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    Module Changes

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    • PuffyP
      Puffy
      last edited by

      6571

      • New explorable areas in the Hullack Forest (Some are hidden, good luck finding them ;) )
      • Dwarven Brewery expansion is now available IG
      • Several secrets added IG across the module, happy searching
      • More new and exciting monsters have been added to the CARES

      @SpiffyMeister
      the real bench mark for success is if you seduce a puffy pc or npc
      @Prof-Misclick
      Puffy said "Don't you trust me? Then vote yes NERD!"
      #scaredofstrongwomen

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      • EchoE
        Echo
        last edited by

        6574

        • Crafting is slowly being implemented, I hope to have the first type fully implemented by the end of the week or early next week and the second round before the New Year.
        • On login you should get a Tradeskill Journal. Weight SHOULD be 0.2lb. If yours is "too heavy" (aka standard 1 lb) ask a DM to remove it from your inventory. Upon relogging you should get the new, low-weight version

        "You can complain if you weren't asked; you can't complain if you were asked but didn't contribute." ~ Professor.

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        • EchoE
          Echo
          last edited by

          v6586

          • Crafting Stations of various kinds are being added in to places/locations
          • More resources are becoming available
          • A few minor bug fixes

          "You can complain if you weren't asked; you can't complain if you were asked but didn't contribute." ~ Professor.

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          • PuffyP
            Puffy
            last edited by

            6589

            • Quest gold and exp have been bumped up slightly

            @SpiffyMeister
            the real bench mark for success is if you seduce a puffy pc or npc
            @Prof-Misclick
            Puffy said "Don't you trust me? Then vote yes NERD!"
            #scaredofstrongwomen

            1 Reply Last reply Reply Quote
            • EchoE
              Echo
              last edited by

              6607

              • Crafting stations added to various areas
              • Lots of crafting placeables available (ores, gems, sand, clay, plants, trees, etc)

              "You can complain if you weren't asked; you can't complain if you were asked but didn't contribute." ~ Professor.

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              • EchoE
                Echo
                last edited by

                6613

                mineable ores added
                choppable trees added

                6615

                reduced weight of crafting books
                reduced weight of summoning books (see a DM to have yours swapped out)
                More crafting stations added to Outskirts: Moonsea Ride, Outskirts: East Way, Immersea, Hunter's Union, Interiors (Elven & Dwarven Areas)

                6616

                Lowered weights and costs on some basic items
                Increased costs on some crafting items
                Made more things available from merchants (basic materials like scrolls and bottles)

                6617

                added skin-able animals to CARES & some quests

                "You can complain if you weren't asked; you can't complain if you were asked but didn't contribute." ~ Professor.

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                • EchoE
                  Echo
                  last edited by

                  6619, 620, 6621, 6622
                  Edits to crafting scripts

                  6625
                  Added ore/gem mining to various places
                  Fixed Larloch's spell
                  Got rid of ability to make electrical traps
                  Got rid of ability to make deadly traps

                  6628
                  Fixed medkit crafting
                  Scaled back crafting xp
                  Minor edits

                  6632/6633
                  Fixed exploit from the Ingot Recycler
                  Fixed some DM-only stuff
                  Updated/fixed a lot of small bugs inside crafting
                  Added blood vials & scripts for your blood-draining fun

                  "You can complain if you weren't asked; you can't complain if you were asked but didn't contribute." ~ Professor.

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                  • Prof. MisclickP
                    Prof. Misclick
                    last edited by

                    v6643

                    New Dragontouched will have -2 dex. This should not affect current PCs. If it does contact a DM. Some housekeeping stuff was done for Misrim.

                    Retired

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                    • PuffyP
                      Puffy
                      last edited by

                      v6656

                      • Quest EXP will no longer be handed out in lump sums but instead scale based of the PC level
                      • EXP given per NPC via Courier has been lowered from 25 to 5
                      • Commoner NPCs should now have random rumours available to be uncovered, if you find a speechless NPC please bug report them

                      @SpiffyMeister
                      the real bench mark for success is if you seduce a puffy pc or npc
                      @Prof-Misclick
                      Puffy said "Don't you trust me? Then vote yes NERD!"
                      #scaredofstrongwomen

                      1 Reply Last reply Reply Quote
                      • PuffyP
                        Puffy
                        last edited by

                        @Puffy said in Module Changes:

                        Commoner NPCs should now have random rumours available to be uncovered, if you find a speechless NPC please bug report them

                        The rumours are currently bugged, showing old messages from v5. This is being investigated as we speak.

                        @SpiffyMeister
                        the real bench mark for success is if you seduce a puffy pc or npc
                        @Prof-Misclick
                        Puffy said "Don't you trust me? Then vote yes NERD!"
                        #scaredofstrongwomen

                        1 Reply Last reply Reply Quote
                        • PuffyP
                          Puffy
                          last edited by

                          v6672

                          Bospir has been updated, with the road made into one area and the village into another
                          Slight tweaks IG to reflect recent IG events

                          @SpiffyMeister
                          the real bench mark for success is if you seduce a puffy pc or npc
                          @Prof-Misclick
                          Puffy said "Don't you trust me? Then vote yes NERD!"
                          #scaredofstrongwomen

                          1 Reply Last reply Reply Quote
                          • EchoE
                            Echo
                            last edited by

                            Echo's changes:
                            6674: Light Miner's Pick added

                            6677: lowered the weight of food crafting materials

                            6679: decreasing crafting material weight
                            increasing DC for iron armor crafting

                            6680: Added Smith's Mallett, fixed blueberry pie recipe

                            6681: potion recipes require 2 flasks but create 2 potions
                            fixed various typos around the module
                            Added Long jump to Frozen River area to access spawning gems
                            Fixed typo causing plants to not spawn in Redwoods Backwoods area

                            6683: removed DR on harvestable trees
                            Fixed baker's yeast cost

                            6685: added carrion crawlers, carrion crawler brains for poison-crafting
                            lowered % chance of snake spawning
                            added plants specific to poison-crafting
                            added venom glands to spiders for poison-crafting

                            6686: Expanded Masoner's Bridge map
                            Added "Black Adder Venom Gland" to Black Adders
                            Added "Vial of Troll's Blood" to certain Trolls
                            Wrote the script for Recipe Levels 1-3 of poisons
                            Added "Small Centipede" to cares

                            6688: Fixed an exploit in weapon crafting & recycling
                            Increased DC of iron weapon crafting, lowered XP progression for the same
                            Decreased # of ingots needed for daggers, light hammers, and rapiers
                            Increased the # of bullets (30), darts (25), throwing axes (10), and shurikens (25) produced from one ingot. (Was 1 per ingot!)
                            Reduced weight of feathers and decreased their value

                            6689: Moss Wasp added to CARES
                            Poison crafting is now based on 50% wis, 30% int, 20% dex

                            6694: Fixed iron drake cave ores
                            added arsenic, medium spider venom, carrion crawler brain juice to poison-making
                            Made bear on Dwarf Rescue not AE'able/Tamable/Companionable
                            Maybe fixed rescue dwarf's convo
                            Maybe fixed journal for dwarf rescue quest

                            6696: Fixed typos in greenblood and striped toadstool poison recipes
                            Removed bludgeoning dr from the 2 iron helms I missed previously

                            6702: Attempted a fix for Striped Toadstools not respawning items
                            fixed pot of clay (maybe)
                            fixed summoned spiders dropping venom glands

                            6703: adjustments to gem mining % chances

                            6706: added Bucket o' Bait to the Fishmonger in Immersea
                            Added loot to Dwarf Rescue quest main and optional areas, put down more waypoints
                            Made some adjustments to shadow summoning theme creatures
                            created Hullack Ranger in Webbed Maze to teleport players to the exit waypoint
                            Set max buy price on shops to 15
                            Added NEP potions to potion shop
                            fixed gold issue on watchtower quest

                            6709: https://nodebb.cityofarabel.com/topic/49804/cure-moderate-from-alchemy
                            https://nodebb.cityofarabel.com/topic/49807/cure-serious-wounds-from-alchemy-fail
                            https://nodebb.cityofarabel.com/topic/49796/change-descriptions-upon-area-enter
                            https://nodebb.cityofarabel.com/topic/49676/druid-grove-merchant/10
                            Added more ores and gems to various areas

                            6711: Crafting Studs now creates 4 studs instead of 1 (uses 2 copper ingots)
                            Added Studs to WoodTailor Shop for 10g each (costs a little more than crafting them would)
                            Lowered cost of clay from 5 to 3 to make crafting studs more enticing than buying them

                            6712: Added craftable belts
                            fixed wildwalker merchant

                            "You can complain if you weren't asked; you can't complain if you were asked but didn't contribute." ~ Professor.

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                            • EchoE
                              Echo
                              last edited by Echo

                              6715:
                              https://nodebb.cityofarabel.com/topic/49912/wrong-dialogue-name-courier-quest
                              https://nodebb.cityofarabel.com/topic/49879/cougar-belt-not-on-menu
                              Spawn at temples fixed
                              Respawn at corpse after it got moved fixed (Thanks, Deth)
                              https://nodebb.cityofarabel.com/topic/49915/keen-edge-duration-different-from-listed
                              fixed the nwnx includes that got overwritten
                              fixed the v5_i_utils that got overwritten
                              fix attempt on Touch of Ages spell

                              6716:
                              https://nodebb.cityofarabel.com/topic/49797/bronze-aventurine-scarab-seems-to-missing
                              Edited Gem Crusher script to allow crushing of cut and fine gems
                              Added bell to mortuary
                              Troubleshooting for Hillmarch area -- what is causing the lag there?!
                              Added storage to druid groves
                              Another attempt to fix the hullack druid spawn point
                              Imported PC Mode Switch script
                              https://nodebb.cityofarabel.com/topic/49922/pc-mode-switch-dismiss-summons-not-working

                              6717:
                              Edits to crafting menu dialogue
                              Fixed Bospir inn NPC dialogue
                              Resized the rest triggers at Bospir inn so that you can make it into the room before resting
                              https://nodebb.cityofarabel.com/topic/48914/empowered-blistering-radiance-only-does-2-damage/5

                              6718:
                              https://nodebb.cityofarabel.com/topic/48844/call-lightning-works-without-rain
                              https://nodebb.cityofarabel.com/topic/49988/missing-jump-check
                              Fixed TAGs on Silver Ruby Amulet, Platinum Fire Opal Amulet, Platinum Alexandrite Amulet, Gold Feldspar Amulet, Gold Fire Opal Necklace
                              Added a shortcut out of the Bospir Farm quest
                              https://nodebb.cityofarabel.com/topic/49440/quest-reset-for-silence-of-lambs-missing/10 (thanks to @Puffy )

                              6719:
                              https://nodebb.cityofarabel.com/topic/49812/remove-some-of-the-bloat-from-irondrake-giants-quest
                              https://nodebb.cityofarabel.com/topic/49172/lizardman-quest-not-worth-it-improvements/6
                              https://nodebb.cityofarabel.com/topic/48830/dismissal-and-banishment-do-not-dismiss-or-banish-summons
                              https://nodebb.cityofarabel.com/topic/48790/lifebolt-damage-to-self-incorrect
                              https://nodebb.cityofarabel.com/topic/48657/blistering-radiance-dc

                              6720:
                              Maybe druids can get wood from trees without bashing them down? (Nope!)
                              https://nodebb.cityofarabel.com/topic/46458/kenku-walk-run-slower-than-non-kenku/19 (Thanks, @Sljppers )
                              https://nodebb.cityofarabel.com/topic/46996/evil-clerics-and-turn-undead (thanks @farglenargle )

                              6721:
                              https://nodebb.cityofarabel.com/topic/49805/stormhorns-and-hullack-grove-no-spawn/16
                              https://nodebb.cityofarabel.com/topic/49756/ranger-spells-are-vanilla/8 (Thanks, @Haquin )

                              "You can complain if you weren't asked; you can't complain if you were asked but didn't contribute." ~ Professor.

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                              • PuffyP
                                Puffy
                                last edited by Puffy

                                6738

                                • Monsters now drop loot, currently limited to prestige point items and gold only. The % chance of loot drop goes up based of the creature level and the party size, rewarding larger parties and those whom dare take a challenge.

                                Please note some monster types may not drop loot.

                                @SpiffyMeister
                                the real bench mark for success is if you seduce a puffy pc or npc
                                @Prof-Misclick
                                Puffy said "Don't you trust me? Then vote yes NERD!"
                                #scaredofstrongwomen

                                1 Reply Last reply Reply Quote
                                • Strife and DiscordS
                                  Strife and Discord
                                  last edited by

                                  6768:

                                  Once this version will be live, players will have two new dot commands to play with. They were tested, but if any bug is discovered feel free to report it.

                                  • .setemote# :

                                    • What is It? This new dot command helps you bypass the pesky character limit of macros in Quickbars and let you set much MUCHHH longer emotes for yourself. Additionally you do not need to set them in your quickbar at all. Currently you will be able to set for yourself up to 10 emotes.
                                    • How Does it work? Simply type %(#0099ff)[.setemote# X TEXT] (X is a number between 1-10 and TEXT is the emote you want). You will receive a confirmation message upon success and the emote will be saved on your BIC file persistently. %(#ff0000)[Be advised that it will run over any pre-existing emote you may have saved so be careful!]
                                  • .em# :

                                    • What is It? This new dot command helps you reach out and speak the saved emote of choice. Currently you are able to use up to 10 saved emotes.
                                    • How Does it work? Simply type %(#0099ff)[.em# X] (X is a number between 1-10). The Emote will be spoken right away from the saved variable on your BIC file.
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                                  • Strife and DiscordS
                                    Strife and Discord
                                    last edited by

                                    6771:

                                    Includes few major fixes - Especially around conversation and selection of choices(Fugue for example, Player Tools, etc).
                                    Please report any bug you find and make sure it is elaborate as possible(What Dialogue options you used, who you talked with and where, etc).

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                                    • StrawManS
                                      StrawMan
                                      last edited by

                                      6804:
                                      Characters can now acquire new languages in-game.

                                      Certain lore / language placeables will now provide insight into what language they're composed in.
                                      Points invested in Lore will provide additional value towards learning any given language.

                                      The more you explore and study, the greater the opportunity for insight.
                                      Bear in mind that some languages are more difficult to grasp than others.

                                      Any respective character requires a minimum of Intelligence 12 and an additional free language slot in order to learn a new tongue in this manner.

                                      …Little Gods, In The Spaces Of Spiders...

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                                      • Strife and DiscordS
                                        Strife and Discord
                                        last edited by

                                        Special Change(Not linked to any version):

                                        We have made a change to two key major files:

                                        1. File that deals with language translations
                                        2. File that deals with options carried over in conversations

                                        We did not merge this with any version, so we can monitor any impact closely.
                                        Please keep your eyes open and report any issues you may encounter in Languages/Conversation areas.

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                                        • PuffyP
                                          Puffy
                                          last edited by

                                          v6807

                                          • Immersea updated to reflect recent events
                                          • Prestige chests added to Faceless Inn and Immersea
                                          • New hints added to the Stonelands and Tilverton, CARES reviewed

                                          @SpiffyMeister
                                          the real bench mark for success is if you seduce a puffy pc or npc
                                          @Prof-Misclick
                                          Puffy said "Don't you trust me? Then vote yes NERD!"
                                          #scaredofstrongwomen

                                          1 Reply Last reply Reply Quote
                                          • PuffyP
                                            Puffy
                                            last edited by

                                            v6815

                                            • Various lore nuggets scattered across the server
                                            • Monster Loot Drop % Raised CONSIDERABLY!

                                            @SpiffyMeister
                                            the real bench mark for success is if you seduce a puffy pc or npc
                                            @Prof-Misclick
                                            Puffy said "Don't you trust me? Then vote yes NERD!"
                                            #scaredofstrongwomen

                                            1 Reply Last reply Reply Quote
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