Suggestions About Crafting
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@Wulfric said in Suggestions About Crafting:
Make basic ingredients stackable
Those items are only available in stacks of 1 without a complete remake of every plant item & glass product (a few hundred of them). Even then, however, I'm not sure there are appearances for those items which would stack - I've looked at several of them and they're all stack of 1 only).
@Wulfric said in Suggestions About Crafting:
take out the delay from the alchemist table
I can reduce the duration on each station, but I likely will not make it 0 to represent time for the chemical reactions of alchemy (aka magic) to occur. That said, here are the current duration for each crafting station:
Current Duration: ------------ * Alchemy table - 7 seconds * Armor crafting anvil - 4 seconds * Brazier of Silver-Coating - 9 seconds * Brewer's Keg - 8 seconds * Brewer's Kettle - 8 seconds * Brewer's Oven - 0 seconds * Carpenter's Bench - 6 seconds * Curing Tub - 6 seconds * Enchanting Altar - 3 seconds * Enchanting Pool - 3 seconds * Enchanting Statue - 3 seconds * Farmer's Mill - 0 seconds (this really should be 2-3) * Farmer's Press - 0 seconds (this really should be 2-3) * Gem Crusher - 3 seconds * Gem Cutting Stone - 3 seconds * Gem Detailing Table - 8 seconds * Hide Rack - 5 seconds * Holy Pool - 0 seconds (this really should be 2-3) * Ingot Recycler - 9 seconds (it takes time for ores to melt!) * Jeweler's Bench - 8 seconds (making jewelry takes precision = extra time) * Mineral Bath - 0 seconds (this really should be 2-3) * Public Forge - 7 seconds * Scribing Ink Desk - 0 seconds (this really should be 2-3) * Scribing Station - 0 seconds (this really should be 5-6) * Tailor's Table - 5 seconds * Tinker's Device - 6 seconds * Tinker's Furnace - 6 seconds * Tinker's Toolbox - 6 seconds * Weapon Crafting Anvil - 4 seconds
To reduce the time period would require editing all associated scripts (one script per station) and removing some of the animations (not hard to do just VERY time consuming).
@Wulfric said in Suggestions About Crafting:
highlight it at the top of the first page.
Likely not possible because it is called from a conversation list that has all the recipes in order that they are listed in the script. For example:
sKeyToRecipe = CnrRecipeCreateRecipe(sMenuAlchemyPotions, "Potion of Barkskin", "NW_IT_MPOTION005", 2); CnrRecipeAddComponent(sKeyToRecipe, "cnrEmptyFlask", 2, 2); CnrRecipeAddComponent(sKeyToRecipe, "cnrEssBark", 1); CnrRecipeAddComponent(sKeyToRecipe, "cnrBirchBark", 1); CnrRecipeSetRecipeBiproduct(sKeyToRecipe, "cnrGlassVial", 1, 1); CnrRecipeSetRecipeLevel(sKeyToRecipe, 4); CnrRecipeSetRecipeXP(sKeyToRecipe, 40, 40); CnrRecipeSetRecipeAbilityPercentages(sKeyToRecipe, 0, 0, 0, 40, 60, 0); sKeyToRecipe = CnrRecipeCreateRecipe(sMenuAlchemyPotions, "Potion of Bull's Strength", "NW_IT_MPOTION015", 2); CnrRecipeAddComponent(sKeyToRecipe, "cnrEmptyFlask", 2, 2); CnrRecipeAddComponent(sKeyToRecipe, "cnrEssPower", 1); CnrRecipeAddComponent(sKeyToRecipe, "cnrHawthornFwr", 1); CnrRecipeSetRecipeBiproduct(sKeyToRecipe, "cnrGlassVial", 1, 1); CnrRecipeSetRecipeLevel(sKeyToRecipe, 4); CnrRecipeSetRecipeXP(sKeyToRecipe, 40, 40); CnrRecipeSetRecipeAbilityPercentages(sKeyToRecipe, 0, 0, 0, 40, 60, 0); sKeyToRecipe = CnrRecipeCreateRecipe(sMenuAlchemyPotions, "Potion of Cat's Grace", "NW_IT_MPOTION014", 2); CnrRecipeAddComponent(sKeyToRecipe, "cnrEmptyFlask", 2, 2); CnrRecipeAddComponent(sKeyToRecipe, "cnrEssGrace", 1); CnrRecipeAddComponent(sKeyToRecipe, "cnrCatnipLeaf", 1); CnrRecipeSetRecipeBiproduct(sKeyToRecipe, "cnrGlassVial", 1, 1); CnrRecipeSetRecipeLevel(sKeyToRecipe, 4); CnrRecipeSetRecipeXP(sKeyToRecipe, 40, 40); CnrRecipeSetRecipeAbilityPercentages(sKeyToRecipe, 0, 0, 0, 40, 60, 0); sKeyToRecipe = CnrRecipeCreateRecipe(sMenuAlchemyEssenses, "Essence of Restore", "cnrEssRestore", 1); CnrRecipeAddComponent(sKeyToRecipe, "cnrGlassVial", 1, 1); CnrRecipeAddComponent(sKeyToRecipe, "cnrChestnutFruit", 1); CnrRecipeAddComponent(sKeyToRecipe, "cnrGemDust004", 2); CnrRecipeSetRecipeLevel(sKeyToRecipe, 5); CnrRecipeSetRecipeXP(sKeyToRecipe, 50, 50);
Because of the order they are in the script, they are listed Barkskin, Bull's Strength, Cat's Grace, and Restore, in that order, in the crafting menu.
@Wulfric said in Suggestions About Crafting:
when you add more ingredients than required and you fail the roll, you should not lose everything.
The script looks for the right number of the correct ingredients. For example:
Components available/required... --------------------------- 1 of 1 Glass Vial 1 of 1 Honey 1 of 1 Yellow Mushroom 1 of 1 Chicken Egg
With 1 of each of the required ingredients, and a successful roll, the PC would get 1 bloodroot poison. With a failed roll, the PC would lose the honey, mushroom, and egg, and retain the glass vial.
If however, the ingredients on the table were like this:
Components available/required... --------------------------- 2 of 1 Glass Vial 2 of 1 Honey 2 of 1 Yellow Mushroom 2 of 1 Chicken Egg
With 2 of each of the required ingredients, and a successful roll, the PC would get 2 bloodroot poison. With a failed roll, the PC would lose the honey, mushroom, and egg, and retain 2 glass vials.
If the ingredients were like this:
Components available/required... --------------------------- 2 of 1 Glass Vial 1 of 1 Honey 2 of 1 Yellow Mushroom 2 of 1 Chicken Egg
There is enough ingredients to make 1 bloodroot poison but not 2, therefore with a successful roll, the PC would get 1 bloodroot poison, and there would be a glass vial, mushroom, and egg left on the table. With a failed roll, the PC would lose the 1 honey, 1 mushroom, and 1 egg, but retain 2 glass vials, 1 mushroom, and 1 egg.
My only suggestion to crafters is that unless the recipe is "trivial" to make (or maybe 95% success - curse it if you roll a 1), dont put everything on the table at once.
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Thanks for the answer, @Echo !
Tell me how to remake a plant and I will do it! I'll take the time and try to make it better, since it really just stops me from crafting. I am willing to put in work to make it better. I'd be happy if you show me how to do one, and I'll do the rest whateverhundred.
Just it really annoys not just me, but other people as well, and this needs to be done. So I volunteer. Discord name in the signature.
As for the time, reduce would work also, but since you said the script shouldn't be altered and you cannot put everything onto the table, it goes back to time, when you don't want to risk rolling a 1 with 95% (yes, it happened to me as well :) ), and takes a lot of it. So... I'd recommend 2 seconds max.
Thanks in advance! :)
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We'll have to dig through all the base item types and appearance types to find ones that are stackable. If you know how to use the toolset, feel free to experiment until I have time to work on it.
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Crafting Station Old Duration New Duration Alchemy table 7 seconds 5 seconds Armor crafting anvil 4 seconds No change Brazier of Silver-Coating 9 seconds 6 seconds Brewer's Keg 8 seconds 5 Seconds Brewer's Kettle 8 seconds 5 seconds Brewer's Oven 0 seconds No Change Carpenter's Bench 6 seconds 4 seconds Curing Tub 6 seconds 4 seconds Enchanting Altar 3 seconds No change in time; changed animation type Enchanting Pool 3 seconds No change (yet) Enchanting Statue 3 seconds No change (yet) Farmer's Mill 0 seconds No change (yet) Farmer's Press 0 seconds No change (yet) Gem Crusher 3 seconds 2 seconds Gem Cutting Stone 3 seconds No change Gem Detailing Table 8 seconds 5 seconds Hide Rack 5 seconds 3 seconds Holy Pool 0 seconds No change (yet) Ingot Recycler 9 seconds 5 seconds Jeweler's Bench 8 seconds 5 seconds Mineral Bath 0 seconds No change (yet) Public Forge 7 seconds 5 seconds Scribing Ink Desk 0 seconds No change (yet) Scribing Station 0 seconds No change (yet) Tailor's Table 5 seconds 3 seconds Tinker's Device 6 seconds 4 seconds Tinker's Furnace 6 seconds 5 seconds Tinker's Toolbox 0 seconds No change Weapon Crafting Anvil 4 seconds No change Live with v6946
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Woo!
Thanks! :)I just looked at this forum post, and grabbed the toolset to find a way to make alchemy crafting items easily stackable. And boom, echo replied to the topic. Either you read my mind, or I have some natural superpowers :fearful_face:
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Superpowers, duh.
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The following have been made stackable:
Grains: Barley, Corn, Oat, Rice, Rye, Wheat
Fruits: Raspberry, Juniper Berry, Grape, Eldberry, Cranberry, Cherry, Blueberry, Blackberry
Mushrooms: Yellow, White, Striped, Spotted, Red, Purple, Black,
Nuts: Almond, Chestnut, Hazelnut, Pecan, Walnut
Feathers: Owl, Falcon, Raven
Roots: Black Cohosh, Comfrey,Echinacea, Ginger, Ginseng, Terinav -
You're the best @Echo thanks a lot! :)
I'm gonna return soon and try it all out! -
Having done a good bit of armor smithing so far, when comparing the stats of them compared to both jewelry and weaponcrafting, their stats are fairly underwhelming. Especially with some of the crazy good jewelry out there. In comparison, the top-end armors are incredibly niche, being only suitable for casters with their -sf% and don't give much else in the ways of benefits according to the crafting list. I'd suggest at the very least adding +AC to them.
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All stats are being reworked.
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Perfect! :D