Healing Kit ingredient correction (plus possible description update text)
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Area name:
Issue Location: Crafting: Alchemy
Quest Name:
Store Name:
NPC Name:
NPC Location:
Server Version: 9199
Screen Shot:
Time: https://www.timeanddate.com/Issue Description: Healing Kit Ingredients are off for some items (aloe and witch hazel use the replanting item, and the intended crafting output leaves were not used). See image blow. Additionally, recommended clarification in the description when these are updated (from and then to updated suggestion):
Current:
This kit is a leather pouch containing bandages, salves, and splints.Quick Suggestion of updated text, feel free to adjust: "
This kit is a leather pouch containing bandages, salves, and splints. //OOC: Healing kits may be used used to heal poison, disease, and health using a Heal skill check on the target. Poison and disease may be attempted against a variable DC roll in or out of combat. Healing may only be done out of combat against Heal Skill DC 10. Kits will heal the target based upon the kit bonus (+1 heals 1 hp, +3 heals 2 hp, +6 heals 3 hp, and +10 heals 4 hp). For by every point above the DC10 made on the Heal skill check, this healing's duration will be extended one round. A target can only be subject to one such instance of healing kit at a time.
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@Emoteen Bump so this can be resolved soon.
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@Mr-Moloch Fixed 9/5/2026
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M Mr.Moloch moved this topic from Bug Reports