Add greywatch NPCs outside the barracks/fix ally tool
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May be cause they have earned the prestige for it, @Zool would have to confirm :)
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I think that Bloodhound has always been there
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Guard has been there since before the precept had any members, so chances of them having hit some prestige requirement is pretty low.
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@V-Rage yes this is true, also we have more prestige than them
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Will check on it with Zool, may be an oversight. Area guards should change after reaching x prestige
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@Puffy Aye but what about my original point in regards to the mechanics of the call ally device? in its current state its useless and a waste of 50 prestige points
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That will part of the discussion
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@SnakeHFX said in Add greywatch NPCs outside the barracks/fix ally tool:
This is a bug, it should be greywatch there. I obviously chose the wrong iGaurdtype of the waypoint.
To fix, Check the areas sAreaGaurd# vars, then choose the corresponding number for the greywatch guard instead of whatever I mistakenly put there.
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@SnakeHFX said in Add greywatch NPCs outside the barracks/fix ally tool:
@Puffy Aye but what about my original point in regards to the mechanics of the call ally device? in its current state its useless and a waste of 50 prestige points
Not changing.
Not useless. If you aquire control of an area, you can use your guards in that area.
It is not to allow all faction members to have level 9 henchman for nothing to take on quests or PvP.
Don't buy it if you don't think it's useful.
(for instance, in Eveningstar, they have rights to enforce the law in the enter area with guards. This makes it extremely useful when faced with several bountied scumbags while no DM is online.)
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@Zool Yeah thats fair, thanks for taking the time to respond.
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Suggestions and feedback reviewed, with changes implemented.