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Adding secondary skill commands to crafting section

Scheduled Pinned Locked Moved Implemented/Closed Suggestions
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  • A
    Apollo2019
    last edited by 11 Apr 2020, 18:16

    Title says it all really,

    The secondary skill commands are largely to do with crafting, just so that people can find them easily I would suggest that a section is added there with the commands. I literally cannot find now the secondary skill system commands, nor can Draco and would be helpful if they were somewhere obvious.

    In the meantime if someone can link me where they are I would be extremely grateful.

    Apollo

    Nathan Crowe of the Wildwalkers

    Retired - Dante Quinn Druid
    Retired - Wulfrik Blake Priest of Tiamat

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    • E
      Echo
      last edited by 11 Apr 2020, 18:24

      https://nodebb.cityofarabel.com/topic/50250/bonuses-to-crafting
      You mean like this?

      "You can complain if you weren't asked; you can't complain if you were asked but didn't contribute." ~ Professor.

      A 1 Reply Last reply 11 Apr 2020, 18:32 Reply Quote
      • A
        Apollo2019
        last edited by 11 Apr 2020, 18:31

        No I mean more like this:

        The skills are as following:

        Alchemy - For when we eventually add alchemy. Represents knowledge of mixing and creating magical brews as well.
        Athletics - Offers bonuses to climb, jump, swim, and other such checks scattered throughout the mod.
        Diplomacy - Represents finer knowledge of etiquette and represents 'extra investment' into persuade/bluff/intimidate.
        Enchanting - Represents the knowledge to make magic 'permanent,' on items. Will be used in an enchanting system once we 're ready to introduce it. For now, it's merely roleplay.
        Herbalism - represents knowledge of various bits of lore regarding flora and mushrooms. Druids get this naturally.
        Larceny - Offers passive bonuses to open lock, disable trap, and set trap. Also used in creating counterfeit item and other such foul, larcenous deeds...
        Mining - Represents knowledge of removing various minerals and rocks from the earth. Might, in the future- offer a bonus chance for increased yield in mining activities. Dwarves receive a bonus to this skill.
        Tracking - Adds a bonus to tracking checks. Rangers/Druids receive bonuses to this naturally, and add their class levels to any check.
        

        Players receive 1 point per level to invest, invest wisely. This point is not retroactive on level loss.

        Skills are modified by relevant attribute modifiers. (Athletics = Strength, Diplomacy = charisma, for example).

        The DOT commands associated with this system are as following:

        .ss add - Allocate specified number of points to a skill. (.ss add alchemy 3)
        .ss list - List all skills and their associated modified ranks.
        .ss list base - List all skills and their associated base ranks.
        .ss roll - Get a d20 roll of the skill with modifiers (.ss roll alchemy)
        .ss roll private - Get a d20 roll of the skill with modifiers (.ss roll alchemy) and send DM message with the result

        A DM WILL NOT, AND CANNOT HELP YOU, REASSIGN YOUR POINTS. THIS IS PERMANENT, AND IF YOU FUCK UP MAKE A MISTAKE A REMAKE WILL BE REQUIRED.

        edit: The Professor was here

        Nathan Crowe of the Wildwalkers

        Retired - Dante Quinn Druid
        Retired - Wulfrik Blake Priest of Tiamat

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        • A
          Apollo2019 @Echo
          last edited by 11 Apr 2020, 18:32

          @Echo

          p.s.

          Does mechanics mean tinkering and does survival mean tracking from the IG dropdown?

          Nathan Crowe of the Wildwalkers

          Retired - Dante Quinn Druid
          Retired - Wulfrik Blake Priest of Tiamat

          1 Reply Last reply Reply Quote
          • E
            Echo
            last edited by 11 Apr 2020, 18:34

            Mechanics = Tinkering.

            Tracking doesnt exist in the script. Neither does Herbalism.
            Survival would probably apply to tracking. I havent looked to see if it actually does.

            "You can complain if you weren't asked; you can't complain if you were asked but didn't contribute." ~ Professor.

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            • E
              Echo
              last edited by 11 Apr 2020, 18:35

              You're also asking for commands, but the stuff I added into crafting are automatically applied.
              Athletics is automatically applied to your climb/swim/jump checks.
              When/if it's used, Survival will be applied automatically.
              There will not be any commands needed.

              "You can complain if you weren't asked; you can't complain if you were asked but didn't contribute." ~ Professor.

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              • A
                Apollo2019
                last edited by 11 Apr 2020, 18:52

                Thanks again for your reply

                You need the .cclist though to see your skills and another command to add to your skills though

                Nathan Crowe of the Wildwalkers

                Retired - Dante Quinn Druid
                Retired - Wulfrik Blake Priest of Tiamat

                ? 1 Reply Last reply 11 Apr 2020, 19:31 Reply Quote
                • ?
                  A Former User @Apollo2019
                  last edited by 11 Apr 2020, 19:31

                  @Apollo2019

                  They already exist in ".ss list" and ".ss add (skill) (number)"

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                  • H
                    HellzYeah
                    last edited by 11 Apr 2020, 20:36

                    What he's asking for is for the documentation of the CoA-SS system be either transcribed or linked within the crafting section of the forum in which the related bonuses are detailed. Not for any in game additions.

                    Magpie [17:05] I am begining to notice that people have my quotes within their signitures on the forums <_<

                    ? 1 Reply Last reply 12 Apr 2020, 00:36 Reply Quote
                    • E
                      Echo
                      last edited by 11 Apr 2020, 22:51

                      Not all of the CoASS stuff applies to crafting. I've already detailed the ones that do.

                      "You can complain if you weren't asked; you can't complain if you were asked but didn't contribute." ~ Professor.

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                      • ?
                        A Former User @HellzYeah
                        last edited by 12 Apr 2020, 00:36

                        @HellzYeah

                        Not trying to be cheeky. You mean this?

                        https://nodebb.cityofarabel.com/topic/46122/city-of-arabel-secondary-skill-system-or-co-ass

                        A 1 Reply Last reply 12 Apr 2020, 00:53 Reply Quote
                        • A
                          Apollo2019 @A Former User
                          last edited by 12 Apr 2020, 00:53

                          @Sljppers

                          @HellzYeah

                          Bingo on both counts.

                          A link to the commands linked to the crating section would be amazing.

                          With this system in order to increase a secondary skill I need the command to do it, on the crafting pages it is not there. If there was a link on said crafting page to the commands it would make life easier for people and this in turn will make the secondary skill system (which looks I have to be honest super) more easily accessible to the player base.

                          Simplez wins quite honestly I think.

                          Apollo

                          Nathan Crowe of the Wildwalkers

                          Retired - Dante Quinn Druid
                          Retired - Wulfrik Blake Priest of Tiamat

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