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    List of QoL and For-Fun suggestions

    Scheduled Pinned Locked Moved Implemented/Closed Suggestions
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    • EchoE
      Echo
      last edited by

      @Walrus-Warwagon said in List of QoL and For-Fun suggestions:

      Empty Bottles, Empty Ale Steins, Toy Tops, Belladonna without magic weapon charges, Fruits without properties, Cabbage without properties

      Fetch quest resources. Not entirely trash.

      "You can complain if you weren't asked; you can't complain if you were asked but didn't contribute." ~ Professor.

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      • SpiffyMeisterS
        SpiffyMeister
        last edited by

        They are trash, Echo. The Fetch Quest is Tower only for whatever reason.

        Puffy's bumbling Scum-goblin minion.

        PuffyP 1 Reply Last reply Reply Quote
        • EchoE
          Echo
          last edited by

          @SpiffyMeister said in List of QoL and For-Fun suggestions:

          The Fetch Quest is Tower only for whatever reason

          then that needs to be changed
          or remove all the stuff
          a discussion for the Admin channel

          "You can complain if you weren't asked; you can't complain if you were asked but didn't contribute." ~ Professor.

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          • PuffyP
            Puffy @SpiffyMeister
            last edited by

            @SpiffyMeister said in List of QoL and For-Fun suggestions:

            They are trash, Echo. The Fetch Quest is Tower only for whatever reason.

            Incorrect, all 4 major factions have fetch quests set up. However, they are meant to be updated to crafting resources and the trash objects removed. I just haven't gotten around to it

            @SpiffyMeister
            the real bench mark for success is if you seduce a puffy pc or npc
            @Prof-Misclick
            Puffy said "Don't you trust me? Then vote yes NERD!"
            #scaredofstrongwomen

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            • W
              Walrus Warwagon
              last edited by Walrus Warwagon

              It might be just my opinion, though from what I've seen players generally agree, but having trash instead of useful items for the sake of fetch quest was never worth it. It's always frustrating to open a loot container, number of which is very limited in lowbie quests, just to find a single toy top, or empty bottle.
              Fetch quests wasn't making this stuff useful, it was always trash.

              PuffyP 1 Reply Last reply Reply Quote
              • PuffyP
                Puffy @Walrus Warwagon
                last edited by

                @Walrus-Warwagon said in List of QoL and For-Fun suggestions:

                It might be just my opinion, though from what I've seen players generally agree, but having trash instead of useful items for the sake of fetch quest was never worth it. It's always frustrating to open a loot container, number of which is very limited in lowbie quests, just to find a single toy top, or empty bottle.
                Fetch quests wasn't making this stuff useful, it was always trash.

                It was never meant to be trash items, we just didn't have any items to put in when the fetch quests were created. :)

                @SpiffyMeister
                the real bench mark for success is if you seduce a puffy pc or npc
                @Prof-Misclick
                Puffy said "Don't you trust me? Then vote yes NERD!"
                #scaredofstrongwomen

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                • W
                  Walrus Warwagon
                  last edited by

                  Added to the list:

                  Webbed maze need the exit points established in some of the dead ends to be fun. Something like "This ancient device can relocate you to the entrance.", or "Spirits of the forest propose to lead you to the entrance.", or "This ranger can use a shortcut to lead you to the entrance." I understand that it is a maze, but the most frustration point is not even getting inside of it, it\s all about constantly thinking about the mindbogglingly boring way back.

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                  • Z
                    Zolm
                    last edited by

                    Add to the list: widening of quest ranges to include lower levels more.

                    Only CoA player whose Mom is cooler than he is.

                    • Spiffyhas

                    And damn right she is!

                    • Zolm
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                    • W
                      Walrus Warwagon
                      last edited by

                      Added along the basic quest rewards suggestion.

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                      • EchoE
                        Echo
                        last edited by

                        @Walrus-Warwagon said in List of QoL and For-Fun suggestions:

                        Raise exp rewards for the quests drastically, and raise gold rewards equally to match the exp increase. Let people get a level in 6 quest runs or so. People who play a lot can't overlevel anyway, and people who can't dedicate much time or live in the unlucky TZ will be able to grow at least. Why not to make low tier quests give 500 exp and gold, mid tier 750 exp and gold and high tier 1000 of both? What is the risks? Why rewards is so miniscule, what is the decision behind them?

                        Would really be helplful if big suggestions like this were in their own thread.

                        "You can complain if you weren't asked; you can't complain if you were asked but didn't contribute." ~ Professor.

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                        • EchoE
                          Echo
                          last edited by Echo

                          @Walrus-Warwagon said in List of QoL and For-Fun suggestions:

                          Webbed maze need the exit points established in some of the dead ends to be fun. Something like "This ancient device can relocate you to the entrance.", or "Spirits of the forest propose to lead you to the entrance.", or "This ranger can use a shortcut to lead you to the entrance." I understand that it is a maze, but the most frustration point is not even getting inside of it, it\s all about constantly thinking about the mindbogglingly boring way back.

                          I liked this so much I implemented it. v6706
                          There are now 6 Rangers who will guide your party to the edge of the forest if you are lost.

                          "You can complain if you weren't asked; you can't complain if you were asked but didn't contribute." ~ Professor.

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                          • ?
                            A Former User
                            last edited by

                            To the same effect of adding exit NPCs to the Hullack, could we perhaps implement exit objects and transitions of the same purpose to some of the quests on the server? The only ones I am familiar with are Ants (Which seems unintentional) and the Walking quest south of Bospir which doesn't really transition but loops back on itself.

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