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    Whip Suggestions

    Scheduled Pinned Locked Moved Implemented/Closed Suggestions
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    • PrettysmittenP
      Prettysmitten
      last edited by

      I think it would be neat to be able to make several different craftable whips. Like use crag cat skin, and lion skin to make whips that can do different kinds of damage. Maybe not make them oub evil for kicks. We do have the Beastlord's Whip, but could some lesser whip versions be made? Or do something like the Scout's Belt where you use a scroll and other items to make a more powerful whip? I just think being able to craft more than just one whip would be pretty cool.

      Beastlord Whip.png

      Scout's Belt.png

      A_DreamboatA 1 Reply Last reply Reply Quote
      • A_DreamboatA
        A_Dreamboat @Prettysmitten
        last edited by

        Agreed, would be nice to see some more options (but its also quite rewarding working up the the beastmaster)

        Whip crafted from woven roses... now thats Saladin's flamboyant dream

        PuffyP 1 Reply Last reply Reply Quote
        • PuffyP
          Puffy @A_Dreamboat
          last edited by

          If you arrange the suggestion stats similar to other crafting items, it would help a lot

          @SpiffyMeister
          the real bench mark for success is if you seduce a puffy pc or npc
          @Prof-Misclick
          Puffy said "Don't you trust me? Then vote yes NERD!"
          #scaredofstrongwomen

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          • PrettysmittenP
            Prettysmitten
            last edited by

            I just don't know what to have as stats. Suppose I could just offer a suggestion.

            Crag cat whip: AB+1, 1d4 fire damage, disarm
            Lion whip: AB+1, 1d6 electrical damage, disarm +skill like search, spot, hide/ms something like that?

            I guess I don't know how powerful they should be. I don't want to make them too op.

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            • ZoolZ
              Zool
              last edited by

              Whips generally suck, so can have more powerful stuff on them than most other weapons.

              Bear in mind d6 anything automatically make the weapon glow, which is really annoying because it means we basically can't use that (because glowy stuff is deemed a very special DM reward)

              > !!!MOLES for the MOLE GOD!!!

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              • PrettysmittenP
                Prettysmitten
                last edited by Prettysmitten

                Good to know. I wasn't aware of that. I was just looking at some other weapons for ideas, and throwing some suggestions. I also saw the Beastlord whip above has negative damage of 1d8, so I was just using that as a guideline.

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                • ZoolZ
                  Zool
                  last edited by

                  I say d6 anything, d6 physical damage doesn't create a glow, just anything elemental, or divine, magical, all that kind of stuff.

                  > !!!MOLES for the MOLE GOD!!!

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                  • PrettysmittenP
                    Prettysmitten
                    last edited by

                    I did make beastlord whips for @V-Rage and @A_Dreamboat and they were d8 damage. I'm pretty sure the whips didn't glow when you used them. Although I could be wrong.

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                    • V-RageV
                      V-Rage
                      last edited by

                      Yeah the Beastlord Whip doesnt glow and it has d8 negative on it

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                      • EchoE
                        Echo
                        last edited by

                        v7587

                        Added new whips to Tailoring

                        "You can complain if you weren't asked; you can't complain if you were asked but didn't contribute." ~ Professor.

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