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    Suggestions About Crafting

    Scheduled Pinned Locked Moved Implemented/Closed Suggestions
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    • EchoE
      Echo
      last edited by

      @Wulfric said in Suggestions About Crafting:

      Make basic ingredients stackable

      376b3041-7cfc-4204-b627-2bbc426e0305-image.png

      Those items are only available in stacks of 1 without a complete remake of every plant item & glass product (a few hundred of them). Even then, however, I'm not sure there are appearances for those items which would stack - I've looked at several of them and they're all stack of 1 only).

      @Wulfric said in Suggestions About Crafting:

      take out the delay from the alchemist table

      I can reduce the duration on each station, but I likely will not make it 0 to represent time for the chemical reactions of alchemy (aka magic) to occur. That said, here are the current duration for each crafting station:

      Current Duration:
      ------------
      * Alchemy table - 7 seconds
      * Armor crafting anvil - 4 seconds
      * Brazier of Silver-Coating - 9 seconds
      * Brewer's Keg - 8 seconds
      * Brewer's Kettle - 8 seconds
      * Brewer's Oven - 0 seconds
      * Carpenter's Bench - 6 seconds
      * Curing Tub - 6 seconds
      * Enchanting Altar - 3 seconds
      * Enchanting Pool - 3 seconds
      * Enchanting Statue - 3 seconds
      * Farmer's Mill - 0 seconds (this really should be 2-3)
      * Farmer's Press - 0 seconds (this really should be 2-3)
      * Gem Crusher - 3 seconds
      * Gem Cutting Stone - 3 seconds
      * Gem Detailing Table - 8 seconds
      * Hide Rack - 5 seconds
      * Holy Pool - 0 seconds (this really should be 2-3)
      * Ingot Recycler - 9 seconds (it takes time for ores to melt!)
      * Jeweler's Bench - 8 seconds (making jewelry takes precision = extra time)
      * Mineral Bath - 0 seconds (this really should be 2-3)
      * Public Forge - 7 seconds
      * Scribing Ink Desk - 0 seconds (this really should be 2-3)
      * Scribing Station  - 0 seconds (this really should be 5-6)
      * Tailor's Table - 5 seconds
      * Tinker's Device - 6 seconds
      * Tinker's Furnace - 6 seconds
      * Tinker's Toolbox - 6 seconds
      * Weapon Crafting Anvil - 4 seconds
      

      To reduce the time period would require editing all associated scripts (one script per station) and removing some of the animations (not hard to do just VERY time consuming).

      @Wulfric said in Suggestions About Crafting:

      highlight it at the top of the first page.

      Likely not possible because it is called from a conversation list that has all the recipes in order that they are listed in the script. For example:

       sKeyToRecipe = CnrRecipeCreateRecipe(sMenuAlchemyPotions, "Potion of Barkskin", "NW_IT_MPOTION005", 2);
          CnrRecipeAddComponent(sKeyToRecipe, "cnrEmptyFlask", 2, 2);
          CnrRecipeAddComponent(sKeyToRecipe, "cnrEssBark", 1);
          CnrRecipeAddComponent(sKeyToRecipe, "cnrBirchBark", 1);
          CnrRecipeSetRecipeBiproduct(sKeyToRecipe, "cnrGlassVial", 1, 1);
          CnrRecipeSetRecipeLevel(sKeyToRecipe, 4);
          CnrRecipeSetRecipeXP(sKeyToRecipe, 40, 40);
          CnrRecipeSetRecipeAbilityPercentages(sKeyToRecipe, 0, 0, 0, 40, 60, 0);
          sKeyToRecipe = CnrRecipeCreateRecipe(sMenuAlchemyPotions, "Potion of Bull's Strength", "NW_IT_MPOTION015", 2);
          CnrRecipeAddComponent(sKeyToRecipe, "cnrEmptyFlask", 2, 2);
          CnrRecipeAddComponent(sKeyToRecipe, "cnrEssPower", 1);
          CnrRecipeAddComponent(sKeyToRecipe, "cnrHawthornFwr", 1);
          CnrRecipeSetRecipeBiproduct(sKeyToRecipe, "cnrGlassVial", 1, 1);
          CnrRecipeSetRecipeLevel(sKeyToRecipe, 4);
          CnrRecipeSetRecipeXP(sKeyToRecipe, 40, 40);
          CnrRecipeSetRecipeAbilityPercentages(sKeyToRecipe, 0, 0, 0, 40, 60, 0);
          sKeyToRecipe = CnrRecipeCreateRecipe(sMenuAlchemyPotions, "Potion of Cat's Grace", "NW_IT_MPOTION014", 2);
          CnrRecipeAddComponent(sKeyToRecipe, "cnrEmptyFlask", 2, 2);
          CnrRecipeAddComponent(sKeyToRecipe, "cnrEssGrace", 1);
          CnrRecipeAddComponent(sKeyToRecipe, "cnrCatnipLeaf", 1);
          CnrRecipeSetRecipeBiproduct(sKeyToRecipe, "cnrGlassVial", 1, 1);
          CnrRecipeSetRecipeLevel(sKeyToRecipe, 4);
          CnrRecipeSetRecipeXP(sKeyToRecipe, 40, 40);
          CnrRecipeSetRecipeAbilityPercentages(sKeyToRecipe, 0, 0, 0, 40, 60, 0);
          sKeyToRecipe = CnrRecipeCreateRecipe(sMenuAlchemyEssenses, "Essence of Restore", "cnrEssRestore", 1);
          CnrRecipeAddComponent(sKeyToRecipe, "cnrGlassVial", 1, 1);
          CnrRecipeAddComponent(sKeyToRecipe, "cnrChestnutFruit", 1);
          CnrRecipeAddComponent(sKeyToRecipe, "cnrGemDust004", 2);
          CnrRecipeSetRecipeLevel(sKeyToRecipe, 5);
          CnrRecipeSetRecipeXP(sKeyToRecipe, 50, 50);
      

      Because of the order they are in the script, they are listed Barkskin, Bull's Strength, Cat's Grace, and Restore, in that order, in the crafting menu.

      @Wulfric said in Suggestions About Crafting:

      when you add more ingredients than required and you fail the roll, you should not lose everything.

      The script looks for the right number of the correct ingredients. For example:

      Components available/required...
      ---------------------------
      
      1 of 1   Glass Vial
      1 of 1   Honey
      1 of 1   Yellow Mushroom
      1 of 1   Chicken Egg
      

      With 1 of each of the required ingredients, and a successful roll, the PC would get 1 bloodroot poison. With a failed roll, the PC would lose the honey, mushroom, and egg, and retain the glass vial.

      If however, the ingredients on the table were like this:

      Components available/required...
      ---------------------------
      
      2 of 1   Glass Vial
      2 of 1   Honey
      2 of 1   Yellow Mushroom
      2 of 1   Chicken Egg
      

      With 2 of each of the required ingredients, and a successful roll, the PC would get 2 bloodroot poison. With a failed roll, the PC would lose the honey, mushroom, and egg, and retain 2 glass vials.

      If the ingredients were like this:

      Components available/required...
      ---------------------------
      
      2 of 1   Glass Vial
      1 of 1   Honey
      2 of 1   Yellow Mushroom
      2 of 1   Chicken Egg
      

      There is enough ingredients to make 1 bloodroot poison but not 2, therefore with a successful roll, the PC would get 1 bloodroot poison, and there would be a glass vial, mushroom, and egg left on the table. With a failed roll, the PC would lose the 1 honey, 1 mushroom, and 1 egg, but retain 2 glass vials, 1 mushroom, and 1 egg.

      My only suggestion to crafters is that unless the recipe is "trivial" to make (or maybe 95% success - curse it if you roll a 1), dont put everything on the table at once.

      "You can complain if you weren't asked; you can't complain if you were asked but didn't contribute." ~ Professor.

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      • WulfricW
        Wulfric
        last edited by Wulfric

        Thanks for the answer, @Echo !

        Tell me how to remake a plant and I will do it! I'll take the time and try to make it better, since it really just stops me from crafting. I am willing to put in work to make it better. I'd be happy if you show me how to do one, and I'll do the rest whateverhundred.

        Just it really annoys not just me, but other people as well, and this needs to be done. So I volunteer. Discord name in the signature.

        As for the time, reduce would work also, but since you said the script shouldn't be altered and you cannot put everything onto the table, it goes back to time, when you don't want to risk rolling a 1 with 95% (yes, it happened to me as well :) ), and takes a lot of it. So... I'd recommend 2 seconds max.

        Thanks in advance! :)

        Thalia Autumnwind (main)
        Zenrin Reedhill (former)
        Elmar Venlamin (former)
        Horace Stokron (former)

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        • EchoE
          Echo
          last edited by

          We'll have to dig through all the base item types and appearance types to find ones that are stackable. If you know how to use the toolset, feel free to experiment until I have time to work on it.

          "You can complain if you weren't asked; you can't complain if you were asked but didn't contribute." ~ Professor.

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          • EchoE
            Echo
            last edited by

            Crafting Station Old Duration New Duration
            Alchemy table 7 seconds 5 seconds
            Armor crafting anvil 4 seconds No change
            Brazier of Silver-Coating 9 seconds 6 seconds
            Brewer's Keg 8 seconds 5 Seconds
            Brewer's Kettle 8 seconds 5 seconds
            Brewer's Oven 0 seconds No Change
            Carpenter's Bench 6 seconds 4 seconds
            Curing Tub 6 seconds 4 seconds
            Enchanting Altar 3 seconds No change in time; changed animation type
            Enchanting Pool 3 seconds No change (yet)
            Enchanting Statue 3 seconds No change (yet)
            Farmer's Mill 0 seconds No change (yet)
            Farmer's Press 0 seconds No change (yet)
            Gem Crusher 3 seconds 2 seconds
            Gem Cutting Stone 3 seconds No change
            Gem Detailing Table 8 seconds 5 seconds
            Hide Rack 5 seconds 3 seconds
            Holy Pool 0 seconds No change (yet)
            Ingot Recycler 9 seconds 5 seconds
            Jeweler's Bench 8 seconds 5 seconds
            Mineral Bath 0 seconds No change (yet)
            Public Forge 7 seconds 5 seconds
            Scribing Ink Desk 0 seconds No change (yet)
            Scribing Station 0 seconds No change (yet)
            Tailor's Table 5 seconds 3 seconds
            Tinker's Device 6 seconds 4 seconds
            Tinker's Furnace 6 seconds 5 seconds
            Tinker's Toolbox 0 seconds No change
            Weapon Crafting Anvil 4 seconds No change

            Live with v6946

            "You can complain if you weren't asked; you can't complain if you were asked but didn't contribute." ~ Professor.

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            • WulfricW
              Wulfric
              last edited by

              Woo!
              Thanks! :)

              I just looked at this forum post, and grabbed the toolset to find a way to make alchemy crafting items easily stackable. And boom, echo replied to the topic. Either you read my mind, or I have some natural superpowers :fearful_face:

              Thalia Autumnwind (main)
              Zenrin Reedhill (former)
              Elmar Venlamin (former)
              Horace Stokron (former)

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              • EchoE
                Echo
                last edited by

                Superpowers, duh.

                "You can complain if you weren't asked; you can't complain if you were asked but didn't contribute." ~ Professor.

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                • EchoE
                  Echo
                  last edited by

                  The following have been made stackable:

                  Grains: Barley, Corn, Oat, Rice, Rye, Wheat
                  Fruits: Raspberry, Juniper Berry, Grape, Eldberry, Cranberry, Cherry, Blueberry, Blackberry
                  Mushrooms: Yellow, White, Striped, Spotted, Red, Purple, Black,
                  Nuts: Almond, Chestnut, Hazelnut, Pecan, Walnut
                  Feathers: Owl, Falcon, Raven
                  Roots: Black Cohosh, Comfrey,Echinacea, Ginger, Ginseng, Terinav

                  "You can complain if you weren't asked; you can't complain if you were asked but didn't contribute." ~ Professor.

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                  • WulfricW
                    Wulfric
                    last edited by

                    You're the best @Echo thanks a lot! :)
                    I'm gonna return soon and try it all out!

                    Thalia Autumnwind (main)
                    Zenrin Reedhill (former)
                    Elmar Venlamin (former)
                    Horace Stokron (former)

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                    • sharkinajarS
                      sharkinajar
                      last edited by

                      Having done a good bit of armor smithing so far, when comparing the stats of them compared to both jewelry and weaponcrafting, their stats are fairly underwhelming. Especially with some of the crazy good jewelry out there. In comparison, the top-end armors are incredibly niche, being only suitable for casters with their -sf% and don't give much else in the ways of benefits according to the crafting list. I'd suggest at the very least adding +AC to them.

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                      • EchoE
                        Echo
                        last edited by

                        All stats are being reworked.

                        "You can complain if you weren't asked; you can't complain if you were asked but didn't contribute." ~ Professor.

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                        • sharkinajarS
                          sharkinajar
                          last edited by

                          Perfect! :D

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