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Module Changes

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  • P
    Puffy
    last edited by 22 Jul 2020, 22:13

    v6964

    • Immersea has been updated with new fishing village features
    • Nuggets of ore now offer prestige reward to the Dwarven Embassy
    • The rare gem minerals now offer prestige reward to the Elven Embassy
    • Treasure Map loot has been updated

    @SpiffyMeister
    the real bench mark for success is if you seduce a puffy pc or npc
    @Prof-Misclick
    Puffy said "Don't you trust me? Then vote yes NERD!"
    #scaredofstrongwomen

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    • P
      Puffy
      last edited by 23 Jul 2020, 16:29

      v6965

      • New prestige items available in the Dwarven Embassy, Elven Embassy and Sembian Embassy
      • Minor bugs fixed to Immersea
      • Tweaked some Prestige Store items that were a little too strong or cheap

      @SpiffyMeister
      the real bench mark for success is if you seduce a puffy pc or npc
      @Prof-Misclick
      Puffy said "Don't you trust me? Then vote yes NERD!"
      #scaredofstrongwomen

      1 Reply Last reply Reply Quote
      • P
        Puffy
        last edited by 26 Jul 2020, 23:09

        v6966

        • White Horde updates to reflect recent developments IG
        • Cobalt and Adaminium can now be mined in deadly areas
        • Cave of Wickedness is now accessible IG, please note the area is -deadly-

        @SpiffyMeister
        the real bench mark for success is if you seduce a puffy pc or npc
        @Prof-Misclick
        Puffy said "Don't you trust me? Then vote yes NERD!"
        #scaredofstrongwomen

        1 Reply Last reply Reply Quote
        • E
          Echo Team Lead
          last edited by 27 Jul 2020, 22:04

          v6968

          • Tailoring: Boots and Cloaks recipes available
          • Adjustmens made to leatherworking stat requirements (55/10/35 dex/con/int)
          • New stats on bows/crossbows from wood crafting
          • Added prestige points to animal skins

          "You can complain if you weren't asked; you can't complain if you were asked but didn't contribute." ~ Professor.

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          • E
            Echo Team Lead
            last edited by Echo 29 Jul 2020, 00:48

            v6970

            • another attempt at fixing auto AE & animal companions
            • Imported Titanium-coated Items to the palette.
            • Updated stats on Titanium items https://nodebb.cityofarabel.com/topic/48665/weapon-crafting/6
            • Added messenger raven to Misrim estate
            • Fixed an issue with deity books only using the last name of a 2-named deity
            • Tinkering changes https://nodebb.cityofarabel.com/topic/48638/tinkering/5
            • added Cobalt Armors to crafting. recipe levels, ingot requirements, crafting xp, and stats info here https://nodebb.cityofarabel.com/topic/48684/armor-crafting/5

            "You can complain if you weren't asked; you can't complain if you were asked but didn't contribute." ~ Professor.

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            • P
              Puffy
              last edited by 29 Jul 2020, 18:50

              v6972

              • Bospir's prestige store is now available, items to be made
              • Lowbie loot tweaked slightly
              • Lowbie loot now offers prestige points (All city quests covered, some outer ones to be done)

              @SpiffyMeister
              the real bench mark for success is if you seduce a puffy pc or npc
              @Prof-Misclick
              Puffy said "Don't you trust me? Then vote yes NERD!"
              #scaredofstrongwomen

              1 Reply Last reply Reply Quote
              • E
                Echo Team Lead
                last edited by 29 Jul 2020, 21:25

                6973

                • Improvements to crafting
                  • weapon crafters will notice a big jump in xp gained
                  • wood crafted gear updated
                  • wood crafting got a small bump in xp gain

                "You can complain if you weren't asked; you can't complain if you were asked but didn't contribute." ~ Professor.

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                • E
                  Echo Team Lead
                  last edited by Echo 8 Jan 2020, 02:52 31 Jul 2020, 19:34

                  6975-6977

                  Crafting Changes

                  Alchemy -- increased crafting xp
                  Gem Cutting and Polishing -- increased crafting xp
                  Gem Crushing -- increased # of dust from cut and fine gems
                  Armor Anvil -- increased crafting xp; put game xp on par with other crafting styles
                  Bakers Oven -- increased crafting xp; increased crafting xp
                  Silver-Coating Brazier -- increased crafting xp
                  Titanium Brazier -- increased crafting xp
                  Brewers Keg -- increased crafting xp; put game xp on par with other crafting styles
                  Brewers Kettle -- increased crafting xp; put game xp on par with other crafting styles
                  Brewers Oven -- increased crafting xp; put game xp on par with other crafting styles
                  Curing Tub -- increased crafting xp, increased recipe level for grizzly, malar panther, polar bear, dire tiger and dire bear
                  Enchanting Altar -- increased crafting xp
                  Enchanting Pool - -- increased crafting xp, moved spear from throwing to polearms category
                  Enchanting Statue -- increased crafting xp

                  Farmers Mill

                  • increased crafting xp (this was the lowest of all crafting types for xp)
                  • lowered meal recipes from 2 to 1, adjusted xp accordingly
                  • lowered flour recipes from 3 to 2, adjusted xp accordingly
                  • increased malt recipes from 1 to 4, adjusted xp accordingly

                  Farmers Press

                  • added required recipe levels on oils (they had 0 for all of them)
                  • corn/rice/almond RL1, Game XP 5, Crafting XP 20
                  • chestnut/pecan RL 2, Game XP 10, Crafting XP 30
                  • hazelnut/walnut RL 3, Game XP 15, Crafting XP 40
                  • increased crafting xp on juices from 10 to 30
                  • increased crafting xp on raw parchment from 10 to 20

                  Hide Rack -- increased crafting xp
                  Tinkers Furnace -- increased crafting xp
                  Ink Desk -- increased crafting xp, added to Misrim Estate, People's Palace, Sembian Merchant area in Immersea
                  Scroll Scribing Desk -- increased crafting xp, added to Misrim Estate, People's Palace, Sembian Merchant area in Immersea
                  Tinkers Device

                  • reduced number of ingots required for arrow heads from 4 to 1
                  • reduced number of ingots required for studs from 2 to 1
                  • reduced number of ingots required for iron spikes from 2 to 1
                  • increased crafting xp gained
                  • reduced caltrops recipe from 3 to 1
                  • reduced compound bow cam recipe from 7 to 5

                  Tinkers Toolbox

                  • increased xp gained for making tools
                  • lowered recipe level for minor traps from 8 to 6, adjusted xp
                  • lowered recipe level for average traps from 9 to 8, adjusted xp
                  • left strong traps recipes at 10, but adjusted xp

                  Tailor's Table

                  • adjusted recipe levels (down on some , up on others)
                  • increased crafting xp gain across the board

                  Mining:

                  • Reduced "hardness" on mineable rocks
                  • Coal is no longer marked 'stolen'

                  Smelting:

                  • Changed requirements for smelting from 25/75 str/dex to 25/55/20 str/dex/wis
                  • Reduced number of nuggets required to make ingots (for those that previously required more than one nugget)

                  Carpenters Bench

                  • Reduced the output for wood shafts from 2 to 1.

                  Tinker Shop

                  • Replaced outdated feathers in tinker shop with updated ones.

                  Pelts

                  • Replaced some of the mundane pelts with cool-looking new ones, like this, for dire tiger:
                    12e83872-a678-47ff-b0e0-e81cd5dad455-image.png

                  "You can complain if you weren't asked; you can't complain if you were asked but didn't contribute." ~ Professor.

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                  • Strife and DiscordS
                    Strife and Discord
                    last edited by Strife and Discord 8 Jan 2020, 13:12 1 Aug 2020, 13:03

                    Version 6978:

                    Poison(Quality of Life Change):

                    The .POISON Dot Command have been refactored in order to:

                    • Allow Players to set poison type without breaking stealth
                    • Easier Application via Dot command

                    Setting a Poison for Application:

                    When you wish to set a new Poison type use the following dot command:

                    .poison set [INSERT POISON NAME WITHOUT BRACKETS]

                    The name doesnt need to be case sensitive but must be the exact name of the poison!
                    This will set your selection to that poison until one of the following things happen:

                    • Reset takes place
                    • You overwrite the type with a different type
                    • You run out of Vials for that Poison

                    Applying Poison to Weapons/Ammunition:

                    Unlike the old dot command version you will no longer have to type .poison left, .poison arrow and all that.
                    You simply have to type the following dot command:

                    .poison apply

                    The code will identify your weapon of choice at the moment the dot command was used:

                    • If you have no weapon equipped - It will try to target your Gloves
                    • If you have a Ranged weapon equipped it will try to target your ammunition
                    • If you have both Main-Hand and Off-Hand weapon equipped it will try to target both in succession

                    In the case of dual-wielding you must have one vial for each weapon.
                    Each failure will show the appropriate error message.


                    %(#ff0000)[As always: If you find some exploits, things that are too good to be true make sure to report these right away!]

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                    • E
                      Echo Team Lead
                      last edited by 9 Aug 2020, 17:07

                      v6983

                      • Added Enchanting stations to Tymoran Temple (added a small room to the map to accommodate these placebles)
                      • Lowered the cost of spider silk from 10 to 3 (they can still be collected in some areas of the server for free)
                      • Increased the cost of bow strings from 3 to 8 (it takes 2 spider silk to make a bow string, this way crafting them is still cheaper than buying them)
                      • Added titanium brazier to Historic District and Hillmarch near the smithy
                      • added ingot recycler to Hillmarch area
                      • reduced group size of young wyverns
                      • fixed exploit in the ingot recycler

                      "You can complain if you weren't asked; you can't complain if you were asked but didn't contribute." ~ Professor.

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                      • P
                        Puffy
                        last edited by 17 Aug 2020, 19:05

                        v6988

                        • New quest available in the Hullack
                        • More dwarven lore added IG
                        • New DMless plot encounters added IG (They are hidden! So good luck searching ;) )
                        • Various new lore additions IG

                        @SpiffyMeister
                        the real bench mark for success is if you seduce a puffy pc or npc
                        @Prof-Misclick
                        Puffy said "Don't you trust me? Then vote yes NERD!"
                        #scaredofstrongwomen

                        1 Reply Last reply Reply Quote
                        • E
                          Echo Team Lead
                          last edited by 25 Sept 2020, 22:35

                          acabe4bf-6638-44e7-b6f9-ebfb92e2593e-image.png

                          HOWEVER, most of the changes/updates in 8193.16 pertained to clerics and wizards so you will likely experience some issues. We are working on it.

                          "You can complain if you weren't asked; you can't complain if you were asked but didn't contribute." ~ Professor.

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                          • E
                            Echo Team Lead
                            last edited by 8 Nov 2020, 18:20

                            V6999 and V7000

                            Potion prices in shops and made via imbuing have been reduced in gp cost by 25%.
                            Happy shopping!

                            "You can complain if you weren't asked; you can't complain if you were asked but didn't contribute." ~ Professor.

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                            • E
                              Echo Team Lead
                              last edited by 4 Dec 2020, 03:50

                              v7033
                              Lowered costs at tailoring manequins - please let me know if you see any issues
                              Nerfed black boars
                              Increased XP for Immerflow quest; fixed jump/swim checks (maybe)
                              Tried fixing shield enchanting - probably didnt work

                              "You can complain if you weren't asked; you can't complain if you were asked but didn't contribute." ~ Professor.

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                              • Prof. MisclickP
                                Prof. Misclick
                                last edited by Prof. Misclick 12 Jul 2020, 05:05 7 Dec 2020, 04:53

                                December 6, 2020-Pending reset and upload

                                When troubleshooting something Dec 2, 2020, I inadvertently undid some previous changes to custom class stuff

                                Cleric

                                • Removed Divine Power from base list
                                • Removed Lesser Heroism from base list
                                • Domain: Nobility grants Lesser Heroism as level 4 spell
                                • Domain: War- Added Divine Power as level 5 spell
                                • Domain: War- Removed Greater Magic Weapon

                                Bard Spell Casting reset to match here

                                • Added Lesser Heroism as level 3 spell

                                Ranger Spell Casting reset to match here

                                  • You should no longer have spell slots that you cannot fill at levels 1,2,3. First spell granted at level 4

                                Paladin Spell Casting reset to match here

                                  • You should no longer have spell slots that you cannot fill at levels 1,2,3. First spell granted at level 4

                                Please contact me if the above is not accurately represented IG

                                Professor

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                                • Prof. MisclickP
                                  Prof. Misclick
                                  last edited by 7 Dec 2020, 16:42

                                  Previous post should now be live.

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                                  • Prof. MisclickP
                                    Prof. Misclick
                                    last edited by Prof. Misclick 12 Aug 2020, 07:49 8 Dec 2020, 07:48

                                    This post is deleted!
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                                    • ZoolZ
                                      Zool
                                      last edited by 11 Dec 2020, 17:08

                                      Added stuff in preparation for mysterious things later.

                                      > !!!MOLES for the MOLE GOD!!!

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                                      • E
                                        Echo Team Lead
                                        last edited by Echo 13 Dec 2020, 18:10

                                        v7056: Crafting changes

                                        • Birch Trees: Increased minimum birch bark from each tree from 1 to 2; maximum is still 6.
                                        • Alchemy: Made it so that if you fail roll when making barkskin you do not lose the birch bark but you do still lose the essence of bark (and have to make another)
                                        • Brewing: Made it so you dont lose your "wort" when failing a roll at beer brewing
                                        • Enchanting: Made it so you dont lose your leather bag when failing a roll at making elemental bags
                                        • Enchanting: Made it so you dont lose your weapon when failing a roll to add elemental enchantment to it
                                        • Carpentry: made it so you get back 1/2 of your metal ingots when failing to add metal to wooden weapons. You still get 1 mangled metal piece back as well.
                                        • Carpentry: made it so you dont lose your arrowheads or elemental bags when failing at making arrows/bolts; you still lose shafts and feathers
                                        • Carpentry: made it so you dont lose your bow cams when failing at making compound bows
                                        • Carpentry: made it so you dont lose all your ingredients when failing at making druid staves (you still lose some, but not the 'rare' items like elk antlers)
                                        • Enchanting: maybe enchanting shields and wizard staves will work now? IDK!
                                        • Enchanting: made it so you dont lose your enchanted gems or enchanted metals or rare bounty items when failing rolls. You still lose basic stuff and elemental bags.
                                        • Tinkering: made it so you dont lose your molds when failing at making items
                                        • Tinkering: made it so you dont lose your molds or leather bags when failing at making items
                                        • Tinkering: made it so you dont lose your elemental bags when failing at making traps
                                        • Scribing: you no longer lose your gem dust when failing to scribe scrolls
                                        • Jewelry: you no longer lose your mold or enchanted metal when failing at making jewelry. You now also receive gem dust when you fail at making jewelry.
                                        • Titanium Stuff: Made it so you dont lose your weapon or all of your enchanted metals (still can lose 1 where >1 is required) when failing a roll to add titanium coating to it
                                        • Silver Stuff: Made it so you dont lose your weapon or all of your enchanted metals (still can lose 1 where >1 is required) when failing a roll to add silver coating to it
                                        • Baking: Made it so you dont lose your oil or yeast when failing to make bread/pies; adjusted meat pie recipe just a bit
                                        • Misc: construction rocks might work now.

                                        "You can complain if you weren't asked; you can't complain if you were asked but didn't contribute." ~ Professor.

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                                        • Prof. MisclickP
                                          Prof. Misclick
                                          last edited by 16 Dec 2020, 21:04

                                          Changes to Rogue class tested and working.

                                          https://nodebb.cityofarabel.com/topic/51382/rogue

                                          Barbarian Rage number confirmed working

                                          Added Weapon Specialization feat for

                                          • Maul
                                          • Short Spear
                                          • Falchion specialization issue s/b fixed
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