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movement around eveningstar

Scheduled Pinned Locked Moved Implemented/Closed Suggestions
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  • C
    Cadiz
    last edited by 27 May 2021, 23:27

    with the haunted halls being opened it would be good if there was a way to allow travel for exiles without having to go all the way around and through immersea to get there (which probably shouldnt be allowed either!).

    maybe move the eveningstar guard post to within the forest ring so that people can move down from the tunnel system to the north to pass west?

    or alternatively create a new exit form tunnel system on the map to the west of eveningstar?

    Zool's rule - don't be a dick.

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    • E
      Echo
      last edited by 28 May 2021, 00:07

      There are underground passages for this.

      "You can complain if you weren't asked; you can't complain if you were asked but didn't contribute." ~ Professor.

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      • Z
        Zool
        last edited by 28 May 2021, 01:23

        There are but it might be worth another quick look to make sure this all still works, some guard were moved fairly recently.

        > !!!MOLES for the MOLE GOD!!!

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        • C
          Cadiz
          last edited by 28 May 2021, 08:02

          ill check in game if no one else posts

          Zool's rule - don't be a dick.

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          • C
            Cadiz
            last edited by Cadiz 29 May 2021, 08:21

            there is a dawnsquire at the transition to the west which essentially stops access north to south as well as to the west.

            also militia in the farms and a farmer (who is also a blue npc, though less liekly to want to attack an adventurer)

            Zool's rule - don't be a dick.

            Z 1 Reply Last reply 29 May 2021, 12:39 Reply Quote
            • Z
              Zool @Cadiz
              last edited by 29 May 2021, 12:39

              @Cadiz Dawnsquire probly just needs moving then.

              Otherwise, it'd require a new exit/entrance that opens into the halls area, which we can get around making by just moving that one guard.

              > !!!MOLES for the MOLE GOD!!!

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              • C
                Cadiz
                last edited by 29 May 2021, 14:42

                sounds good to me, also worth movving the militiaman form in the farm so you can move south to west too

                Zool's rule - don't be a dick.

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                • P
                  Puffy
                  last edited by 17 Jun 2021, 09:34

                  Added a new underpassage from West Eveningstar to the Haunted Halls
                  Moved the farms guards to allow easier access to the new underpassage
                  Tweaked the CARES in the caverns

                  Live 7322

                  @SpiffyMeister
                  the real bench mark for success is if you seduce a puffy pc or npc
                  @Prof-Misclick
                  Puffy said "Don't you trust me? Then vote yes NERD!"
                  #scaredofstrongwomen

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