Module Changes
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 v7344 
 New creatures added in certain underground areas. Please report if they are too OP/weak.
 Updates to Shamrock Garden quest to tie it better to the Precept Arcanum. Please advise of any issues. The area will be rebuilt Soon[tm] but for now the questgiver, her dialogue, the person you find and her dialogue have been updated.
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 v7345-7349 Quest UpdatesShamrock Garden - new quest giver
- new boss
- connected to Precept Arcanum
 Fungus House - new lore
- new boss
- redesigned map
 Downtown Thug - new map layout
- 1 in 3 chance of different "flavor" of encounters/bosses
- lore added in dialogue for the 3 bosses for local cults (Black Chalice, Sickly Oak, Waiting Terror)
 Haunted Mansion - fixed lore-containing placeables that were being destroyed on quest reset
- fixed DC on hidden doors
- added consumables to loot table
 Darendaal's Ring - fixed lore-containing placeables that were being destroyed on quest reset
- Added more loot waypoints
 New Quest AddedFungus-Filled Cave (ake, Fungus House, Part 2) 
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 v7350-7353 Quest UpdatesSticky Situation - Two "flavors" with new bosses and new spawns
- New loot and more waypoints for loot to spawn
 Heroic Plumers - New monsters
 Old Tomb - Updated questgiver dialogue to tie in to HotM
- New spawns to fight
- New/more loot options!
 New Quests:Dana's House Arabel Alleys & Rooftop - a "blast from the past" Boss Monster SpawningHappy Hunting in: King's Forest, Nelnueve's rest 
 King's Forest, Obyn's Thicket
 King's Forest, Starwater Wood
 Dragon Trail, Drakewood forest
 Redwoods, Backwoods
 Redwoods, Redspring MeadowNPC for plot: Eveningstar 
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 V7354 
 Bounty Hunters now pay for certain items from creatures.
 Happy Hunting.
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 7355-7356Water Pipes quest re-added the new oozes. lost changes from previous version somehow fixed boss spawn for rat group Sticky Situation quest removed brown pudding (had missed 1 on previous pass) Starwater Walk Fix attempted on "Kimberly's" dialogue Shamrock Garden Rotting Goblin Tribe Fixed convo for Albert (Necro Goblins quest giver). He still had template answers in his options. [[Party says goodbye]] etc 
 Made the "quick exit" in the kobold nest easier to find/see.
 Adjusted Fahzul the Animator's spells to be more Necromancy than conjuration/illusion
 Added new monster: Zombie Goblin
 Made the quest 6-9 by increasing # of spawns and their difficultyWolf Infested Farm Minor changes to Wolf Infested Farm quest based on Quest Team feedback 
 Other Fixes Fixed "From Green to Blue" 
 Lesser Cloak of Arachnida
 Castle of True Sun
 Added Prestige Points to quest loot that I skipped on the last pass through.
 More bounty items from more "boss" creatures added
 
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 7357-7358Fixed Wolf Infested Farms Fix attempted at Ray of Frost GSF vfx Another attempt at falchion/deafening clang (and other spells) Another attempt at Harvest Reports Made Zombie Goblins undead race Imported Cadiz's redecorated Shamrock Garden and Owlbear Lair areas (they look so much better!) Added décor to Sticky Building quest area, fixed floating placeables 
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 V7359ROGUES: - Added more cool rogue-like stuff to the rogue shop
- Fixed the "Shady Fellow" in Tilverton - he had mage shop instead of rogue shop
 Brewery/"Save the Beer" quest - Edited loot to have more Prestige Points (anything that was 1 became 10).
- Removed Dwarven/Elven embassy requirements from any items that had them.
- Added more "brews" (potions/alcohols) to loot table
- Added Prestige Point items to loot table
 "Silence of the Lambs" quest - Fixed questgiver dialogue - still had template options
- Undead sheep - replaced Aasimar voiceset with Deer. Sheep isnt an option (baa!)
- Increased number of spawns
- Replaced bioware default undead with coa undead on some of the encounters
 Lord Darendaal's Ring - Edited Questgiver and Boss dialogue to make a little more sense
- fixed typo in Lady Annarra's statue description
- edited spawnpoints for encounters since nothing was spawning in the first few rooms
 "Flagon Held High" quest - Based on this suggestion thread, I remade the mercs (Bioware default) and made them Neutral Evil so PfE will work.
- Redid all the encounters
 Barrenstone quest - adjustments to Goblin Chieftan
- minor adjustments to loot table
 
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 7360-7361Slum Lord Quest - minor update to the quest system. please report any issues
 
 CARES - Imported some "sewer" themed people
- reduced the chance of spiders in caves
- increased the chance of kobolds
- swapped out some spiders for other versions
 
 Experimental Chamber quest - Reworded questgiver NPC dialogue for grammar
- moved boss spawn point slightly to prevent him from spawning behind the chest and being stuck
- imported Cadiz's redecorated area
 
 Flagon Held High - Lowered the DC of the detect and disarm of some of the traps.
- Resized some traps so they didnt end up on the walls
- Changed the 3 "human merc" variants from cleric 2, cleric 5, cleric 7 to rogue 2, fighter 4, fighter 5. Made them LE so PfE will be of use now
 
 Barrenstone quest - imported Cadiz's redecorated area
 
 Ants Quest - Updated NPC dialogue.
- Removed "lock" chance on "pile of stones" loot waypoints in ants quests because locked stones is just dumb.
- Increased 3 waypoints from 25% to 50%.
 
 Downtown Thug quest - Imported Cadiz's redecorated quest area
 
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 v7362You can now travel via caravan wagon among Arabel, Tilverton, and Irondrake Rock. More areas may be added later. - Buy a ticket from the Caravan Master. Currently they are 150g, but a ticket is good for the whole party. Prices may be adjusted as we go.
- Enter the "Wagoneer's tent" and speak to the Wagoneer.
- Tell the Wagoneer where you want to go - he'll usher you into the wagon
- Ride to your destination - hold on, it gets bumpy!
- Arrive at your destination.
- Watch out for bandits! (coming Soon[tm])
 
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 7363-7364- Adjustments to Dhedluk quest
- removed Bolt, Acid (monster ability) from Green Ooze, Large. replaced with acid bullets
- Imported Cadiz's reworked Old Tomb area
- Edited "Glowing Skeleton" from Graveyard Ops
- imported Cadiz's Darendaal crypt
- fixed Deafening Clang bug with Falchions
- Removed poison arrows from Bandit Trackers and Bandit Wardens
- Fixed Starwater Walk quest issue
 
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 7371 Alright, gem dust should be stacking now, with new icons. Some herbs have also been updated, as well as uh oils? and juices. 
 Oh, right sugar and salt too.
 Note, I have not updated all instances for herbs. So some will spawn first herb with nonstack, please bug report these.
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 Rolled back to 7370 
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 v7371- changes to Eveningstar to reflect recent IG events
- Fixes for Raven stuff in Tilverton - keys should work now
 v7372- Bounty Hunter in Tilverton should no longer be naked and spawns in a more accessible area
- Updates to Tilverton to make corrections
- Raven Prestige store moved to Tilverton exteriors
- Bug fixed for purchasing Raven gear
 v7373- Genasi fixes/updates/changes
 v7374- Updated [head haks](https://nodebb.cityofarabel.com/topic/55076/npc-with-missing-heads/6
- Hilmarch mines updates
 v7375- Faction gear can be sold back for 50%
 v7376:- Updates to fungus cave quest
- remade useable fungi so they dont stack
- toned down brown oozes - removed engulf/paralyze
 v7377A bunch of bug fixes and suggestions implemented - https://nodebb.cityofarabel.com/topic/55089/immersea-prestige-store-broken
- https://nodebb.cityofarabel.com/topic/55076/npc-with-missing-heads/8
- https://nodebb.cityofarabel.com/topic/55055/floating-placeable-high-road/2
- https://nodebb.cityofarabel.com/topic/55038/owlbear-lair-boss-not-spawning
- https://nodebb.cityofarabel.com/topic/55118/mithril-armor-not-1-ac
- https://nodebb.cityofarabel.com/topic/55114/have-gray-wolves-drop-wolf-skin
- https://nodebb.cityofarabel.com/topic/55090/change-out-walnut-to-orange-juice-for-bless-essence
- https://nodebb.cityofarabel.com/topic/55093/less-greywolves-in-the-pack
- https://nodebb.cityofarabel.com/topic/55092/more-wild-aloe-vera
- https://nodebb.cityofarabel.com/topic/55091/spider-jump-potion
 
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 v7386 - Dire Winter Wolves Aura of Cold ability removed.
- Closed Dhedluk quest temporarily
 
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 v7389Pure monk store added to Arabel, King's Plaza - Hurash
 
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 7387- Made letter trail NPCs orange
- Added another spawn encounter and loot chest chance in the Fungus Filled House quest
- Updated some bone charms
- Dana's House quest changes
- Increased % chance of loot spawns from 50% & 80% to 100%.
- increased Queen Rat from animal 1 to animal 5
- Removed the Caster 11 spells from the Queen Beetle
- Added prestige points to loot items
 
- Old tomb quest changes
- Fixed bug: https://nodebb.cityofarabel.com/topic/55196/cloak-of-the-guardian-doesnt-give-prestige
- Adjusted iPrestigeReward amounts for other items (several were 1 point)
 
 73907391- Fixed bug in anvil that gave you mangled copper when you failed a roll with iron
- Reduced weight of spades. They were really heavy in comparison to shovels.
- Removed bandit mage from Hullack Mines CARES list (I hope)
- Replaced NWN default lizardfolk in CARES with CoA lizardfolk. Might be what fixes this https://nodebb.cityofarabel.com/topic/55252/lizardspawn-with-no-name
- Fixed https://nodebb.cityofarabel.com/topic/55247/no-option-to-crush-a-fine-adventurine
- Fixed https://nodebb.cityofarabel.com/topic/55226/ice-caves-turnin-still-not-working
- Implemented https://nodebb.cityofarabel.com/topic/55246/coal-lasting-longer/6
- Fixed https://nodebb.cityofarabel.com/topic/53702/prestige-items-that-claim-to-work-for-one-faction-only/16
 7392- UPdated the prestige point value on mineral gems so they aligned with gems' values/rarity
- Made adjustments to Prestige Point values of items found on quests
- Fixed the hidden door in the Flagon Held High.
- Moved the Bounty Hunter from inside the Shrine of Malar to outside to be more accessible.
- Fixed https://nodebb.cityofarabel.com/topic/55273/floaty-placeables
- The Falcon's Rest:
- Lowered the cost of setting spawn point at the Falcon from 5000 to 1000. Lowered the cost of resting at the Falcon from 250 to 50.
- Fixed some grammar in Majordomo Alanna's dialogue
 
- The Faceless Inn
- Fixed grammar in the description of the Gondegal statue
 
- Tilverton Interiors - Winking Moon
- Put correct gp variable for renting a room (Dialogue said 15, variable was 10, put 15 as variable)
 
- Fixed voicesets for: Fixed voicesets for Myconid Guard, Worker, Leader, Jacqueline Farsight, Bandit Grunt, Scout, Shiv Master, Sneak, Tracker, Veteran, Warden, Jach Grossman (merchant in hillmarch)
- Updated Prestige Points for Animal Skins; Removed "Wild Walkers only" variable
 7393- Fixed some issues with prestige store and pricing for merchants
- Updated CARES with custom bulettes
 7394- Moved NPCs in the Precept sleeping area - they were blocking the storage chest.
- Construction Rock Prestige points
- Removed duplicated books in Dana's House quest loot
- Attempted fix on the Bounty Hunter in Clover District
- Updated voiceset for Slumlord in The Murdered Manticore
- Removed the extra 5lbs on bombardier beetle bellies
 7395- Fixed Bounty Hunters - keeping them from walking off after you talk to them.
- https://nodebb.cityofarabel.com/topic/55076/npc-with-missing-heads/14
 7396- Added recipes for: Essence of Bravery, Essence of Resistance, Potion of Bravery, Potion of Ironguts, Potion of Endure Elements
- Added to palette: Essence of Bravery, Essence of Resistance
- Added recipe for bedroll to tailoring
- Added barley plants to more areas
- Updated stats for existing rings
- Added new craftable rings
- Changed appearance of angelica plant
 
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 7397-7399 - 
Historic District has been updated with some more slummy decoration - The forge in the Historic have been moved around a little to make more space
 
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CNR spawn points have been added to the caverns lacking any 
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Eveningstar has been updated to reflect the recent murder - Related quest have been updated to reflect the recent murder
 
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Lowered CARES level in Gnoll pass from 6 to 5, and 5 to 4 
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Added spidersilk to suitable locations 
 
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 Rolled back to 7396 


