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    Remove or loosen alignment restrictions on most faction gear

    Scheduled Pinned Locked Moved Implemented/Closed Suggestions
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    • Lord_AcererakL
      Lord_Acererak
      last edited by

      My look 'behind the curtain' has led to me thinking that without these restrictions players tend to just wear whatever is the most mechanically viable, despite it being the skin of innocent dead bunnies, or made of paladin tongues. I would be more for loosening up on this sort of thing if we could all agree that certain loots should be considered anathema to a given character. Rival faiths is the most obvious.

      I flip flop on this so hard.

      Alignment restrictions make sense when you take into account the type of PC these factions are after. Why would they cater to someone who does not share their values? The Greywatch is after a certain kind of person, as was the Crimson Legion. The gear reflects the expectations of those people.

      Which is why I would say our current variety of factions are less exclusive.

      EchoE 1 Reply Last reply Reply Quote
      • EchoE
        Echo @Lord_Acererak
        last edited by

        @Lord_Acererak said in Remove or loosen alignment restrictions on most faction gear:

        Alignment restrictions make sense when you take into account the type of PC these factions are after. Why would they cater to someone who does not share their values? The Greywatch is after a certain kind of person, as was the Crimson Legion. The gear reflects the expectations of those people.

        :hundred_points:

        "You can complain if you weren't asked; you can't complain if you were asked but didn't contribute." ~ Professor.

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        • AcemviA
          Acemvi
          last edited by

          I think this speaks more towards a general unavailability of decent gear unless your character concept fits specific archetypes due to faction gear being heads and shoulders above the rest. But there's already another Suggestions thread for that (ahem).

          Faction gear being restrictive is alright, although I wouldn't mind seeing some loosening of requirements (like a single alignment step).

          "Nobody realizes that some people expend tremendous energy merely to be normal." - Albert Camus

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          • Prof. MisclickP
            Prof. Misclick
            last edited by

            House of the Morning and Greywatch are strongly influenced by the religious outlook of the faction leadership.

            • Aster is an order of Paladins with a smattering of crusader types and Fighters. It is LG with NG added on
            • Greywatch is a group of ultra law minded people backed up by the religious zealousness of its faction leader, Nahlo. The other religions/heresies that have found some things to align with the faction about are all Lawful. A pc in the faction doing what the faction is all about will soon find themselves shifting from any good alignment and the ultra application of the law is not fitting with the free minded or randomness of those embracing a chaotic mindset. This is why the alignments are restricted to non chaotic and non good. Not faction appropriate. If you really MUST be in the faction but don't want to be evil and/or Lawful then pick TN and let things develop ICly.
            • Ravens follow a ruthless man who will stop at nothing to get what he wants. Any good alignment person who cares about their fellows and values the life of another or things like mercy, compassion, generosity, altruism etc (Good aligned) will soon find themselves at odds with many of the people in Tilverton and what the goals of the faction are.

            Tl;dr

            Faction have restrictions to provide clear cut examples and a road map to success for players. One of the comments from the previous versions was that the factions seemed to lack a focus or easily identified flavour for players to develop concepts around.

            Retired

            ZoolZ EchoE 2 Replies Last reply Reply Quote
            • ZoolZ
              Zool @Prof. Misclick
              last edited by

              @Prof-Misclick said in Remove or loosen alignment restrictions on most faction gear:

              Tl;dr

              One of the comments from the previous versions was that the factions seemed to lack a focus or easily identified flavour for players to develop concepts around.

              This.

              > !!!MOLES for the MOLE GOD!!!

              SpiffyMeisterS 1 Reply Last reply Reply Quote
              • SpiffyMeisterS
                SpiffyMeister @Zool
                last edited by

                Most of the alignment restrictions are there because players wore elf skin cloaks as chaotic good elves.

                Amusing as it was, just no.

                Puffy's bumbling Scum-goblin minion.

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                • ZapZ
                  Zap
                  last edited by Zap

                  Unless you've made Faction gear out of Elf Skin, that's not really an issue.

                  Infact, the only piece of faction gear that is made of the remains of a sentient creature, the Raven's Beak Dagger, is one of their few pieces of equipment that isn't alignment restricted.

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                  • EchoE
                    Echo @Prof. Misclick
                    last edited by

                    @Prof-Misclick said in Remove or loosen alignment restrictions on most faction gear:

                    Faction have restrictions to provide clear cut examples and a road map to success for players. One of the comments from the previous versions was that the factions seemed to lack a focus or easily identified flavour for players to develop concepts around.

                    This

                    "You can complain if you weren't asked; you can't complain if you were asked but didn't contribute." ~ Professor.

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                    • HellzYeahH
                      HellzYeah
                      last edited by

                      It does seem like in some cases that it's a bit of an overcorrection but I think the relaxation of what factions can wear helps immensely with this problem. Still, factions should automatically prune out the more problematic concepts, even if I think there's a place in them all for more oddball concepts than we might initially assume.

                      While I would indeed like to see some of the loot opened up a bit I think this will become less of a problem in the future as we come around to the idea of (and implementing) the normalization of loot levels cost to where factions currently stand.

                      The band aid solution for now is to put in faction loot that is less restrictive but with less power behind it. I think that's a good compromise.

                      Magpie [17:05] I am begining to notice that people have my quotes within their signitures on the forums <_<

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                      • Prof. MisclickP
                        Prof. Misclick
                        last edited by

                        So there is no misunderstanding or expectations, faction loot will not have their restrictions relaxed. We are however looking forward to what the community come up with for non faction loot that can be added to quests and drops. So thanks in advance for help with that.

                        Retired

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