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    movement around eveningstar

    Scheduled Pinned Locked Moved Implemented/Closed Suggestions
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    • CadizC
      Cadiz
      last edited by

      with the haunted halls being opened it would be good if there was a way to allow travel for exiles without having to go all the way around and through immersea to get there (which probably shouldnt be allowed either!).

      maybe move the eveningstar guard post to within the forest ring so that people can move down from the tunnel system to the north to pass west?

      or alternatively create a new exit form tunnel system on the map to the west of eveningstar?

      Zool's rule - don't be a dick.

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      • EchoE
        Echo
        last edited by

        There are underground passages for this.

        "You can complain if you weren't asked; you can't complain if you were asked but didn't contribute." ~ Professor.

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        • ZoolZ
          Zool
          last edited by

          There are but it might be worth another quick look to make sure this all still works, some guard were moved fairly recently.

          > !!!MOLES for the MOLE GOD!!!

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          • CadizC
            Cadiz
            last edited by

            ill check in game if no one else posts

            Zool's rule - don't be a dick.

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            • CadizC
              Cadiz
              last edited by Cadiz

              there is a dawnsquire at the transition to the west which essentially stops access north to south as well as to the west.

              also militia in the farms and a farmer (who is also a blue npc, though less liekly to want to attack an adventurer)

              Zool's rule - don't be a dick.

              ZoolZ 1 Reply Last reply Reply Quote
              • ZoolZ
                Zool @Cadiz
                last edited by

                @Cadiz Dawnsquire probly just needs moving then.

                Otherwise, it'd require a new exit/entrance that opens into the halls area, which we can get around making by just moving that one guard.

                > !!!MOLES for the MOLE GOD!!!

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                • CadizC
                  Cadiz
                  last edited by

                  sounds good to me, also worth movving the militiaman form in the farm so you can move south to west too

                  Zool's rule - don't be a dick.

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                  • PuffyP
                    Puffy
                    last edited by

                    Added a new underpassage from West Eveningstar to the Haunted Halls
                    Moved the farms guards to allow easier access to the new underpassage
                    Tweaked the CARES in the caverns

                    Live 7322

                    @SpiffyMeister
                    the real bench mark for success is if you seduce a puffy pc or npc
                    @Prof-Misclick
                    Puffy said "Don't you trust me? Then vote yes NERD!"
                    #scaredofstrongwomen

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