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    CoASS default points distribution and amount of points granted

    Scheduled Pinned Locked Moved Closed Bugs
    17 Posts 5 Posters 880 Views
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    • W
      Walrus Warwagon
      last edited by

      Area name:
      Issue Location:
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      Screen Shot:b9d5cc04-4e3c-48e0-bb39-7f58912b5891-image.png
      75cb3b77-c70c-4741-862b-e257453a451a-image.png
      Time: https://www.timeanddate.com/

      Issue Description: On level 4, without previously assigning any CoASS points, amount of points character have is 7 and he already have respectable amount of modified ranks. Non-modified ranks is 0 for all skills.

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      • EchoE
        Echo
        last edited by

        @SpiffyMeister

        "You can complain if you weren't asked; you can't complain if you were asked but didn't contribute." ~ Professor.

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        • SpiffyMeisterS
          SpiffyMeister
          last edited by

          @Haquin

          I got no idea on this one folks.

          Puffy's bumbling Scum-goblin minion.

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          • HaquinH
            Haquin
            last edited by

            I'll check it.

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            • HaquinH
              Haquin
              last edited by

              @Walrus-Warwagon can you check this again? It seems to be working.

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              • W
                Walrus Warwagon
                last edited by

                Created the gnome wizard with exact same stats (not sure if it's the cause). Here's the ".ss list" results from the Starting Area, without any level ups or points assigned.
                7847b4b3-5816-40ba-9283-464790f51290-image.png

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                • HaquinH
                  Haquin
                  last edited by

                  Please also post ".ss list base"

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                  • W
                    Walrus Warwagon
                    last edited by

                    Already deleted previous testing character. Made new one. Base looks okay. 8784f455-ba63-4f16-b26d-8adcdf1540ab-image.png
                    It's seems to be some kind of modifiers.
                    92ac9da8-cb3e-4003-a9f5-393ddfc37536-image.png

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                    • SpiffyMeisterS
                      SpiffyMeister
                      last edited by

                      attributes provide coass bonuses

                      Puffy's bumbling Scum-goblin minion.

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                      • W
                        Walrus Warwagon
                        last edited by

                        They do. But even assuming that bonuses apply without the training, this particular character doesn't have 20 charisma or strength to provide bonus of 5.

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                        • SpiffyMeisterS
                          SpiffyMeister
                          last edited by

                          racial bonuses are a thing afaik

                          Puffy's bumbling Scum-goblin minion.

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                          • W
                            Walrus Warwagon
                            last edited by

                            To make it clear, is there any bugs, or not? Secondary Skill system isn't documented so for me it appears as bug which I reported.

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                            • SpiffyMeisterS
                              SpiffyMeister
                              last edited by

                              Who knows!

                              Puffy's bumbling Scum-goblin minion.

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                              • W
                                Walrus Warwagon
                                last edited by

                                I think I know how it works now. When your stats is 12 or above then correct modifier is applied to the secondary skill. If your stat is 10 or less then it divided by 2 and applied to the secondary skill. Or something like this.
                                Tenziver had modifier of 5 Athletics, Mining and Diplomacy because his Strength and Charisma was 10. One of the Rrust stats is 8 and corresponding skill have a modifier of 4 in corresponding secondary skill.

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                                • W
                                  Walrus Warwagon
                                  last edited by

                                  When your stat is 12 then you corresponding secondary skill correctly get the modifier and is 1. But if your stat is 10 then your corresponding skill will be 5 instead of 0. If your stat is 8 then you corresponding skill will be 4 instead of -1.

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                                  • PuffyP
                                    Puffy
                                    last edited by

                                    @Haquin

                                    @SpiffyMeister
                                    the real bench mark for success is if you seduce a puffy pc or npc
                                    @Prof-Misclick
                                    Puffy said "Don't you trust me? Then vote yes NERD!"
                                    #scaredofstrongwomen

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                                    • HaquinH
                                      Haquin
                                      last edited by Haquin

                                      thx Puffy either way I plan to tweak the system a bit, just need to ... fix everything else I plan to fix first >.<

                                      Or at least make some documentation of it.

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