448

  • Crafting: Pear Trees

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    EchoE

    Added more pear trees here and there. v7448

  • Vaylan crypt / goldfeather quest

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    PuffyP

    Fix confirmed