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    CoASS default points distribution and amount of points granted

    Scheduled Pinned Locked Moved Closed Bugs
    17 Posts 5 Posters 921 Views
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    • W
      Walrus Warwagon
      last edited by

      Already deleted previous testing character. Made new one. Base looks okay. 8784f455-ba63-4f16-b26d-8adcdf1540ab-image.png
      It's seems to be some kind of modifiers.
      92ac9da8-cb3e-4003-a9f5-393ddfc37536-image.png

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      • SpiffyMeisterS
        SpiffyMeister
        last edited by

        attributes provide coass bonuses

        Puffy's bumbling Scum-goblin minion.

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        • W
          Walrus Warwagon
          last edited by

          They do. But even assuming that bonuses apply without the training, this particular character doesn't have 20 charisma or strength to provide bonus of 5.

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          • SpiffyMeisterS
            SpiffyMeister
            last edited by

            racial bonuses are a thing afaik

            Puffy's bumbling Scum-goblin minion.

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            • W
              Walrus Warwagon
              last edited by

              To make it clear, is there any bugs, or not? Secondary Skill system isn't documented so for me it appears as bug which I reported.

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              • SpiffyMeisterS
                SpiffyMeister
                last edited by

                Who knows!

                Puffy's bumbling Scum-goblin minion.

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                • W
                  Walrus Warwagon
                  last edited by

                  I think I know how it works now. When your stats is 12 or above then correct modifier is applied to the secondary skill. If your stat is 10 or less then it divided by 2 and applied to the secondary skill. Or something like this.
                  Tenziver had modifier of 5 Athletics, Mining and Diplomacy because his Strength and Charisma was 10. One of the Rrust stats is 8 and corresponding skill have a modifier of 4 in corresponding secondary skill.

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                  • W
                    Walrus Warwagon
                    last edited by

                    When your stat is 12 then you corresponding secondary skill correctly get the modifier and is 1. But if your stat is 10 then your corresponding skill will be 5 instead of 0. If your stat is 8 then you corresponding skill will be 4 instead of -1.

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                    • PuffyP
                      Puffy
                      last edited by

                      @Haquin

                      @SpiffyMeister
                      the real bench mark for success is if you seduce a puffy pc or npc
                      @Prof-Misclick
                      Puffy said "Don't you trust me? Then vote yes NERD!"
                      #scaredofstrongwomen

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                      • HaquinH
                        Haquin
                        last edited by Haquin

                        thx Puffy either way I plan to tweak the system a bit, just need to ... fix everything else I plan to fix first >.<

                        Or at least make some documentation of it.

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