Masterwork Crafting Tools
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I am not sure how hardcoded or easy to work on crafting it is.
But, maybe, there could be included mastework versions of the crafting kits that could give a bonus to crafting rolls.
Maybe sold in a hard to reach merchant, after completing a quest to him. Recover his homunculus from bandits/kobolds/elementals from a cave rich in various resources?
Thank you.
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I'd even be good with if you could craft these personally.
Also be lovely if you could make some chisels, skinning knives, etc that don't break. :)
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@YuritheHarsil said in Masterwork Crafting Tools:
I am not sure how hardcoded or easy to work on crafting it is.
With the current system:
- Each item has to be made in the palette, with its "balanced stats" preset
- Each item then needs a recipe added to the code - anywhere from 6-10 lines PER ITEM
It's not "hard", but it is time consuming - mostly because stats have to be determined and balanced (which is more work than you might think).
The coding isnt "hard" either, but it gets tedious. For example, this is the code to make a platinum fullplatesKeyToRecipe = CnrRecipeCreateRecipe(sMenuPlatHeavy, "Platinum Full Plate", "cnrFullPlatePla", 1); CnrRecipeAddComponent(sKeyToRecipe, "cnrIngotPlat", 10, 5); CnrRecipeAddComponent(sKeyToRecipe, "cnrPatFullPlate", 1); CnrRecipeAddComponent(sKeyToRecipe, "cnrPadding", 1); CnrRecipeAddComponent(sKeyToRecipe, "cnrRivotsPlat", 6, 5); CnrRecipeSetRecipeLevel(sKeyToRecipe, 10); CnrRecipeSetRecipeXP(sKeyToRecipe, 100, 100); CnrRecipeSetRecipeBiproduct(sKeyToRecipe, "cnrMangledPlat", 0, 4); CnrRecipeSetRecipeAbilityPercentages(sKeyToRecipe, 45, 25, 35, 0, 0, 0);
@Mr-Moloch said in Masterwork Crafting Tools:
I'd even be good with if you could craft these personally.
what do you mean "personally"?
armor and weapons already get "made by THIS PC" added to them when crafted@Mr-Moloch said in Masterwork Crafting Tools:
if you could make some chisels, skinning knives
you can if, as with armor, a recipe is devised and added to the script. not hard, just tedious
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@YuritheHarsil said in Masterwork Crafting Tools:
mastework versions of the crafting kits
ok i totally misread the first post!
you want the TOOLS to be Masterworked, not the items you make!
In that case... that would be much more difficult
HOWEVER - there are items available that give you a boost to your crafting skills (books, gloves, etc) that you can find in game
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@Echo haha, right.
I didnt know there were other options, thanks for the clarification. In this case all is well.
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@Echo By personally, I mean, as in my personal opinion! As in, I personally, think it would be nice if you could make tools.
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@Mr-Moloch
tools just need a recipe, not hard to do, will see if I can squeeze it in during my mod work sessions this week
however they'll be normal and still have the break percentage like ones you buy -
@Echo Not worth your effort to do that really. Honestly, please don't!
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you can make a shovel... that's a tool :D
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It wont change the break percentage, mind.
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E Echo moved this topic from Suggestions on