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    Module Changes

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    • PuffyP
      Puffy @Echo
      last edited by

      v8400

      Ancient Watch Tower updated with new undead, new loot variants and some more lore. Take caution and please report any balance issues

      @SpiffyMeister
      the real bench mark for success is if you seduce a puffy pc or npc
      @Prof-Misclick
      Puffy said "Don't you trust me? Then vote yes NERD!"
      #scaredofstrongwomen

      1 Reply Last reply Reply Quote
      • Strife and DiscordS
        Strife and Discord
        last edited by

        V8402:

        • Continued work on the flora part of the Trinity system
        • Added a new quality of life to resting - You will now be informed when you are tired enough to rest, so you wont have to spam the R/Rest button to see how much time is left.
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        • EchoE
          Echo
          last edited by

          8401

          • fixed a ton of internal bugs that players likely wouldnt have noticed but they were spamming up the errors chatlog
          • Elemental Summon 5 boosted a bit after constructive feedback from players

          "You can complain if you weren't asked; you can't complain if you were asked but didn't contribute." ~ Professor.

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          • Strife and DiscordS
            Strife and Discord
            last edited by

            V8403-V8408:

            V8403 Changelog:

            • Bug Fix: https://nodebb.cityofarabel.com/topic/65221/haunted-ruins-quest-cannot-be-finished
            • Additional work on the Flora aspect of the Trinity resource system

            V8404 Changelog:

            • Ancient Watchtower quest Look tweak
            • Tessaril's Tower quest Monsters tweak
            • Clearing up old bugged monsters from the palette

            V8405 Changelog:

            • Bug fixes to the Resource node aspect of the Trinity resource system, where nodes didnt spawn in the following areas properly:
              • King's Forest: King's Abyss
              • King's Forest: Queen's Abyss
              • King's Forest: Plungepool Caverns
              • Underground: Hidden Grottos
              • Underground: Deep Chasms
            • Added 150+ new placeables to be used by builders
            • Added new tileset to be used by builders

            V8406 Changelog:

            • Additional Ancient Towers quest loot tweaks

            V8407 Changelog:

            • Updated Elven deity statues appearance in the Hullack Forest
            • Fixed incorrect/missing descriptions of crafting materials
            • Bug Fix: https://nodebb.cityofarabel.com/topic/65220/draw-plate-items-have-sawdust-descriptions
            • Fixed pricing on some items
            • Removed prestige points from purchasable items
            • Fixed some pelts that were marked as unidentified
            • Implemented Suggestion: https://nodebb.cityofarabel.com/topic/65064/transition-giant-s-pass-stormhorn
            • Added Worm Wiggle and Trout Backstroke as available potions in Alchemy
            • Added Wyvern venom as new Poison in Alchemy

            V8408 Changelog:

            • Bug Fix: https://nodebb.cityofarabel.com/topic/65235/dune-lizard-cannot-attack
            • Bug Fix: https://nodebb.cityofarabel.com/topic/65237/unable-to-download-new-update
            • Added 142 new music tracks to be used by builders for areas
            PuffyP 1 Reply Last reply Reply Quote
            • PuffyP
              Puffy @Strife and Discord
              last edited by

              V8413

              • New library area available in the Plaza
              • New court area available in the Plaza

              @SpiffyMeister
              the real bench mark for success is if you seduce a puffy pc or npc
              @Prof-Misclick
              Puffy said "Don't you trust me? Then vote yes NERD!"
              #scaredofstrongwomen

              1 Reply Last reply Reply Quote
              • EchoE
                Echo
                last edited by

                V8414

                • removed "stolen" flag from pelts and leathers
                • bugfix: https://nodebb.cityofarabel.com/topic/65262/bucket-of-bait
                • updated appearances of feline craftable bags (will only apply to newly crafted items)
                • added new elk-based items https://nodebb.cityofarabel.com/topic/48667/tailoring-leather-working/8

                "You can complain if you weren't asked; you can't complain if you were asked but didn't contribute." ~ Professor.

                PuffyP 1 Reply Last reply Reply Quote
                • PuffyP
                  Puffy @Echo
                  last edited by

                  v8424

                  • Storm Horns updated with the new trinity system for ores, crystals and resources
                  • Descriptions added to Storm Horn areas missing them
                  • Barrenstone loot drop tweaked based of player feedback
                  • Thematic loot items added to various areas across the module
                  • Stonelands now offer thematic area loot drop
                  • The Dead Magic Zone area in the Stonelands has been updated, monsters should not be able to cast any more. Safe magic zones added, with IC hints.
                  • Fixed the court house transition bug

                  @SpiffyMeister
                  the real bench mark for success is if you seduce a puffy pc or npc
                  @Prof-Misclick
                  Puffy said "Don't you trust me? Then vote yes NERD!"
                  #scaredofstrongwomen

                  PuffyP 1 Reply Last reply Reply Quote
                  • PuffyP
                    Puffy @Puffy
                    last edited by

                    v8430

                    • Updated Stonelands: Snaking Tunnels and Caverns of the Sun with better CARES layout
                    • Also decorated the areas a little more, added some secrets and added some more interesting features
                    • Another tweak to the null magic zone

                    @SpiffyMeister
                    the real bench mark for success is if you seduce a puffy pc or npc
                    @Prof-Misclick
                    Puffy said "Don't you trust me? Then vote yes NERD!"
                    #scaredofstrongwomen

                    1 Reply Last reply Reply Quote
                    • Strife and DiscordS
                      Strife and Discord
                      last edited by

                      V8432 Change Log:

                      Implemented Suggestions:

                      • Implemented a @Cojak81 's suggestion to add confirmation step of the respawn location when in the Fugue, which will look like this:

                      95b2d969-540e-4f6c-91df-638d44e202d2-image.png

                      New Portraits:

                      Added new portraits for both players and builders:

                      • 5x NPC/Creature Portraits
                      • 14x Human Female Portaits
                      • 18x Human Male Portraits

                      Aquatic System Related Changes:

                      Thanks to the amazing @TheMinionOfArabel we now have dedicated effect icons for Water Breathing, Trout Backstroke and drowning. The first two are already implemented and should give you indication when said spell are active and when they ran out:

                      b6c04d77-e371-4956-88aa-e26091c28b07-image.png

                      Drowning will be implemented as well in near future.

                      Merchant Stalls and Stores related Changes:

                      • Adjusted all common summoning tomes to be sellable to stores and in Merchant Stalls.
                      • Adjusted minimum price of all Merchant Stalls to 2gp - This is done to accommodate crafters wanting to create raw ingredients and selling them in their stalls for other crafters
                      PuffyP 1 Reply Last reply Reply Quote
                      • PuffyP
                        Puffy @Strife and Discord
                        last edited by Puffy

                        v8440

                        • 20ish new animals and magical beasts added
                        • Some current animals have had their appearances updates

                        @SpiffyMeister
                        the real bench mark for success is if you seduce a puffy pc or npc
                        @Prof-Misclick
                        Puffy said "Don't you trust me? Then vote yes NERD!"
                        #scaredofstrongwomen

                        1 Reply Last reply Reply Quote
                        • Strife and DiscordS
                          Strife and Discord
                          last edited by Echo

                          Versions 8449-8450:

                          Rolled out New Systems:

                          Trinity Flora Rollout:

                          472b628d-6dae-4061-8795-a38799e45bc9-image.png

                          • Trinity is a homebrewed natural resources system that allows for a more randomized yet organize spread of resources through the game-world
                          • The system is split into three sub-systems: Resource Nodes(Ore, Soil, Gems, etc), Flora and Fauna
                          • We are slowly rolling out the second sub-system of the three: Flora
                          • We are doing so gradually and over time, so you should see a change pretty soon
                          • Each Flora will have its own unique look(And portrait!) as well as their produce(No more using the same leaf appearance for all plants)
                          • For cutting down trees you will need to attack them to chop them down and must be using either Wood Cutter's Axe or Gardening Sickle to do so. While the sickle allows cutting of trees for more classes, bear in mind it's far less productive than the axe!
                          • Flora unlike resource nodes are divided into two big groups: Wild Flora, which will spawn around the server on its own, and planted Flora which you can plant in planting zones. These planting zones will be visible in your minimaps.
                          • Locations of planted Flora will be persistent and the same flora will appear there after a reset. This is not the case with Wild Flora.
                          • A plant has multiple produce now. You will notice some of them also have flowers/fruits/nuts that have a unique use property. This means they serve as either seed pods(I.E Apple) or seeds themselves(I.E Almond). You can then plant them in dedicated planting zones when you find them. What planting zone matches, which Flora? That is for you to learn!
                          • Most importantly: The Flora system employs a germination process. A plant will make its life from Seed all the way to mature. Some flora types will have a very short germination process(Mushrooms, Roots, and Flowers), while others much much longer(Trees).
                          • A Flora placeable is no longer always there to give you produce and after a random amount of picking/harvesting the plant will die. If it's a Wild flora plant, after a short delay another Wild flora will start its germination process around the area. If it is a planted flora you will have to make sure to replant one from the seeds you have.
                          • The new sub-system is also completely covered by our BI system so that we can monitor all numbers related to it
                          • As with any new system - Please report any issues/exploits you find
                          • If you have any questions feel free to ask me personally or in the #crafting channel in Discord
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                          • EchoE
                            Echo
                            last edited by Echo

                            8449-8453
                            Areas updated to the new Trinity System (Resource nodes & Flora):

                            • Outskirts: Calantar's Road
                            • Calantar's Road: Blisterfoot Inn
                            • Calantar's Road: Aunkspear
                            • Arabel, Outskirts: East Way
                            • East Way Road: Masoner's Bridge
                            • Arabel, Outskirts: Moonsea Ride
                            • Moonsea Ride: Slingdyke
                            • Moonsea Ride: Stonebolt Trail
                            • Moonsea Ride: Griffon Hill
                            • Moonsea Ride: Gnoll Pass
                            • Outskirts: High Road
                            • High Road: Haunted Halls
                            • High Road: Stonecliffs
                            • King's Forest, Dhedluk
                            • Dragon Trail, Drakewood
                            • Bospir
                            • East Way Road, Masoner's Bridge

                            Areas added to Trinity System for Flora (were already set up for resource nodes)

                            • Under Passages: Ankheg's Pit
                            • Under Passages: Depredate Drift
                            • Under Passages: Mist Runner's Delve
                            • Under Passages: Shepherds Den
                            • Under Passages: Starwater Flow
                            • Dragon Trail, Hillmarch
                            • Dragon Trail, Hillmarch Mines
                            • Helmlands, Mycelium Grove

                            Areas Set up for Flora but not yet for Resource Nodes

                            • Helmlands, Hyphea
                            • Helmlands, Lamella
                            • Helmlands, Mycelium

                            "You can complain if you weren't asked; you can't complain if you were asked but didn't contribute." ~ Professor.

                            PuffyP 1 Reply Last reply Reply Quote
                            • PuffyP
                              Puffy @Echo
                              last edited by

                              8467

                              Main Hullack Forest areas reworked, a mix of new areas and redesigned old ones
                              New fox variations added

                              @SpiffyMeister
                              the real bench mark for success is if you seduce a puffy pc or npc
                              @Prof-Misclick
                              Puffy said "Don't you trust me? Then vote yes NERD!"
                              #scaredofstrongwomen

                              PuffyP 1 Reply Last reply Reply Quote
                              • PuffyP
                                Puffy @Puffy
                                last edited by

                                8472

                                • Hullack Forest updated with some more features
                                • Storm Horns now has a handful of secret areas to uncover
                                • Added grapple hook points to some areas
                                • More thematic loot added to nooks

                                @SpiffyMeister
                                the real bench mark for success is if you seduce a puffy pc or npc
                                @Prof-Misclick
                                Puffy said "Don't you trust me? Then vote yes NERD!"
                                #scaredofstrongwomen

                                PuffyP 1 Reply Last reply Reply Quote
                                • PuffyP
                                  Puffy @Puffy
                                  last edited by Puffy

                                  8478

                                  • CARES updated with more variation
                                  • Two new hidden locations in the Storm Horns
                                  • More lore added to the Storm Horns
                                  • More fishing spots added in the Storm Horns and Hullack Forest

                                  @SpiffyMeister
                                  the real bench mark for success is if you seduce a puffy pc or npc
                                  @Prof-Misclick
                                  Puffy said "Don't you trust me? Then vote yes NERD!"
                                  #scaredofstrongwomen

                                  1 Reply Last reply Reply Quote
                                  • Strife and DiscordS
                                    Strife and Discord
                                    last edited by

                                    V8480:

                                    Asset Changes:

                                    Hak updated to introduce more creature appearances(+Portraits) for builders.

                                    New XP System Rolled out:

                                    After a long period of testing we are now rolling out the new XP system to all players.

                                    What does it entail?

                                    • The new system is a single funnel through which all XP gain should go through. This gives the team control over XP distribution, monitoring and easy way to toggle it off for players(Aka XP gain toggle)
                                    • The system is much more informative(And will continue improving) - Telling you when you havent learned anything from a skirmish(Aka was too easy for you)
                                    • To prevent too-good to be true scenarios the system employs hard XP caps as well as the ability to cap XP on individual creature level(If needed)
                                    • The new system also has mechanism in place to support exiled characters and allowing them to still flourish despite lack of questing opportunities
                                    • As part of the roll out the double yield perk granted on quests in the range of 4-6 was changed:
                                      • The perk is no longer based on the range of the quest but rather the level of the player(I.E until now if a level 4 went on a 4-7 quest they wouldnt get the double yield perk)
                                      • The double yield perk slowly degrades as you level. You will get x2 the end XP at level 4, x1.5 of the XP at level 5 and finally no additional yield at level 6.

                                    As any new feature - Please let us know if you see anything out of the ordinary and report any bugs and exploits.

                                    The DM team retains the right to continue adjusting the system for balancing purposes in the future
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                                    • EchoE
                                      Echo
                                      last edited by

                                      I havent been posting my work but... let's see:

                                      8455

                                      Trinity set up in Helmlands areas
                                      new crafting shops in hillmarch and irondrake rock
                                      made a bunch of new creatures for an upcoming project

                                      8457

                                      Bugs Fixed
                                      https://nodebb.cityofarabel.com/topic/65365/historic-farmlands-quest-transition-is-missing https://nodebb.cityofarabel.com/topic/65362/missing-transition-historic-to-south-gate
                                      worked on a new quest

                                      8459

                                      Mountain Orcs

                                      • removed fear aura from scrimshawer again (it got lost in the rollback)
                                      • added mountain orc head to their inventory that will be pay a bounty

                                      More work on new quest
                                      Trinity system work on Roads/outskirts, and king's forest areas
                                      Fixed the Haunted Halls xp markers

                                      8463, 8465, 8470, 8471, 8473, 8479

                                      more work on new areas/new quests
                                      added more new creatures

                                      8476

                                      more work on new areas/quests
                                      Fixed bug: https://nodebb.cityofarabel.com/topic/65402/do-not-get-bone-bolts-on-successful-craft
                                      Implemented suggestion: https://nodebb.cityofarabel.com/topic/65404/make-small-bones-stackable
                                      Also made chicken eggs stackable
                                      Updated the appearance of graveyard dirt so it doesnt look the same as gem dust
                                      Fixed issue: https://nodebb.cityofarabel.com/topic/64649/new-fungal-quest-pathfinding-issue

                                      8481

                                      fixed a transition issue in the hullack
                                      more work on new areas/quests

                                      8483-8484

                                      some creatures have been adjusted
                                      fixed issue: https://nodebb.cityofarabel.com/topic/65447/trinity-system-areas-not-updated-yet
                                      Trinity flora & ores for a bunch of areas as needed (I made it to "M" in the alphabet of areas)

                                      "You can complain if you weren't asked; you can't complain if you were asked but didn't contribute." ~ Professor.

                                      PuffyP 1 Reply Last reply Reply Quote
                                      • PuffyP
                                        Puffy @Echo
                                        last edited by

                                        8486

                                        • Various new shadow creatures created and added to Tessaril's Tower
                                        • Added more variation to the power level of Tessaril's end boss
                                        • Minor loot tweaks to Tessaril's Tower and Gnoll Peaks, adding value to some and balancing other too good to be trues
                                        • Corrected Sewer's trinity tag
                                        • Fixed https://nodebb.cityofarabel.com/topic/65451/map-placeable-partially-hidden-kingdom-of-ice
                                        • New hidden area added to the Stonelands
                                        • New harpies created

                                        @SpiffyMeister
                                        the real bench mark for success is if you seduce a puffy pc or npc
                                        @Prof-Misclick
                                        Puffy said "Don't you trust me? Then vote yes NERD!"
                                        #scaredofstrongwomen

                                        PuffyP 1 Reply Last reply Reply Quote
                                        • PuffyP
                                          Puffy @Puffy
                                          last edited by

                                          8488

                                          • Updated Earth Drakes and Earth Drake Younglings
                                          • Added power level variation to Radiance
                                          • Added death events to thematic monsters
                                          • Minor tweaks to the new areas
                                          • Added aggro to more fishing spots

                                          @SpiffyMeister
                                          the real bench mark for success is if you seduce a puffy pc or npc
                                          @Prof-Misclick
                                          Puffy said "Don't you trust me? Then vote yes NERD!"
                                          #scaredofstrongwomen

                                          1 Reply Last reply Reply Quote
                                          • Strife and DiscordS
                                            Strife and Discord
                                            last edited by

                                            V8491:

                                            Bug Fixes:

                                            • Adjusted the Hunter's Thirst Spell script to allow players to cast on items in their inventory and not have to swap hands and then cast

                                            Trinity Flora Related Changes:

                                            • Added additional safety measures to avoid database corruption
                                            • Added support for builders to limit planting zones to specific flora category or specific plants

                                            Toolbar Changes:

                                            • Modified the Diceroll tool(For both DMs and Players) to have the skills appear in an ascending alphabetical order. Please let me know if there are any issues there
                                            • Added a new button to the Player toolbar - XP toggle

                                            Survival System - Campfires:

                                            0e8eb6fb-40ba-45de-95ce-c9ed7cab8b5a-image.png

                                            • Tinder and Oil Flask items were removed from all stores. Code yet remains so if you still have these items you can use them until they are used up, but then you wont be able to get new ones.

                                            • The new survival system introduces 2 new ways to light campfires, which are both dependent on your Survival skill:

                                              1. Twigs - You can grab twigs from trees(Oak, Hickory and Mahogany) and use one twig on another to generate a campfire. This is considered less expensive but also requires more survival skill
                                              2. Flint Stone - You can buy those at stores and they give you easier access to firestarting. You will need to use them however on a burning material(Twigs, Branches, etc). Flint stone is more expensive but requires less survival skill to succeed with
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