Summons Not obeying Orders
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@Locke Can you please let me know the summon theme as well as the spell level?
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I've had it happen with Vermin, Earth Elemental, Undead and even my familiar.
Setting them to guard snaps them out of it, most of the time.
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Vermin, elemental and undead don't even have functioning brains. No wonder they won't obey.
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@Haquin I believe this is due to some summons not having the correct script set up, they should have the henchman default scripts.
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Not sure if this is the same issue, but I have the exact same control issues with my druids animal companion. It is like playing the lottery if it will listen to you, do whatever it wants, or just stand there like bump on a log ignoring combat. Makes them untrustworthy for use.
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It's an AI issue for certain
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https://nodebb.cityofarabel.com/topic/46325/player-tools-loot
https://nodebb.cityofarabel.com/topic/47989/control-summon-player-toolSame Issue, pasting in here for reference
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I double-checked the scripts on all summoned creatures today. They now might have the correct packages.
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Baked in with AI issue, being investigated.
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New updates to scripts v6962
Please verify success -
Has this been resolved?
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As of yesterday Joe was struggling a lot with his summons so I don't think this has been.
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Before or after v6970? More changes were made in that version.
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Ah, not before 6970. 6969.
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Anyone having issues?