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    Module Changes

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    • PuffyP
      Puffy
      last edited by Puffy

      6565

      • Dwarven Embassy has gotten a little exterior update to reflect recent changes
      • Tying rope now available in general stores
      • Slight tweak to war theme summons
      • Slight tweak to summoning books on how can use them
      • Some summoning books are now app/DM reward only
      • Exploration xp markers now work
      • The map tools now work
      • Bedroom signs added to faction bases

      @SpiffyMeister
      the real bench mark for success is if you seduce a puffy pc or npc
      @Prof-Misclick
      Puffy said "Don't you trust me? Then vote yes NERD!"
      #scaredofstrongwomen

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      • Prof. MisclickP
        Prof. Misclick
        last edited by Prof. Misclick

        Will be moving to the new version NWN EE 1.79

        Everyone will need to update their client to the newest version. Fingers crossed. :smiling_face_with_halo:

        Retired

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        • PuffyP
          Puffy
          last edited by

          6571

          • New explorable areas in the Hullack Forest (Some are hidden, good luck finding them ;) )
          • Dwarven Brewery expansion is now available IG
          • Several secrets added IG across the module, happy searching
          • More new and exciting monsters have been added to the CARES

          @SpiffyMeister
          the real bench mark for success is if you seduce a puffy pc or npc
          @Prof-Misclick
          Puffy said "Don't you trust me? Then vote yes NERD!"
          #scaredofstrongwomen

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          • EchoE
            Echo
            last edited by

            6574

            • Crafting is slowly being implemented, I hope to have the first type fully implemented by the end of the week or early next week and the second round before the New Year.
            • On login you should get a Tradeskill Journal. Weight SHOULD be 0.2lb. If yours is "too heavy" (aka standard 1 lb) ask a DM to remove it from your inventory. Upon relogging you should get the new, low-weight version

            "You can complain if you weren't asked; you can't complain if you were asked but didn't contribute." ~ Professor.

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            • EchoE
              Echo
              last edited by

              v6586

              • Crafting Stations of various kinds are being added in to places/locations
              • More resources are becoming available
              • A few minor bug fixes

              "You can complain if you weren't asked; you can't complain if you were asked but didn't contribute." ~ Professor.

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              • PuffyP
                Puffy
                last edited by

                6589

                • Quest gold and exp have been bumped up slightly

                @SpiffyMeister
                the real bench mark for success is if you seduce a puffy pc or npc
                @Prof-Misclick
                Puffy said "Don't you trust me? Then vote yes NERD!"
                #scaredofstrongwomen

                1 Reply Last reply Reply Quote
                • EchoE
                  Echo
                  last edited by

                  6607

                  • Crafting stations added to various areas
                  • Lots of crafting placeables available (ores, gems, sand, clay, plants, trees, etc)

                  "You can complain if you weren't asked; you can't complain if you were asked but didn't contribute." ~ Professor.

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                  • EchoE
                    Echo
                    last edited by

                    6613

                    mineable ores added
                    choppable trees added

                    6615

                    reduced weight of crafting books
                    reduced weight of summoning books (see a DM to have yours swapped out)
                    More crafting stations added to Outskirts: Moonsea Ride, Outskirts: East Way, Immersea, Hunter's Union, Interiors (Elven & Dwarven Areas)

                    6616

                    Lowered weights and costs on some basic items
                    Increased costs on some crafting items
                    Made more things available from merchants (basic materials like scrolls and bottles)

                    6617

                    added skin-able animals to CARES & some quests

                    "You can complain if you weren't asked; you can't complain if you were asked but didn't contribute." ~ Professor.

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                    • EchoE
                      Echo
                      last edited by

                      6619, 620, 6621, 6622
                      Edits to crafting scripts

                      6625
                      Added ore/gem mining to various places
                      Fixed Larloch's spell
                      Got rid of ability to make electrical traps
                      Got rid of ability to make deadly traps

                      6628
                      Fixed medkit crafting
                      Scaled back crafting xp
                      Minor edits

                      6632/6633
                      Fixed exploit from the Ingot Recycler
                      Fixed some DM-only stuff
                      Updated/fixed a lot of small bugs inside crafting
                      Added blood vials & scripts for your blood-draining fun

                      "You can complain if you weren't asked; you can't complain if you were asked but didn't contribute." ~ Professor.

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                      • Prof. MisclickP
                        Prof. Misclick
                        last edited by

                        v6643

                        New Dragontouched will have -2 dex. This should not affect current PCs. If it does contact a DM. Some housekeeping stuff was done for Misrim.

                        Retired

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                        • PuffyP
                          Puffy
                          last edited by

                          v6656

                          • Quest EXP will no longer be handed out in lump sums but instead scale based of the PC level
                          • EXP given per NPC via Courier has been lowered from 25 to 5
                          • Commoner NPCs should now have random rumours available to be uncovered, if you find a speechless NPC please bug report them

                          @SpiffyMeister
                          the real bench mark for success is if you seduce a puffy pc or npc
                          @Prof-Misclick
                          Puffy said "Don't you trust me? Then vote yes NERD!"
                          #scaredofstrongwomen

                          1 Reply Last reply Reply Quote
                          • PuffyP
                            Puffy
                            last edited by

                            @Puffy said in Module Changes:

                            Commoner NPCs should now have random rumours available to be uncovered, if you find a speechless NPC please bug report them

                            The rumours are currently bugged, showing old messages from v5. This is being investigated as we speak.

                            @SpiffyMeister
                            the real bench mark for success is if you seduce a puffy pc or npc
                            @Prof-Misclick
                            Puffy said "Don't you trust me? Then vote yes NERD!"
                            #scaredofstrongwomen

                            1 Reply Last reply Reply Quote
                            • PuffyP
                              Puffy
                              last edited by

                              v6672

                              Bospir has been updated, with the road made into one area and the village into another
                              Slight tweaks IG to reflect recent IG events

                              @SpiffyMeister
                              the real bench mark for success is if you seduce a puffy pc or npc
                              @Prof-Misclick
                              Puffy said "Don't you trust me? Then vote yes NERD!"
                              #scaredofstrongwomen

                              1 Reply Last reply Reply Quote
                              • EchoE
                                Echo
                                last edited by

                                Echo's changes:
                                6674: Light Miner's Pick added

                                6677: lowered the weight of food crafting materials

                                6679: decreasing crafting material weight
                                increasing DC for iron armor crafting

                                6680: Added Smith's Mallett, fixed blueberry pie recipe

                                6681: potion recipes require 2 flasks but create 2 potions
                                fixed various typos around the module
                                Added Long jump to Frozen River area to access spawning gems
                                Fixed typo causing plants to not spawn in Redwoods Backwoods area

                                6683: removed DR on harvestable trees
                                Fixed baker's yeast cost

                                6685: added carrion crawlers, carrion crawler brains for poison-crafting
                                lowered % chance of snake spawning
                                added plants specific to poison-crafting
                                added venom glands to spiders for poison-crafting

                                6686: Expanded Masoner's Bridge map
                                Added "Black Adder Venom Gland" to Black Adders
                                Added "Vial of Troll's Blood" to certain Trolls
                                Wrote the script for Recipe Levels 1-3 of poisons
                                Added "Small Centipede" to cares

                                6688: Fixed an exploit in weapon crafting & recycling
                                Increased DC of iron weapon crafting, lowered XP progression for the same
                                Decreased # of ingots needed for daggers, light hammers, and rapiers
                                Increased the # of bullets (30), darts (25), throwing axes (10), and shurikens (25) produced from one ingot. (Was 1 per ingot!)
                                Reduced weight of feathers and decreased their value

                                6689: Moss Wasp added to CARES
                                Poison crafting is now based on 50% wis, 30% int, 20% dex

                                6694: Fixed iron drake cave ores
                                added arsenic, medium spider venom, carrion crawler brain juice to poison-making
                                Made bear on Dwarf Rescue not AE'able/Tamable/Companionable
                                Maybe fixed rescue dwarf's convo
                                Maybe fixed journal for dwarf rescue quest

                                6696: Fixed typos in greenblood and striped toadstool poison recipes
                                Removed bludgeoning dr from the 2 iron helms I missed previously

                                6702: Attempted a fix for Striped Toadstools not respawning items
                                fixed pot of clay (maybe)
                                fixed summoned spiders dropping venom glands

                                6703: adjustments to gem mining % chances

                                6706: added Bucket o' Bait to the Fishmonger in Immersea
                                Added loot to Dwarf Rescue quest main and optional areas, put down more waypoints
                                Made some adjustments to shadow summoning theme creatures
                                created Hullack Ranger in Webbed Maze to teleport players to the exit waypoint
                                Set max buy price on shops to 15
                                Added NEP potions to potion shop
                                fixed gold issue on watchtower quest

                                6709: https://nodebb.cityofarabel.com/topic/49804/cure-moderate-from-alchemy
                                https://nodebb.cityofarabel.com/topic/49807/cure-serious-wounds-from-alchemy-fail
                                https://nodebb.cityofarabel.com/topic/49796/change-descriptions-upon-area-enter
                                https://nodebb.cityofarabel.com/topic/49676/druid-grove-merchant/10
                                Added more ores and gems to various areas

                                6711: Crafting Studs now creates 4 studs instead of 1 (uses 2 copper ingots)
                                Added Studs to WoodTailor Shop for 10g each (costs a little more than crafting them would)
                                Lowered cost of clay from 5 to 3 to make crafting studs more enticing than buying them

                                6712: Added craftable belts
                                fixed wildwalker merchant

                                "You can complain if you weren't asked; you can't complain if you were asked but didn't contribute." ~ Professor.

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                                • EchoE
                                  Echo
                                  last edited by Echo

                                  6715:
                                  https://nodebb.cityofarabel.com/topic/49912/wrong-dialogue-name-courier-quest
                                  https://nodebb.cityofarabel.com/topic/49879/cougar-belt-not-on-menu
                                  Spawn at temples fixed
                                  Respawn at corpse after it got moved fixed (Thanks, Deth)
                                  https://nodebb.cityofarabel.com/topic/49915/keen-edge-duration-different-from-listed
                                  fixed the nwnx includes that got overwritten
                                  fixed the v5_i_utils that got overwritten
                                  fix attempt on Touch of Ages spell

                                  6716:
                                  https://nodebb.cityofarabel.com/topic/49797/bronze-aventurine-scarab-seems-to-missing
                                  Edited Gem Crusher script to allow crushing of cut and fine gems
                                  Added bell to mortuary
                                  Troubleshooting for Hillmarch area -- what is causing the lag there?!
                                  Added storage to druid groves
                                  Another attempt to fix the hullack druid spawn point
                                  Imported PC Mode Switch script
                                  https://nodebb.cityofarabel.com/topic/49922/pc-mode-switch-dismiss-summons-not-working

                                  6717:
                                  Edits to crafting menu dialogue
                                  Fixed Bospir inn NPC dialogue
                                  Resized the rest triggers at Bospir inn so that you can make it into the room before resting
                                  https://nodebb.cityofarabel.com/topic/48914/empowered-blistering-radiance-only-does-2-damage/5

                                  6718:
                                  https://nodebb.cityofarabel.com/topic/48844/call-lightning-works-without-rain
                                  https://nodebb.cityofarabel.com/topic/49988/missing-jump-check
                                  Fixed TAGs on Silver Ruby Amulet, Platinum Fire Opal Amulet, Platinum Alexandrite Amulet, Gold Feldspar Amulet, Gold Fire Opal Necklace
                                  Added a shortcut out of the Bospir Farm quest
                                  https://nodebb.cityofarabel.com/topic/49440/quest-reset-for-silence-of-lambs-missing/10 (thanks to @Puffy )

                                  6719:
                                  https://nodebb.cityofarabel.com/topic/49812/remove-some-of-the-bloat-from-irondrake-giants-quest
                                  https://nodebb.cityofarabel.com/topic/49172/lizardman-quest-not-worth-it-improvements/6
                                  https://nodebb.cityofarabel.com/topic/48830/dismissal-and-banishment-do-not-dismiss-or-banish-summons
                                  https://nodebb.cityofarabel.com/topic/48790/lifebolt-damage-to-self-incorrect
                                  https://nodebb.cityofarabel.com/topic/48657/blistering-radiance-dc

                                  6720:
                                  Maybe druids can get wood from trees without bashing them down? (Nope!)
                                  https://nodebb.cityofarabel.com/topic/46458/kenku-walk-run-slower-than-non-kenku/19 (Thanks, @Sljppers )
                                  https://nodebb.cityofarabel.com/topic/46996/evil-clerics-and-turn-undead (thanks @farglenargle )

                                  6721:
                                  https://nodebb.cityofarabel.com/topic/49805/stormhorns-and-hullack-grove-no-spawn/16
                                  https://nodebb.cityofarabel.com/topic/49756/ranger-spells-are-vanilla/8 (Thanks, @Haquin )

                                  "You can complain if you weren't asked; you can't complain if you were asked but didn't contribute." ~ Professor.

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                                  • PuffyP
                                    Puffy
                                    last edited by Puffy

                                    6738

                                    • Monsters now drop loot, currently limited to prestige point items and gold only. The % chance of loot drop goes up based of the creature level and the party size, rewarding larger parties and those whom dare take a challenge.

                                    Please note some monster types may not drop loot.

                                    @SpiffyMeister
                                    the real bench mark for success is if you seduce a puffy pc or npc
                                    @Prof-Misclick
                                    Puffy said "Don't you trust me? Then vote yes NERD!"
                                    #scaredofstrongwomen

                                    1 Reply Last reply Reply Quote
                                    • Strife and DiscordS
                                      Strife and Discord
                                      last edited by

                                      6768:

                                      Once this version will be live, players will have two new dot commands to play with. They were tested, but if any bug is discovered feel free to report it.

                                      • .setemote# :

                                        • What is It? This new dot command helps you bypass the pesky character limit of macros in Quickbars and let you set much MUCHHH longer emotes for yourself. Additionally you do not need to set them in your quickbar at all. Currently you will be able to set for yourself up to 10 emotes.
                                        • How Does it work? Simply type %(#0099ff)[.setemote# X TEXT] (X is a number between 1-10 and TEXT is the emote you want). You will receive a confirmation message upon success and the emote will be saved on your BIC file persistently. %(#ff0000)[Be advised that it will run over any pre-existing emote you may have saved so be careful!]
                                      • .em# :

                                        • What is It? This new dot command helps you reach out and speak the saved emote of choice. Currently you are able to use up to 10 saved emotes.
                                        • How Does it work? Simply type %(#0099ff)[.em# X] (X is a number between 1-10). The Emote will be spoken right away from the saved variable on your BIC file.
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                                      • Strife and DiscordS
                                        Strife and Discord
                                        last edited by

                                        6771:

                                        Includes few major fixes - Especially around conversation and selection of choices(Fugue for example, Player Tools, etc).
                                        Please report any bug you find and make sure it is elaborate as possible(What Dialogue options you used, who you talked with and where, etc).

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                                        • StrawManS
                                          StrawMan
                                          last edited by

                                          6804:
                                          Characters can now acquire new languages in-game.

                                          Certain lore / language placeables will now provide insight into what language they're composed in.
                                          Points invested in Lore will provide additional value towards learning any given language.

                                          The more you explore and study, the greater the opportunity for insight.
                                          Bear in mind that some languages are more difficult to grasp than others.

                                          Any respective character requires a minimum of Intelligence 12 and an additional free language slot in order to learn a new tongue in this manner.

                                          …Little Gods, In The Spaces Of Spiders...

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                                          • Strife and DiscordS
                                            Strife and Discord
                                            last edited by

                                            Special Change(Not linked to any version):

                                            We have made a change to two key major files:

                                            1. File that deals with language translations
                                            2. File that deals with options carried over in conversations

                                            We did not merge this with any version, so we can monitor any impact closely.
                                            Please keep your eyes open and report any issues you may encounter in Languages/Conversation areas.

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