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Module Changes

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  • P
    Puffy @Strife and Discord
    last edited by Puffy 30 Jun 2024, 14:21

    v8440

    • 20ish new animals and magical beasts added
    • Some current animals have had their appearances updates

    @SpiffyMeister
    the real bench mark for success is if you seduce a puffy pc or npc
    @Prof-Misclick
    Puffy said "Don't you trust me? Then vote yes NERD!"
    #scaredofstrongwomen

    1 Reply Last reply Reply Quote
    • S
      Strife and Discord
      last edited by Echo 7 Jun 2024, 20:59 6 Jul 2024, 07:09

      Versions 8449-8450:

      Rolled out New Systems:

      Trinity Flora Rollout:

      472b628d-6dae-4061-8795-a38799e45bc9-image.png

      • Trinity is a homebrewed natural resources system that allows for a more randomized yet organize spread of resources through the game-world
      • The system is split into three sub-systems: Resource Nodes(Ore, Soil, Gems, etc), Flora and Fauna
      • We are slowly rolling out the second sub-system of the three: Flora
      • We are doing so gradually and over time, so you should see a change pretty soon
      • Each Flora will have its own unique look(And portrait!) as well as their produce(No more using the same leaf appearance for all plants)
      • For cutting down trees you will need to attack them to chop them down and must be using either Wood Cutter's Axe or Gardening Sickle to do so. While the sickle allows cutting of trees for more classes, bear in mind it's far less productive than the axe!
      • Flora unlike resource nodes are divided into two big groups: Wild Flora, which will spawn around the server on its own, and planted Flora which you can plant in planting zones. These planting zones will be visible in your minimaps.
      • Locations of planted Flora will be persistent and the same flora will appear there after a reset. This is not the case with Wild Flora.
      • A plant has multiple produce now. You will notice some of them also have flowers/fruits/nuts that have a unique use property. This means they serve as either seed pods(I.E Apple) or seeds themselves(I.E Almond). You can then plant them in dedicated planting zones when you find them. What planting zone matches, which Flora? That is for you to learn!
      • Most importantly: The Flora system employs a germination process. A plant will make its life from Seed all the way to mature. Some flora types will have a very short germination process(Mushrooms, Roots, and Flowers), while others much much longer(Trees).
      • A Flora placeable is no longer always there to give you produce and after a random amount of picking/harvesting the plant will die. If it's a Wild flora plant, after a short delay another Wild flora will start its germination process around the area. If it is a planted flora you will have to make sure to replant one from the seeds you have.
      • The new sub-system is also completely covered by our BI system so that we can monitor all numbers related to it
      • As with any new system - Please report any issues/exploits you find
      • If you have any questions feel free to ask me personally or in the #crafting channel in Discord
      1 Reply Last reply Reply Quote
      • E
        Echo Team Lead
        last edited by Echo 7 Jul 2024, 01:22 7 Jul 2024, 01:15

        8449-8453
        Areas updated to the new Trinity System (Resource nodes & Flora):

        • Outskirts: Calantar's Road
        • Calantar's Road: Blisterfoot Inn
        • Calantar's Road: Aunkspear
        • Arabel, Outskirts: East Way
        • East Way Road: Masoner's Bridge
        • Arabel, Outskirts: Moonsea Ride
        • Moonsea Ride: Slingdyke
        • Moonsea Ride: Stonebolt Trail
        • Moonsea Ride: Griffon Hill
        • Moonsea Ride: Gnoll Pass
        • Outskirts: High Road
        • High Road: Haunted Halls
        • High Road: Stonecliffs
        • King's Forest, Dhedluk
        • Dragon Trail, Drakewood
        • Bospir
        • East Way Road, Masoner's Bridge

        Areas added to Trinity System for Flora (were already set up for resource nodes)

        • Under Passages: Ankheg's Pit
        • Under Passages: Depredate Drift
        • Under Passages: Mist Runner's Delve
        • Under Passages: Shepherds Den
        • Under Passages: Starwater Flow
        • Dragon Trail, Hillmarch
        • Dragon Trail, Hillmarch Mines
        • Helmlands, Mycelium Grove

        Areas Set up for Flora but not yet for Resource Nodes

        • Helmlands, Hyphea
        • Helmlands, Lamella
        • Helmlands, Mycelium

        "You can complain if you weren't asked; you can't complain if you were asked but didn't contribute." ~ Professor.

        P 1 Reply Last reply 14 Jul 2024, 10:26 Reply Quote
        • P
          Puffy @Echo
          last edited by 14 Jul 2024, 10:26

          8467

          Main Hullack Forest areas reworked, a mix of new areas and redesigned old ones
          New fox variations added

          @SpiffyMeister
          the real bench mark for success is if you seduce a puffy pc or npc
          @Prof-Misclick
          Puffy said "Don't you trust me? Then vote yes NERD!"
          #scaredofstrongwomen

          P 1 Reply Last reply 16 Jul 2024, 20:43 Reply Quote
          • P
            Puffy @Puffy
            last edited by 16 Jul 2024, 20:43

            8472

            • Hullack Forest updated with some more features
            • Storm Horns now has a handful of secret areas to uncover
            • Added grapple hook points to some areas
            • More thematic loot added to nooks

            @SpiffyMeister
            the real bench mark for success is if you seduce a puffy pc or npc
            @Prof-Misclick
            Puffy said "Don't you trust me? Then vote yes NERD!"
            #scaredofstrongwomen

            P 1 Reply Last reply 18 Jul 2024, 12:51 Reply Quote
            • P
              Puffy @Puffy
              last edited by Puffy 18 Jul 2024, 12:51

              8478

              • CARES updated with more variation
              • Two new hidden locations in the Storm Horns
              • More lore added to the Storm Horns
              • More fishing spots added in the Storm Horns and Hullack Forest

              @SpiffyMeister
              the real bench mark for success is if you seduce a puffy pc or npc
              @Prof-Misclick
              Puffy said "Don't you trust me? Then vote yes NERD!"
              #scaredofstrongwomen

              1 Reply Last reply Reply Quote
              • S
                Strife and Discord
                last edited by 19 Jul 2024, 08:55

                V8480:

                Asset Changes:

                Hak updated to introduce more creature appearances(+Portraits) for builders.

                New XP System Rolled out:

                After a long period of testing we are now rolling out the new XP system to all players.

                What does it entail?

                • The new system is a single funnel through which all XP gain should go through. This gives the team control over XP distribution, monitoring and easy way to toggle it off for players(Aka XP gain toggle)
                • The system is much more informative(And will continue improving) - Telling you when you havent learned anything from a skirmish(Aka was too easy for you)
                • To prevent too-good to be true scenarios the system employs hard XP caps as well as the ability to cap XP on individual creature level(If needed)
                • The new system also has mechanism in place to support exiled characters and allowing them to still flourish despite lack of questing opportunities
                • As part of the roll out the double yield perk granted on quests in the range of 4-6 was changed:
                  • The perk is no longer based on the range of the quest but rather the level of the player(I.E until now if a level 4 went on a 4-7 quest they wouldnt get the double yield perk)
                  • The double yield perk slowly degrades as you level. You will get x2 the end XP at level 4, x1.5 of the XP at level 5 and finally no additional yield at level 6.

                As any new feature - Please let us know if you see anything out of the ordinary and report any bugs and exploits.

                The DM team retains the right to continue adjusting the system for balancing purposes in the future
                1 Reply Last reply Reply Quote
                • E
                  Echo Team Lead
                  last edited by 21 Jul 2024, 04:31

                  I havent been posting my work but... let's see:

                  8455

                  Trinity set up in Helmlands areas
                  new crafting shops in hillmarch and irondrake rock
                  made a bunch of new creatures for an upcoming project

                  8457

                  Bugs Fixed
                  https://nodebb.cityofarabel.com/topic/65365/historic-farmlands-quest-transition-is-missing https://nodebb.cityofarabel.com/topic/65362/missing-transition-historic-to-south-gate
                  worked on a new quest

                  8459

                  Mountain Orcs

                  • removed fear aura from scrimshawer again (it got lost in the rollback)
                  • added mountain orc head to their inventory that will be pay a bounty

                  More work on new quest
                  Trinity system work on Roads/outskirts, and king's forest areas
                  Fixed the Haunted Halls xp markers

                  8463, 8465, 8470, 8471, 8473, 8479

                  more work on new areas/new quests
                  added more new creatures

                  8476

                  more work on new areas/quests
                  Fixed bug: https://nodebb.cityofarabel.com/topic/65402/do-not-get-bone-bolts-on-successful-craft
                  Implemented suggestion: https://nodebb.cityofarabel.com/topic/65404/make-small-bones-stackable
                  Also made chicken eggs stackable
                  Updated the appearance of graveyard dirt so it doesnt look the same as gem dust
                  Fixed issue: https://nodebb.cityofarabel.com/topic/64649/new-fungal-quest-pathfinding-issue

                  8481

                  fixed a transition issue in the hullack
                  more work on new areas/quests

                  8483-8484

                  some creatures have been adjusted
                  fixed issue: https://nodebb.cityofarabel.com/topic/65447/trinity-system-areas-not-updated-yet
                  Trinity flora & ores for a bunch of areas as needed (I made it to "M" in the alphabet of areas)

                  "You can complain if you weren't asked; you can't complain if you were asked but didn't contribute." ~ Professor.

                  P 1 Reply Last reply 22 Jul 2024, 17:45 Reply Quote
                  • P
                    Puffy @Echo
                    last edited by 22 Jul 2024, 17:45

                    8486

                    • Various new shadow creatures created and added to Tessaril's Tower
                    • Added more variation to the power level of Tessaril's end boss
                    • Minor loot tweaks to Tessaril's Tower and Gnoll Peaks, adding value to some and balancing other too good to be trues
                    • Corrected Sewer's trinity tag
                    • Fixed https://nodebb.cityofarabel.com/topic/65451/map-placeable-partially-hidden-kingdom-of-ice
                    • New hidden area added to the Stonelands
                    • New harpies created

                    @SpiffyMeister
                    the real bench mark for success is if you seduce a puffy pc or npc
                    @Prof-Misclick
                    Puffy said "Don't you trust me? Then vote yes NERD!"
                    #scaredofstrongwomen

                    P 1 Reply Last reply 23 Jul 2024, 16:01 Reply Quote
                    • P
                      Puffy @Puffy
                      last edited by 23 Jul 2024, 16:01

                      8488

                      • Updated Earth Drakes and Earth Drake Younglings
                      • Added power level variation to Radiance
                      • Added death events to thematic monsters
                      • Minor tweaks to the new areas
                      • Added aggro to more fishing spots

                      @SpiffyMeister
                      the real bench mark for success is if you seduce a puffy pc or npc
                      @Prof-Misclick
                      Puffy said "Don't you trust me? Then vote yes NERD!"
                      #scaredofstrongwomen

                      1 Reply Last reply Reply Quote
                      • S
                        Strife and Discord
                        last edited by 24 Jul 2024, 13:22

                        V8491:

                        Bug Fixes:

                        • Adjusted the Hunter's Thirst Spell script to allow players to cast on items in their inventory and not have to swap hands and then cast

                        Trinity Flora Related Changes:

                        • Added additional safety measures to avoid database corruption
                        • Added support for builders to limit planting zones to specific flora category or specific plants

                        Toolbar Changes:

                        • Modified the Diceroll tool(For both DMs and Players) to have the skills appear in an ascending alphabetical order. Please let me know if there are any issues there
                        • Added a new button to the Player toolbar - XP toggle

                        Survival System - Campfires:

                        0e8eb6fb-40ba-45de-95ce-c9ed7cab8b5a-image.png

                        • Tinder and Oil Flask items were removed from all stores. Code yet remains so if you still have these items you can use them until they are used up, but then you wont be able to get new ones.

                        • The new survival system introduces 2 new ways to light campfires, which are both dependent on your Survival skill:

                          1. Twigs - You can grab twigs from trees(Oak, Hickory and Mahogany) and use one twig on another to generate a campfire. This is considered less expensive but also requires more survival skill
                          2. Flint Stone - You can buy those at stores and they give you easier access to firestarting. You will need to use them however on a burning material(Twigs, Branches, etc). Flint stone is more expensive but requires less survival skill to succeed with
                        1 Reply Last reply Reply Quote
                        • S
                          Strife and Discord
                          last edited by 26 Jul 2024, 13:38

                          V8495:

                          Trinity Flora Related Changes:

                          Added the following missing flowers/seed pods so that these plants can also be planted by players:

                          • Peppermint Flower
                          • Sage Flower
                          • Witch Hazel Flower
                          **If you see anything else missing let me know

                          Asset Changes:

                          • Added 88 new small item appearances (Courtesy of @Puffy ) to be used by builders to give more variety to items
                          • Added 60 new avian creatures for builders and DMs to use(Predator and others)
                          • Added new appearances for Orcs
                          1 Reply Last reply Reply Quote
                          • S
                            Strife and Discord
                            last edited by 31 Jul 2024, 13:09

                            V8505:

                            New Skill Focus Feats Introduced:

                            e39c8ec2-b5a9-44b0-a3ee-1115b9e02c89-image.png

                            ddd2e318-4158-47c9-a300-b8b1e682d928-image.png

                            c6f5d265-d8e1-4cca-b712-99e94371ecd7-image.png

                            Thanks to the amazing @TheMinionOfArabel we are rolling out additional support to the new skills we recently added - Skill focus feats.

                            All new skills now have their relevant skill focus feat for you to choose from.

                            P 1 Reply Last reply 3 Aug 2024, 18:58 Reply Quote
                            • P
                              Puffy @Strife and Discord
                              last edited by Puffy 8 Mar 2024, 19:04 3 Aug 2024, 18:58

                              8507

                              • Bone Charm appearances updated
                              • Mountain Orc Appearances updated
                              • New Hell Beast added
                              • New Zombie Hound Added
                              • Tempest Valley now possible to camp in
                              • Updated the planting zones in urban areas to urban
                              • Reduced the amount of planting zones in most urban areas to encourage more planting in the wild
                              • Reduced the amount of spawning plants inside urban areas to encourage more harvesting in the wild
                              • Fixed the planting zone in Immersea
                              • Hullack Forest lighing given more contrast, still dark bring a torch/light, confirmed it is easier to see with good bright light!
                              • Removed some old left over plants/placeables from the old system

                              @SpiffyMeister
                              the real bench mark for success is if you seduce a puffy pc or npc
                              @Prof-Misclick
                              Puffy said "Don't you trust me? Then vote yes NERD!"
                              #scaredofstrongwomen

                              P 1 Reply Last reply 4 Aug 2024, 15:28 Reply Quote
                              • P
                                Puffy @Puffy
                                last edited by Puffy 8 Apr 2024, 15:30 4 Aug 2024, 15:28

                                8508-9

                                • Fixed Dragon's Trail, Hillmarch and Slingdyke flora spawn rate
                                • Updated Hullack Areas to avoid crashes for MAC/Android users
                                • Made a missing Tempest Valley map point accessible
                                • New quest WIP in the King's Forest, coming soon!

                                @SpiffyMeister
                                the real bench mark for success is if you seduce a puffy pc or npc
                                @Prof-Misclick
                                Puffy said "Don't you trust me? Then vote yes NERD!"
                                #scaredofstrongwomen

                                1 Reply Last reply Reply Quote
                                • E
                                  Echo Team Lead
                                  last edited by 5 Aug 2024, 12:15

                                  8500-8502
                                  Wyvernwater quest work
                                  Wyverwater dungeons work
                                  Travel set up to the islands
                                  monster edits
                                  bug fixes

                                  https://nodebb.cityofarabel.com/topic/65485/cant-light-a-campfire-in-south-horn-area
                                  https://nodebb.cityofarabel.com/topic/65487/gurt-bortzch-in-collinwood-missing-his-store
                                  https://nodebb.cityofarabel.com/topic/65486/yenner-lake-in-collinwood-missing-her-shop

                                  8504
                                  Bug fixes

                                  https://nodebb.cityofarabel.com/topic/65520/snaking-tunnels-rest-area-not-working
                                  https://nodebb.cityofarabel.com/topic/65517/getting-stuck-in-tunnels/4

                                  8511
                                  Made Wyvernwater areas more profitable (more loot options, more chests available)
                                  Toned down some of the pirates
                                  new monsters added
                                  fixed varibles on fishing spots

                                  • will work on quest loot/rewards SoonTM

                                  "You can complain if you weren't asked; you can't complain if you were asked but didn't contribute." ~ Professor.

                                  1 Reply Last reply Reply Quote
                                  • S
                                    Strife and Discord
                                    last edited by Strife and Discord 8 Jul 2024, 13:24 7 Aug 2024, 11:51

                                    V8513-8514:

                                    Bug Fixes:

                                    • https://nodebb.cityofarabel.com/topic/65537/unrechable-gem-node-misty-river
                                    • Corrected discrepancy between planting zone terrains and their map notes(I.E A planting zone was set as Urban terrain but still showed as Plains in the Mini-map)

                                    Trinity System Related Changed - Flora:

                                    • Added support for a new terrain type to be used by builders - Orchard
                                    • Made all Non-corrupted Mushrooms to act as seed pods and you can now extract spores from them for planting
                                    • Adjusted the weight of all spores and seeds to not exceed or be equal to their pod seeds
                                    • Adjusted some of the feedback messages to be more grammatically correct
                                    • Corrected an issue with some plant seeds not appearing as a stack when you open the seed pod, but rather as individual items that can be stacked later
                                    • Plants will regenerate their leaves/flowers/etc even if you pick the flowers but leave the leaves untouched - They will only regenerate their missing parts!
                                    • Added a new logic for detecting wild flora:
                                      • Utilizes a combination of Survival, Knowledge Nature and spot skills to make together flora detection. For every 5 combined ranks your range of spotting flora in the wild will increase by 1 meter
                                      • Night time will now make it harder to spot flora in the wild unless closer, and things like Darkvision/Low-Light vision/Ultravision will either reduce the penalty or negate it fully
                                    1 Reply Last reply Reply Quote
                                    • S
                                      Strife and Discord
                                      last edited by 8 Aug 2024, 18:32

                                      V8515:

                                      Ranger/Druid Related Changes:

                                      • Rangers and Druids should not longer see the ability to choose an Animal Companion in the creation/level-up screens, which was redundant and misleading for new players

                                      • Rangers should now get the Animal Companion feat at level 3 instead of 6. Additionally the feat will no longer be single use per day, but unlimited. These actions are prep work to move .compan dot commands to a dedicated UI

                                      Asset Changes:

                                      • Added 7 new creature portraits for builders to use
                                      • Added 30 new misc item appearances to be used by builders for various things such as: Trinity, new Bard song appearances, new Barbarian rage appearances

                                      Movement Skills System Changes(Swim/Jump/Balance/etc):

                                      System was adjusted to account better for items that have those movement skills bonuses assigned to them, and must be equipped. Please let us know if you see any issues or if things are too good to be true.

                                      Trinity System Related Changes:

                                      • Added missing Skullcap flower so players can extract seeds to plant it
                                      • Introduced additional key feature to resource nodes that will be revealed in future versions
                                      • Added support for individual flora detection penalty(For better concealed flora) to be used by builders
                                      • Began laying the groundwork for Rare/Bounty Flora to spawn using this system(Rare spore/Fungus, Rose Skull, etc)
                                      1 Reply Last reply Reply Quote
                                      • E
                                        Echo Team Lead
                                        last edited by Echo 8 Nov 2024, 02:50 11 Aug 2024, 02:49

                                        8516

                                        Removed old plant placeables from Hullack Forest Webbed Maze
                                        https://nodebb.cityofarabel.com/topic/65570/enter-the-caves-is-not-a-transition
                                        https://nodebb.cityofarabel.com/topic/65568/boat-captain-doesnt-charge-you-money-to-cross-the-wyvernwater
                                        https://nodebb.cityofarabel.com/topic/65569/not-charged-for-booking-a-ship
                                        https://nodebb.cityofarabel.com/topic/65567/druid-can-t-read-druidic
                                        Lowered % chance of aggro on wyvernwater isles fishing spots

                                        8518

                                        fixed sewer treasure map trigger
                                        https://nodebb.cityofarabel.com/topic/65576/alchemy-table-returning-old-plant-materials
                                        https://nodebb.cityofarabel.com/topic/65566/add-bonecrafting-merchant-to-collinwood
                                        https://nodebb.cityofarabel.com/topic/65546/bonecrafting-suggestions
                                        https://nodebb.cityofarabel.com/topic/65562/increase-pp-for-unused-pelts
                                        Pelts added: black boar, gray wolf
                                        pelt weights adjusted (several)
                                        pelt prestige adjusted (a few)
                                        edits to thunder wolf - should be able to skin it now instead of inventory drop
                                        prep work for future Trinity: Fauna

                                        "You can complain if you weren't asked; you can't complain if you were asked but didn't contribute." ~ Professor.

                                        1 Reply Last reply Reply Quote
                                        • S
                                          Strife and Discord
                                          last edited by 21 Aug 2024, 12:50

                                          Version 8527:

                                          Trinity Related:

                                          Trinity: Fauna:

                                          Development work for phase 1 of Trinity-Fauna has been completed and will now move into implementation phase by builders. This will focus on slowly migrating all our Animals to work with Trinity, and all their drops will be managed by the system. This will also solve issues like Earth Drakes using their scales etc.

                                          Trinity: Flora:

                                          Development work for adding rare Flora to be served via Trinity(Skull Rose, etc) has been completed and we are now moving into testing phase before we implement it.

                                          Asset Changes:

                                          • Added new creature appearances for builders to use
                                          • Added additional portraits to be used by new creatures
                                          • Added additional small misc item appearances to be used by builders

                                          Bounty System Refactoring:

                                          • Bounty system has been refactored to be more dynamic and not require builders to hardcode items in the code, when adding new items
                                          • System will now also give builders the ability to have specialty/unique Bounty Hunters.
                                          • Entire experience is much more 2024 so give it a try. Its a surprise :)

                                          **As everything new please report any bugs/exploits/too good to be true things

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