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    Module Changes

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    • Strife and DiscordS
      Strife and Discord
      last edited by

      V8371, Strawman:

      • Added new tileset haks to our collection so we can build new areas completely

      V8372, Strife:

      • Added new reskins and appearances of creatures to continue giving our old game its much needed facelift
      • Added Vial of Poison as a new base item that behaves like a potion, which means we can now give each poison its own unique appearance so they can be differentiated. The vials can also stack now.
      PuffyP 1 Reply Last reply Reply Quote
      • PuffyP
        Puffy @Strife and Discord
        last edited by

        V8373

        • South Horn redesigned with new tileset, some lore updates
        • Tempest Valley redesigned with new tileset and some lore updates

        @SpiffyMeister
        the real bench mark for success is if you seduce a puffy pc or npc
        @Prof-Misclick
        Puffy said "Don't you trust me? Then vote yes NERD!"
        #scaredofstrongwomen

        PuffyP 1 Reply Last reply Reply Quote
        • PuffyP
          Puffy @Puffy
          last edited by

          V8374-5

          Minor bug fixes to the new areas

          @SpiffyMeister
          the real bench mark for success is if you seduce a puffy pc or npc
          @Prof-Misclick
          Puffy said "Don't you trust me? Then vote yes NERD!"
          #scaredofstrongwomen

          PuffyP 1 Reply Last reply Reply Quote
          • PuffyP
            Puffy @Puffy
            last edited by

            v8377

            • Dragontrail, Drakewood redesigned with a new tileset and lore
            • Area descriptions added to areas which were missing them

            @SpiffyMeister
            the real bench mark for success is if you seduce a puffy pc or npc
            @Prof-Misclick
            Puffy said "Don't you trust me? Then vote yes NERD!"
            #scaredofstrongwomen

            PuffyP 1 Reply Last reply Reply Quote
            • PuffyP
              Puffy @Puffy
              last edited by

              v8379

              • Slingdyke redesigned with new tileset
              • Ogres spawns tweaked
              • Wild CARES updated, less brown bears at lvl 4

              @SpiffyMeister
              the real bench mark for success is if you seduce a puffy pc or npc
              @Prof-Misclick
              Puffy said "Don't you trust me? Then vote yes NERD!"
              #scaredofstrongwomen

              PuffyP 1 Reply Last reply Reply Quote
              • PuffyP
                Puffy @Puffy
                last edited by

                V8392

                • Falcon's Rest redesigned

                @SpiffyMeister
                the real bench mark for success is if you seduce a puffy pc or npc
                @Prof-Misclick
                Puffy said "Don't you trust me? Then vote yes NERD!"
                #scaredofstrongwomen

                1 Reply Last reply Reply Quote
                • EchoE
                  Echo Team Lead
                  last edited by Echo

                  Echo's changes

                  8380, 8383, 8385 - project and behind the scenes stuff

                  8388
                  Crafting

                  reduced levels of cutting and polishing ruby and emerald to 10
                  Added oak & mahogany spears
                  removed large/small oak-and-gem, oak-and-web, oak-and-iron shield recipes, also removed from palette
                  added small & large hickory shields and mahogany shields recipes and added to palette
                  most recipes updated (see crafting spreadsheet)
                  Finished setting up the new crafting shops. Set up for NPCs in: Arabel: Interiors (all relevant NPCs),Historic District (Daglar Maermeet), Outskirts: Moonsea Ride (Kanna Grossman, added new NPC (Vashand) for bonecrafting), Hillmarch (Handeren, Jach.)

                  BUG FIXES

                  https://nodebb.cityofarabel.com/topic/65118/the-frozen-war-loot
                  https://nodebb.cityofarabel.com/topic/65120/minotaur-undisarmable Minotaur Raider, Minotaur Totem Shaman were not set to disarmable. fixed.
                  https://nodebb.cityofarabel.com/topic/65031/craftable-kobold-tooth-arrows
                  typo in recipe for kobold arrows and bolts, fixed both

                  8390
                  updated NPCs with new crafting shop names in:

                  High Crimmond
                  Immersea
                  Collinwood
                  Irondrake rock

                  8393
                  Flora updates
                  Bug fixes

                  https://nodebb.cityofarabel.com/topic/65159/only-one-chisel-per-reset
                  https://nodebb.cityofarabel.com/topic/65159/only-one-chisel-per-reset
                  https://nodebb.cityofarabel.com/topic/65153/cougar-cloak-ic-recipe-is-missing-the-enchantment-oil

                  8396
                  Project stuff
                  bug fix https://nodebb.cityofarabel.com/topic/65168/outdated-description-on-brewery-quest

                  8399
                  Bugs Fixed

                  https://nodebb.cityofarabel.com/topic/65180/mahogany-bow-recipe
                  https://nodebb.cityofarabel.com/topic/65187/enchanted-garnet-crafting/2

                  Mining

                  updated "underground" areas to the new mining system

                  8343
                  updated summon themes, again (rats, vermin, and elementals are getting some surprises)
                  Bug fixed: https://nodebb.cityofarabel.com/topic/65195/bone-glue-missing-from-shops
                  added new crafting recipes for inks, scribing, jewelery. thanks to @EyeOfGruumsh for the new tailoring ideas
                  more work on flora

                  "You can complain if you weren't asked; you can't complain if you were asked but didn't contribute." ~ Professor.

                  PuffyP 1 Reply Last reply Reply Quote
                  • PuffyP
                    Puffy @Echo
                    last edited by

                    v8400

                    Ancient Watch Tower updated with new undead, new loot variants and some more lore. Take caution and please report any balance issues

                    @SpiffyMeister
                    the real bench mark for success is if you seduce a puffy pc or npc
                    @Prof-Misclick
                    Puffy said "Don't you trust me? Then vote yes NERD!"
                    #scaredofstrongwomen

                    1 Reply Last reply Reply Quote
                    • Strife and DiscordS
                      Strife and Discord
                      last edited by

                      V8402:

                      • Continued work on the flora part of the Trinity system
                      • Added a new quality of life to resting - You will now be informed when you are tired enough to rest, so you wont have to spam the R/Rest button to see how much time is left.
                      1 Reply Last reply Reply Quote
                      • EchoE
                        Echo Team Lead
                        last edited by

                        8401

                        • fixed a ton of internal bugs that players likely wouldnt have noticed but they were spamming up the errors chatlog
                        • Elemental Summon 5 boosted a bit after constructive feedback from players

                        "You can complain if you weren't asked; you can't complain if you were asked but didn't contribute." ~ Professor.

                        1 Reply Last reply Reply Quote
                        • Strife and DiscordS
                          Strife and Discord
                          last edited by

                          V8403-V8408:

                          V8403 Changelog:

                          • Bug Fix: https://nodebb.cityofarabel.com/topic/65221/haunted-ruins-quest-cannot-be-finished
                          • Additional work on the Flora aspect of the Trinity resource system

                          V8404 Changelog:

                          • Ancient Watchtower quest Look tweak
                          • Tessaril's Tower quest Monsters tweak
                          • Clearing up old bugged monsters from the palette

                          V8405 Changelog:

                          • Bug fixes to the Resource node aspect of the Trinity resource system, where nodes didnt spawn in the following areas properly:
                            • King's Forest: King's Abyss
                            • King's Forest: Queen's Abyss
                            • King's Forest: Plungepool Caverns
                            • Underground: Hidden Grottos
                            • Underground: Deep Chasms
                          • Added 150+ new placeables to be used by builders
                          • Added new tileset to be used by builders

                          V8406 Changelog:

                          • Additional Ancient Towers quest loot tweaks

                          V8407 Changelog:

                          • Updated Elven deity statues appearance in the Hullack Forest
                          • Fixed incorrect/missing descriptions of crafting materials
                          • Bug Fix: https://nodebb.cityofarabel.com/topic/65220/draw-plate-items-have-sawdust-descriptions
                          • Fixed pricing on some items
                          • Removed prestige points from purchasable items
                          • Fixed some pelts that were marked as unidentified
                          • Implemented Suggestion: https://nodebb.cityofarabel.com/topic/65064/transition-giant-s-pass-stormhorn
                          • Added Worm Wiggle and Trout Backstroke as available potions in Alchemy
                          • Added Wyvern venom as new Poison in Alchemy

                          V8408 Changelog:

                          • Bug Fix: https://nodebb.cityofarabel.com/topic/65235/dune-lizard-cannot-attack
                          • Bug Fix: https://nodebb.cityofarabel.com/topic/65237/unable-to-download-new-update
                          • Added 142 new music tracks to be used by builders for areas
                          PuffyP 1 Reply Last reply Reply Quote
                          • PuffyP
                            Puffy @Strife and Discord
                            last edited by

                            V8413

                            • New library area available in the Plaza
                            • New court area available in the Plaza

                            @SpiffyMeister
                            the real bench mark for success is if you seduce a puffy pc or npc
                            @Prof-Misclick
                            Puffy said "Don't you trust me? Then vote yes NERD!"
                            #scaredofstrongwomen

                            1 Reply Last reply Reply Quote
                            • EchoE
                              Echo Team Lead
                              last edited by

                              V8414

                              • removed "stolen" flag from pelts and leathers
                              • bugfix: https://nodebb.cityofarabel.com/topic/65262/bucket-of-bait
                              • updated appearances of feline craftable bags (will only apply to newly crafted items)
                              • added new elk-based items https://nodebb.cityofarabel.com/topic/48667/tailoring-leather-working/8

                              "You can complain if you weren't asked; you can't complain if you were asked but didn't contribute." ~ Professor.

                              PuffyP 1 Reply Last reply Reply Quote
                              • PuffyP
                                Puffy @Echo
                                last edited by

                                v8424

                                • Storm Horns updated with the new trinity system for ores, crystals and resources
                                • Descriptions added to Storm Horn areas missing them
                                • Barrenstone loot drop tweaked based of player feedback
                                • Thematic loot items added to various areas across the module
                                • Stonelands now offer thematic area loot drop
                                • The Dead Magic Zone area in the Stonelands has been updated, monsters should not be able to cast any more. Safe magic zones added, with IC hints.
                                • Fixed the court house transition bug

                                @SpiffyMeister
                                the real bench mark for success is if you seduce a puffy pc or npc
                                @Prof-Misclick
                                Puffy said "Don't you trust me? Then vote yes NERD!"
                                #scaredofstrongwomen

                                PuffyP 1 Reply Last reply Reply Quote
                                • PuffyP
                                  Puffy @Puffy
                                  last edited by

                                  v8430

                                  • Updated Stonelands: Snaking Tunnels and Caverns of the Sun with better CARES layout
                                  • Also decorated the areas a little more, added some secrets and added some more interesting features
                                  • Another tweak to the null magic zone

                                  @SpiffyMeister
                                  the real bench mark for success is if you seduce a puffy pc or npc
                                  @Prof-Misclick
                                  Puffy said "Don't you trust me? Then vote yes NERD!"
                                  #scaredofstrongwomen

                                  1 Reply Last reply Reply Quote
                                  • Strife and DiscordS
                                    Strife and Discord
                                    last edited by

                                    V8432 Change Log:

                                    Implemented Suggestions:

                                    • Implemented a @Cojak81 's suggestion to add confirmation step of the respawn location when in the Fugue, which will look like this:

                                    95b2d969-540e-4f6c-91df-638d44e202d2-image.png

                                    New Portraits:

                                    Added new portraits for both players and builders:

                                    • 5x NPC/Creature Portraits
                                    • 14x Human Female Portaits
                                    • 18x Human Male Portraits

                                    Aquatic System Related Changes:

                                    Thanks to the amazing @TheMinionOfArabel we now have dedicated effect icons for Water Breathing, Trout Backstroke and drowning. The first two are already implemented and should give you indication when said spell are active and when they ran out:

                                    b6c04d77-e371-4956-88aa-e26091c28b07-image.png

                                    Drowning will be implemented as well in near future.

                                    Merchant Stalls and Stores related Changes:

                                    • Adjusted all common summoning tomes to be sellable to stores and in Merchant Stalls.
                                    • Adjusted minimum price of all Merchant Stalls to 2gp - This is done to accommodate crafters wanting to create raw ingredients and selling them in their stalls for other crafters
                                    PuffyP 1 Reply Last reply Reply Quote
                                    • PuffyP
                                      Puffy @Strife and Discord
                                      last edited by Puffy

                                      v8440

                                      • 20ish new animals and magical beasts added
                                      • Some current animals have had their appearances updates

                                      @SpiffyMeister
                                      the real bench mark for success is if you seduce a puffy pc or npc
                                      @Prof-Misclick
                                      Puffy said "Don't you trust me? Then vote yes NERD!"
                                      #scaredofstrongwomen

                                      1 Reply Last reply Reply Quote
                                      • Strife and DiscordS
                                        Strife and Discord
                                        last edited by Echo

                                        Versions 8449-8450:

                                        Rolled out New Systems:

                                        Trinity Flora Rollout:

                                        472b628d-6dae-4061-8795-a38799e45bc9-image.png

                                        • Trinity is a homebrewed natural resources system that allows for a more randomized yet organize spread of resources through the game-world
                                        • The system is split into three sub-systems: Resource Nodes(Ore, Soil, Gems, etc), Flora and Fauna
                                        • We are slowly rolling out the second sub-system of the three: Flora
                                        • We are doing so gradually and over time, so you should see a change pretty soon
                                        • Each Flora will have its own unique look(And portrait!) as well as their produce(No more using the same leaf appearance for all plants)
                                        • For cutting down trees you will need to attack them to chop them down and must be using either Wood Cutter's Axe or Gardening Sickle to do so. While the sickle allows cutting of trees for more classes, bear in mind it's far less productive than the axe!
                                        • Flora unlike resource nodes are divided into two big groups: Wild Flora, which will spawn around the server on its own, and planted Flora which you can plant in planting zones. These planting zones will be visible in your minimaps.
                                        • Locations of planted Flora will be persistent and the same flora will appear there after a reset. This is not the case with Wild Flora.
                                        • A plant has multiple produce now. You will notice some of them also have flowers/fruits/nuts that have a unique use property. This means they serve as either seed pods(I.E Apple) or seeds themselves(I.E Almond). You can then plant them in dedicated planting zones when you find them. What planting zone matches, which Flora? That is for you to learn!
                                        • Most importantly: The Flora system employs a germination process. A plant will make its life from Seed all the way to mature. Some flora types will have a very short germination process(Mushrooms, Roots, and Flowers), while others much much longer(Trees).
                                        • A Flora placeable is no longer always there to give you produce and after a random amount of picking/harvesting the plant will die. If it's a Wild flora plant, after a short delay another Wild flora will start its germination process around the area. If it is a planted flora you will have to make sure to replant one from the seeds you have.
                                        • The new sub-system is also completely covered by our BI system so that we can monitor all numbers related to it
                                        • As with any new system - Please report any issues/exploits you find
                                        • If you have any questions feel free to ask me personally or in the #crafting channel in Discord
                                        1 Reply Last reply Reply Quote
                                        • EchoE
                                          Echo Team Lead
                                          last edited by Echo

                                          8449-8453
                                          Areas updated to the new Trinity System (Resource nodes & Flora):

                                          • Outskirts: Calantar's Road
                                          • Calantar's Road: Blisterfoot Inn
                                          • Calantar's Road: Aunkspear
                                          • Arabel, Outskirts: East Way
                                          • East Way Road: Masoner's Bridge
                                          • Arabel, Outskirts: Moonsea Ride
                                          • Moonsea Ride: Slingdyke
                                          • Moonsea Ride: Stonebolt Trail
                                          • Moonsea Ride: Griffon Hill
                                          • Moonsea Ride: Gnoll Pass
                                          • Outskirts: High Road
                                          • High Road: Haunted Halls
                                          • High Road: Stonecliffs
                                          • King's Forest, Dhedluk
                                          • Dragon Trail, Drakewood
                                          • Bospir
                                          • East Way Road, Masoner's Bridge

                                          Areas added to Trinity System for Flora (were already set up for resource nodes)

                                          • Under Passages: Ankheg's Pit
                                          • Under Passages: Depredate Drift
                                          • Under Passages: Mist Runner's Delve
                                          • Under Passages: Shepherds Den
                                          • Under Passages: Starwater Flow
                                          • Dragon Trail, Hillmarch
                                          • Dragon Trail, Hillmarch Mines
                                          • Helmlands, Mycelium Grove

                                          Areas Set up for Flora but not yet for Resource Nodes

                                          • Helmlands, Hyphea
                                          • Helmlands, Lamella
                                          • Helmlands, Mycelium

                                          "You can complain if you weren't asked; you can't complain if you were asked but didn't contribute." ~ Professor.

                                          PuffyP 1 Reply Last reply Reply Quote
                                          • PuffyP
                                            Puffy @Echo
                                            last edited by

                                            8467

                                            Main Hullack Forest areas reworked, a mix of new areas and redesigned old ones
                                            New fox variations added

                                            @SpiffyMeister
                                            the real bench mark for success is if you seduce a puffy pc or npc
                                            @Prof-Misclick
                                            Puffy said "Don't you trust me? Then vote yes NERD!"
                                            #scaredofstrongwomen

                                            PuffyP 1 Reply Last reply Reply Quote
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