Familiars cause transition lag
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Pretty sure you aren't meant to be able to transition with familiars
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We mean we crossed an area transition with our familiar summoned. Like with any other summon.
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AH, sorry thought you meant AS familiars
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I helped Zool test this some and it is indeed causing transition lag.
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Yeah this is super weird and I have literally no clue.
My suggestions:
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Ask in the EE discord if this is a known issue and has a workaround.
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Delete familiars and stop caring
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Delete familiars and script a custom system.
(I was able to reproduce this bug pretty much 99.9% of the time)
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@zool 4th suggestion - only use them for their spells and don't transition with them?
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@gdardog Well, they can be infinitely summoned now, (unless they die) so you could just drop them then resummon them.
Problem is, I had a familiar that I needed to keep out for roleplay reasons, and is used stealth (which I also needed to have on, to avoid it being seen by others characters)
So.. if I couldn't transition, I would be re-summoning it, ruining my ability to keep it stealthed.
This is just one reason why that;'s not really a viable solution. Works for the players it works for at present though, yeah.
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We did some work on this recently. Is this still an issue?
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@echo Last week someone had the issue, if its been in the past few days I can test it
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@echo said in Familiars cause transition lag:
We did some work on this recently. Is this still an issue?
We did?
I have literally no clue how to fix this, mostly because I can find no code that could possibly be causing it, just, no source whatsoever, so nowhere to even begin looking
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@zool I thought Deth worked on it? He just told me he was waiting on a "time and date" for when it was happening, preferably live so he can monitor it.
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Can confirm still an issue! I don't have a mage but there are a few around who can help...?
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Will need to test this live with Deth monitoring the server's 'Matrix' stuff running so he can see what's happening.
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E Echo moved this topic from Bug Reports on