City of Arabel
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Search
    • Register
    • Login

    Tailoring suggestions

    Scheduled Pinned Locked Moved Implemented/Closed Suggestions
    25 Posts 4 Posters 895 Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • E
      EyeOfGruumsh Aunkspear Auxiliaries
      last edited by EyeOfGruumsh

      CURED HIDES

      All Cured Hides are made at a Curing Tub. All recipes require 1 Curing Salt, 1 Tanning Acid and 1 Skin of their respective animals.

      Hide Type Recipe Level -- Hide Type Recipe Level
      Black Doe 4 -- White Stag 4
      Sabre Tooth Tiger 4 -- Elk 3

      LEATHER

      All Leather is created at a Hide Rack. All recipes use 1 Tanning Oil and 1 Cured Hide of their respective animals.

      Leather Type Recipe Level -- Leather Type Recipe Level
      Black Doe 5 -- White Stag 5
      Sabre Tooth Tiger 5 -- Elk 4

      (Note: White Stag and Sabre Tooth are still WIP)

      DEER

      Deer (common)

      Item Recipe Rec. Level Stats
      Leather Strap 1 cured hide (yields 8) 3 used to make other items
      Leather Wrap 1 leather (yields 6) 3 used to make other items
      Leather Pouch 1 leather (yields 5) 3 used to make other items
      Bedroll, Normal 1 leather, 1 cloth, 1 padding, 2 leather wraps 4 5.5 lb
      Bedroll, Lightweight 1 leather, 1 cloth, 2 leather wraps, 1 greater ench. oil 6 0.5 lb
      Leather Blindfold 2 leather straps, 1 leather wrap, 1 cloth, moderate enchantment oil (1) 7 Causes the wearer's vision to go dark (as in the sleeping-script); cannot be taken off while being tied up with a tying rope; otherwise scripting as for a tying rope

      Elk (theme: keen senses/acid resistance)

      Revered by the fabled Elk Tribe of the Silver Marches, elk leather is said to convey some small echo of both the spirit of these hardy animals as well as some of the hardships and skills attributed to the Elk Tribe.

      Item Recipe Rec. Level Stats
      Leather (AC2) 3 leather, 1 cloth padding, 1 greater ench oil, 2 bags of acid 10 +1 AC vs. lawful; AC +2 vs. dragon; 10% acid resistance; set traps/disarm traps +2; +1 saves vs. fear; spell immunity: Melf's acid arrow
      Studded Leather (AC3) 3 leather, 2 studs, 1 cloth padding, 1 greater ench oil, 3 bags of acid 10 +1 AC vs. lawful; AC +2 vs. dragon; 10% acid resistance; set traps/disarm traps +2; search +1; +1 saves vs. fear; spell immunity: Mestil's acid breath
      Cured Hide (AC4) 3 cured hide, 1 cloth padding, 1 greater ench oil, 1 moderate ench. oil, 3 bags of acid 11 +1 AC vs. lawful; AC +2 vs. dragon; 10% acid resistance; set traps/disarm traps +2; +1 saves vs. fear; spell immunity: Mestil's acid sheath
      Boots 1 leather, 1 cured hide, 2 leather wraps, 1 cloth padding, 1 greater ench. oil, 1 moderate ench. oil 9 5% acid resistance; +2 saves vs. acid; Resist elements (3), 5 uses
      Hood 1 leather, 1 cloth padding, 1 greater ench oil, 2 wyvern blood 11 Search/listen/spot+2; 5% acid resistance; Remove deafness/blindness (5): 7 uses
      Belt 1 leather, 1 leather strap, 1 studs, 1 greater ench oil, 1 small dragon scales 10 AC +1 vs. dragon/lawful; taunt/listen+2; saves s. acid +2; Amplify (5): 7 uses
      Cloak 1 leather, 1 cloth , 2 leather pouches, 1 greater ench oil 12 +1 AC vs. dragon/lawful; 10% acid resistance; +2 saves vs. acid; Bark Skin (5) 5 uses
      Gloves 1 leather, 1 cloth padding, 1 iron spikes, 2 leather pouches, 2 bags of acid, 1 greater ench oil 10 5% acid resistance; +1 saves vs. acid; set/disarm traps +2; Protection from Law (7): 5 uses
      Bag 1 leather, 1 studs, 2 leather wraps, 1 lesser ench. oil, 1 greater ench. oil 10 50% weight reduction of contents; base item 50% weight reduction (.5lb)
      Blood-smeared elk-leather mask 1 leather, 2, leather straps, 2 greater oil, 1 bolt of wool, 1 vial of PC blood 10 Bonus Feat: Alertness; spot/listen+2; Blood Frenzy (5): 7 uses, OUB: chaotic

      Black Doe (theme: unstoppable, dark rage).

      Item Recipe Rec. Level Stats
      Leather (AC2) 3 leather, 1 cloth padding, 1 greater ench oil, 1 moderate ench. oil 11 AC +1; AC +2 vs. lawful/good; intimidate/taunt +2; +2 saves vs. fear; +1 save vs. death; death armor (3): 13 uses; spell immunity: impede
      Studded Leather (AC3) 3 leather, 2 studs, 1 cloth padding, 1 greater ench oil, 1 moderate ench. oil 12 AC +1; AC +2 vs. lawful/good; intimidate/taunt +2; 10% negative energy immunity; poison (spell): 13 uses; spell immunity: color spray
      Cured Hide (AC4) 3 cured hide, 1 cloth padding, 1 greater ench oil, 1 moderate ench. oil 12 AC +2 vs. lawful/good; intimidate/taunt +2; 10% negative energy immunity; spell immunity: confusion
      Boots 1 leather, 1 cured hide, 2 leather wraps, 1 cloth padding, 1 greater ench. oil, 1 moderate ench. oil 10 intimidate/taunt +2, save vs. disease +2; Bull's Stength (4), 7 uses
      Hood 1 leather, 1 cloth padding, 1 greater ench oil, 1 wyvern blood 11 intimidate/taunt +2; Spell immunity: Hold Person
      Belt 1 leather, 1 leather strap, 1 studs, 1 greater ench oil, 1 toll blood 11 Safe +2 vs. fear/death; intimidate +2; blood frenzy (7) 10 uses
      Cloak 1 leather, 1 cloth , 2 leather pouches, 1 moderate ench oil, 1 greater ench oil 12 10% negative energy immunity; taunt +2; Aura of Shadows (5): 7 uses
      Gloves 1 leather, 1 cloth padding, 1 iron spikes, 2 leather pouches, 1 bag of fire, 1 greater ench oil, 1 lesser ench. oil 12 5% negative energy immunity; Intimidate/taunt +2; freedom of movement (7): 3 uses
      Bag 1 leather, 1 studs, 2 leather wraps, 1 moderate ench. oil, 1 greater ench. oil 12 70% weight reduction
      Whip 1 leather, 2, leather straps, 2 greater oil, 1 bag of fire, 1 studs 12 Bonus Feat: Disarm (Whip), Negative Energy 1d8, Fire 1d6 , Intimidate/Taunt +2; dominate person (9): 6 uses; OUB: Evil

      White Stag (theme: healing and purity).

      Item Recipe Rec. Level Stats
      Leather (AC2) 3 leather, 1 cloth padding, 1 greater ench oil, 1 moderate ench. oil 11 AC +1; AC +2 vs. chaos/evil; heal/discipline/parry +2; +2 saves vs. disease; +1 save vs. death; life bolt (3): 13 uses; spell immunity: dark bolt
      Studded Leather (AC3) 3 leather, 2 studs, 1 cloth padding, 1 greater ench oil, 1 moderate ench. oil 12 AC +1; AC +2 vs. chaos/evil; heal/discipline +2; +2 saves vs. disease, death; clarity: 13 uses; spell immunity: infestation of maggots
      Cured Hide (AC4) 3 cured hide, 1 cloth padding, 1 greater ench oil, 1 moderate ench. oil 12 AC +1; AC +2 vs. chaos/evil; heal/discipline +2; +2 saves vs. disease, death; spell immunity: Evard's black tentacles
      Boots 1 leather, 1 cured hide, 2 leather wraps, 1 cloth padding, 1 greater ench. oil, 1 moderate ench. oil 10 heal/discipline +2, save vs. disease +2; Endurance (4), 7 uses
      Hood 1 leather, 1 cloth padding, 1 greater ench oil, 2 holy water 10 heal/listen+2; will saves +1; Lesser Resoration (5): 7 uses
      Belt 1 leather, 1 leather strap, 1 studs, 1 greater ench oil, 1 toll blood 11 heal/discipline/persuade+2; fortitude saves +1; Water Jet (7) 10 uses
      Cloak 1 leather, 1 cloth , 2 leather pouches, 1 greater ench oil 12 +1 AC vs. undead; heal/hide +2; Sanctuary (5): 7 uses
      Gloves 1 leather, 1 cloth padding, 1 iron spikes, 2 leather pouches, 1 bag of fire, 1 greater ench oil, 1 lesser ench. oil 12 5% cold immunity; heal/discipline +2; Silence (7): 5 uses
      Bag 1 leather, 1 studs, 2 leather wraps, 1 moderate ench. oil, 1 greater ench. oil 12 70% weight reduction
      Whip of white Silk 1 leather, 2, leather straps, 2 greater oil, 7 chamomile flowers, 3 potions of cure disease 12 Bonus Feat: Disarm (Whip), 1d2 slashing dmg, On hit: Remove disease (5)

      FELINES

      Sabre Tooth Tiger (theme: apex graceful predator)

      Item Recipe Rec. Level Stats
      Leather (AC2) 3 leather, 1 cloth padding, 1 greater ench oil, 1 moderate ench. oil 11 AC +2; persuade/tumble +2; jump+2; +2 Animal Empathy; Cats Grace (7): 7 uses; 10% weight reduction
      Studded Leather (AC3) 3 leather, 2 studs, 1 cloth padding, 1 greater ench oil, 1 moderate ench. oil 12 AC +2; jump+2; Animal Empathy +2; Greater Magic Fang: 7 uses; 10% weight reduction
      Cured Hide (AC4) 3 cured hide, 1 cloth padding, 1 greater ench oil, 1 moderate ench. oil 13 AC +2, 10% Slashing/Piercing Immunity, +2 Animal Empathy, +1 Search; 10% weight reduction
      Boots 1 leather, 1 cured hide, 2 leather wraps, 1 cloth padding, 1 greater ench. oil, 1 moderate ench. oil 10 move silently/hide +2, tumble +2, climb +2; Worm wriggle (4), 7 uses
      Hood 1 leather, 1 cloth padding, 1 greater ench oil, 1 potion of Eagle's splendor 11 hide/intimidate/taunt +2; persuade +2; Charm person or animal (3): 7 uses
      Belt 1 leather, 1 leather strap, 1 studs, 1 greater ench oil, 1 toll blood 11 Safe +2 vs. fear/disease; intimidate +2; search +1; Fear (7): 7 uses
      Cloak 1 leather, 1 cloth , 2 leather pouches, 1 moderate ench oil, 1 greater ench oil 12 hide+2; intimidate/taunt +2; Summon Monster II (5): 7 uses
      Gloves 1 leather, 1 cloth padding, 1 iron spikes, 2 leather pouches, 1 bag of fire, 1 greater ench oil, 1 lesser ench. oil 12 1d6 slashing dmg, 1d6 piercing dmg; discipline +1
      Whip 1 leather, 2, leather straps, 2 greater oil, 1 bag of fire, 1 studs 12 Bonus Feat: Disarm (Whip), Slashing 1d8, Piercing 1d6, Intimidate +2; climb +2; hold person (5): 7 uses
      EchoE 1 Reply Last reply Reply Quote
      • EchoE
        Echo @EyeOfGruumsh
        last edited by Echo

        @EyeOfGruumsh said in Tailoring suggestions:

        Black Doe

        currently Black Does are set up as "boss" spawns, like the red squirrel and arabellan hare, meaning VERY rare so making these would not be achievable in any decent timeframe.

        @EyeOfGruumsh said in Tailoring suggestions:

        Ribbons, scarves, handkerchiefs

        We do not currently have models for these. I mean, I can make an item but no one would be able to see it (you cant wear or hold them, for example)

        "You can complain if you weren't asked; you can't complain if you were asked but didn't contribute." ~ Professor.

        E 1 Reply Last reply Reply Quote
        • E
          EyeOfGruumsh Aunkspear Auxiliaries
          last edited by EyeOfGruumsh

          If something isn't extremely rare - no one will buy it anyways. At least not as far as tailoring seems to be concerned. I would not mind that at all, personally. Presently, tailoring is very much lacking in a "mithral-equivalent", in my opinion. Though, I do not know just how rare that is.

          1 Reply Last reply Reply Quote
          • V-RageV
            V-Rage
            last edited by

            Your current suggestion for black doe would be weaker than Grizzly which is a flat +1

            Also the high level leathers are considerably weaker than say a platinum chain shirt which is a flat +2

            Perhaps the top end leather, studded leather and hides could also be made +2

            E 1 Reply Last reply Reply Quote
            • E
              EyeOfGruumsh Aunkspear Auxiliaries @V-Rage
              last edited by

              Good point! I have changed the suggestion to a flat AC+2 for those armors now. Thematically, I would like it to be better against lawful (e.g., AC+2; AC+3 vs Lawful), but it feels like there may be an unwritten rule that player-craftable must not include anything with a „+3“, or higher. Not sure.

              Based on the conversation with Evangeline in game last night, I felt reminded that there is likely no IC-argument in the world that could convince people to try leathers rather than platinum.

              On another note, I think it would be really nice if armor being worn in certain places might cause some NPC sneers, for example.

              @V-Rage

              1 Reply Last reply Reply Quote
              • E
                EyeOfGruumsh Aunkspear Auxiliaries @Echo
                last edited by

                As for the ribbons et al., visible would be cool - but not necessary, in my opinion.

                @Echo

                1 Reply Last reply Reply Quote
                • E
                  EyeOfGruumsh Aunkspear Auxiliaries
                  last edited by EyeOfGruumsh

                  This post is deleted!
                  PuffyP 1 Reply Last reply Reply Quote
                  • PuffyP
                    Puffy @EyeOfGruumsh
                    last edited by

                    One suggestion per topic please. Items is fine to bundle but other things should be another topic

                    @SpiffyMeister
                    the real bench mark for success is if you seduce a puffy pc or npc
                    @Prof-Misclick
                    Puffy said "Don't you trust me? Then vote yes NERD!"
                    #scaredofstrongwomen

                    1 Reply Last reply Reply Quote
                    • E
                      EyeOfGruumsh Aunkspear Auxiliaries
                      last edited by

                      Various updates and some re-organization of the suggestions in the tables from the above posts.

                      1 Reply Last reply Reply Quote
                      • EchoE
                        Echo
                        last edited by

                        Unlikely to re-add white stag items. They were removed along with winter wolves and malar panthers because they are magical creatures (or shapeshifters in the case of MPs).

                        Some of these items are being considered, though. If you have any practice with the toolset and want to design the looks for any of the tunics/dresses @EyeOfGruumsh , I'd like to use your designs.

                        "You can complain if you weren't asked; you can't complain if you were asked but didn't contribute." ~ Professor.

                        E 1 Reply Last reply Reply Quote
                        • E
                          EyeOfGruumsh Aunkspear Auxiliaries @Echo
                          last edited by

                          Thanks for considering these - will get in touch via Discord.

                          @Echo

                          1 Reply Last reply Reply Quote
                          • E
                            EyeOfGruumsh Aunkspear Auxiliaries
                            last edited by

                            Added a suggestion table for Elks (see: https://nodebb.cityofarabel.com/topic/64708/tailoring-suggestions/12?page=1)

                            @Echo

                            1 Reply Last reply Reply Quote
                            • EchoE
                              Echo
                              last edited by

                              Some recipes are implemented with v8343
                              Thanks to @EyeOfGruumsh for the ideas.

                              "You can complain if you weren't asked; you can't complain if you were asked but didn't contribute." ~ Professor.

                              1 Reply Last reply Reply Quote
                              • EchoE
                                Echo
                                last edited by

                                Elk stuff added with some modifications to stats.
                                As always, bug report issues.

                                "You can complain if you weren't asked; you can't complain if you were asked but didn't contribute." ~ Professor.

                                1 Reply Last reply Reply Quote
                                • EchoE Echo moved this topic from Suggestions on
                                • 1
                                • 2
                                • 2 / 2
                                • First post
                                  Last post