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    Infested Barrows spawn placements

    Scheduled Pinned Locked Moved Implemented/Closed Suggestions
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    • ?
      A Former User @Zolm
      last edited by

      Granted the party ran in all directions and died

      This part is not necessary to the bug report and does not create a very fun OOC environment. IC digs are always valid and never personal, but dropping it in an OOC forum such as the Bug reports just leads to toxic playing environments.

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      • Z
        Zolm @A Former User
        last edited by Zolm

        Actually - the fact that we did run all over might have something to do with the spawns being all over the place and should be mentioned and taken into consideration.

        Only CoA player whose Mom is cooler than he is.

        • Spiffyhas

        And damn right she is!

        • Zolm
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        • V-RageV
          V-Rage
          last edited by

          I think the spawns just have odd or broken triggers, they dropped from nowhere on Kaston and Alizee and the NPC Voss was possessing when Amadeus was fighting the boss with Genevieve healing Amadeus

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          • TheMinionOfArabelT
            TheMinionOfArabel
            last edited by

            The spawn triggers are in odd places most likely. As we approached a spawn and engaged it, another spawn appeared behind us. And not a small spawn. maybe 5 or 6 hostiles? If not more.

            There was no running all over the place. That is an exaggeration. Please lets keep IC actions IC. There was some rushing to the spawns when they were in front of us, but not by long distances. Yes, it could have contributed to the triggering of the spawns, but it should not have been an issue as it turned out to be.

            I suspect the trigger for one type of spawn has its trigger and spawn point too close to each other. When we reach a spawn of hostiles, that one gets triggered on top of us.

            I hope this was helpful.

            Current PC: Alizee Walton

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            • E
              EyeOfGruumsh Aunkspear Auxiliaries
              last edited by

              Maybe consider keeping those spawn points as they are - but add some claustrophobic flavor text/warnings. Such that horrible things appear to be bubbling all around you, with odd noises of movement underneath, inside the mycelium „walls“, twisted spore-saturated slime dripping from the ceiling, etc..

              I recall this quest as being very hard and very nearly dying when I was along for the ride a few months back - but that extreme danger sort of did feel intended. I.e., if there is meant to be any quest with that kind of punishing spawn-point mechanics on the server - then it is probably that one. The loot and lore are also very good and flavorful imo..

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              • Strife and DiscordS
                Strife and Discord
                last edited by

                If its that Beholder/whatever quest, I am pretty sure that as intended in order to emulate you being assaulted from all over.
                @SpiffyMeister made that quest so he can probably comment on it more. But its meant to be a very hard(And very rewarding) quest.

                CadizC ? 2 Replies Last reply Reply Quote
                • CadizC
                  Cadiz @Strife and Discord
                  last edited by

                  when i did this repeatedly previously the spawns could basically be encountered one at a time without triggering extra spawns. going slow and not rushing to engage makes a huge difference.

                  i seem to remember one place that had a backspawn but it was engaged seperately to the front spawn as was far enough back from our closely organised party.

                  the quest is hard and dangerous whatever.

                  Zool's rule - don't be a dick.

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                  • ?
                    A Former User @Strife and Discord
                    last edited by

                    @Strife-and-Discord

                    I it's meat to be hard, ok, but it isn't as rewarding as the difficulty would suggest. If you aren't an evil villain willing to wear obvious contraband and be instantly exiled, the loot was unusable. The supplies were nice but you'd 100% need to use more than you get. Might have been bad rolls on our part, but I'm happy we did it for the plot/lore we needed but probably wouldn't go on my list of quests to do in the future.

                    PuffyP 1 Reply Last reply Reply Quote
                    • PuffyP
                      Puffy @A Former User
                      last edited by Puffy

                      Had a look over the spawns and did some tweaks, note the area will still be very dangerous. A lot of the loot is highly illegal, favouring evil concepts, but not all.

                      Live 8533

                      @SpiffyMeister
                      the real bench mark for success is if you seduce a puffy pc or npc
                      @Prof-Misclick
                      Puffy said "Don't you trust me? Then vote yes NERD!"
                      #scaredofstrongwomen

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                      • PuffyP Puffy moved this topic from Bug Reports on
                      • SpiffyMeisterS
                        SpiffyMeister
                        last edited by

                        Backspawns were intentional. If you moved slow and took your time, they were managable.

                        Puffy's bumbling Scum-goblin minion.

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                        • Z
                          Zolm @SpiffyMeister
                          last edited by

                          @SpiffyMeister So like I said at first - our Leeroy Jenkinness was, indeed, something to take into consideration

                          Only CoA player whose Mom is cooler than he is.

                          • Spiffyhas

                          And damn right she is!

                          • Zolm
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