• Forest Walk Grove Guardian

    Moved
    3
    3 Posts
    132 Views
    EchoE

    Name changed to "Corrupted Glade Guardian" v7571

  • Allow wizards to change the name of their familiar outside of level up

    Moved
    8
    8 Posts
    416 Views
  • More variety of Beholder-kin in relevant places

    Moved
    4
    4 Posts
    124 Views
    SpiffyMeisterS

    tbh we could use more variety in general in our spawns.

  • Cooking- Cooking supplies merchant shoulkd be next to every oven

    Moved
    3
    3 Posts
    142 Views
    EchoE

    Brewer/Baker merchant added in several locations
    v7514

  • Craft Stations for Tilverton

    Moved
    6
    6 Posts
    192 Views
    EchoE

    Jewelry bench added v7514

  • Tinkering

    Moved
    5
    5 Posts
    205 Views
    EchoE

    Thieves tools added v7514

  • Change some base crafting items from merchants.

    Moved
    7
    7 Posts
    264 Views
    EchoE

    Sugar is now stackable up to 10.
    Packages of sugar were already available.
    v7514

  • Nerf Heal Potions

    Moved
    4
    4 Posts
    247 Views
    EchoE

    Implemented v7514

  • 1 Posts
    59 Views
    No one has replied
  • Orc head bounty system

    Moved
    22
    22 Posts
    2k Views
    EchoE

    "Fodder" level orcs and goblins have had ears/heads removed. They will still spawn on "mid" and "higher" tier creatures respectively.

  • Bring Wild Elementals Back

    Moved
    10
    10 Posts
    374 Views
    EchoE

    WIP

    air elementals have been added to mountains earth elementals have been added to caves
  • Bandit spawns on the roads

    Moved
    8
    8 Posts
    240 Views
    EchoE

    CARES has been slightly adjusted. Should be more bandits now.

  • Sunken Ship Quest

    Moved
    7
    7 Posts
    215 Views
    EchoE

    another fix attempted v7484

  • The Caravan gets buggy

    Moved
    3
    3 Posts
    106 Views
    EchoE

    It's supposed to check to see who is standing in the trigger drawn on the floor of the caravan area. Will try to add some debugging lines to figure out what's going on.

  • Spiteful Child / Undead Quest In the Redwood

    Moved
    4
    4 Posts
    179 Views
    sharkinajarS

    Fixed v7463

  • Frozen War

    Moved
    9
    9 Posts
    391 Views
    sharkinajarS

    Fixed v7463

  • Remove GSF Abjuration bonuses from Mage Armor

    Moved
    25
    25 Posts
    1k Views
    Prof. MisclickP

    v7462
    Removed GSF: Abjuration granting 3/+1 DR

  • Reduce Rest Timer from 8 Hours to 6 Hours

    Moved
    14
    14 Posts
    773 Views
    Lord_AcererakL

    After some careful discussion, the admin team has decided to leave this as is. We believe the inconvenience is minor for the small gap in levels, and in some cases is operating as intended. The debate sways more toward wizards likely needing more hours to rest at higher levels to depict the the need for more time dedicated to memorize harder spells, and less time at lower levels where sorcerers would simply need time to rest physically (which, in my own opinion, should vary as well to depict different levels of exhaustion in relation to remaining spells).

    This would, to depict correctly, include lots of coding and new systems, and to then recheck currently working systems. We just don't have the spare time for that. I can barely kill Shark in a timely manner these days.

    In short @Bowser we don't disagree, but its working fine right now, and would take too much time to resolve what is effectively a coffee-break between some quests at earlier levels

  • Post an outline of what storytellers are able to do

    Locked Moved
    5
    5 Posts
    358 Views
    EchoE

    In short: storytellers can do anything Admins can do except all the server-build stuff.

    If you have a concern about an event, PM an Admin with specific details. This is not the proper place to have this discussion.

    Locking this thread so it does not become a trash heap.

    @foley PM an Admin if you still have concerns.

  • Nerf Treasure Hunts

    Moved
    30
    30 Posts
    2k Views
    PuffyP

    Treasure spots can now only be dug up once every reset, no spamming the same spot 10 times over.