Feat: Improved Critical: Maul
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@SpiffyMeister Thanks, please let me know when it's good to go.
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You know you have to use some NWNx script to set which feat works in the game for these right?
It's not hard to do, just checking you know that's part of the process.
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@Zool No, I really don't know much about how the scripts work.
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Yah I was asking Spiffy :)
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@Zool i did it before but i think nwnx is no longer necessary?
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@SpiffyMeister So in the 2das you can set which feat works with which weapon?
Cool.
Except...
Then why do we do this?
//Run Zool's custom weapon script. CustomWeapons(); void CustomWeapons() { //Great Maul NWNX_Weapon_SetWeaponFocusFeat(BASE_ITEM_MAUL, FEAT_WEAPON_FOCUS_MAUL); NWNX_Weapon_SetWeaponSpecializationFeat(BASE_ITEM_MAUL, FEAT_WEAPON_SPECIALIZATION_MAUL); NWNX_Weapon_SetWeaponImprovedCriticalFeat(BASE_ITEM_MAUL, FEAT_IMPROVED_CRITICAL_MAUL); NWNX_Weapon_SetWeaponOfChoiceFeat(BASE_ITEM_MAUL, FEAT_WEAPON_OF_CHOICE_MAUL); etc etc....
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@Zool i’ll figure it out okay
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@SpiffyMeister I'll believe that when I see it :)
hahah. Gimme a shout if you need help.
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Took a look at the 2da for this today. These are all in there.
Is this bug report still valid? -
I know I was able to take Weapon Focus Short Spear on creation with my current PC.
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Hm, okay. Closing this for now.