• reduce cost of brewing protection from evil in alchemy

    Moved
    4
    4 Posts
    348 Views
    EchoE

    implemented v8407
    should cost 60-65gp (depending on your appraise skill) to make, as opposed to 100 to buy

  • Mountain Orc Mobs are a bit too strong

    Moved
    6
    6 Posts
    396 Views
    S

    @Puffy

    If it's just smaller groups double spawning then that's a good fix. Honestly Strife would be able to tell you more with his data. The encounter the other day where I died had quite a bit of orcs in it, though I can't recall the exact number of them. I know it's the one that spawns with tigers.

  • Craftable Rivots

    Moved
    2
    2 Posts
    174 Views
    EchoE

    @Swifty-Willownall Unlikely to happen, they were added as a gold investment since you get most of the other materials for free.

  • ZQA: Arabel Water Pipes

    Moved
    2
    2 Posts
    209 Views
    EchoE

    fixed v8320

  • Forced Emote Faction Badges

    Moved
    2
    2 Posts
    226 Views
    PuffyP

    8316 - Badges will force the emote, current PCs will need new ones

  • Making the "prestige" system relevant with a "new store"

    Moved
    8
    8 Posts
    487 Views
    PuffyP

    Updated the guidelines with the example I gave above as well: https://nodebb.cityofarabel.com/topic/47678/prestige-stores

  • Charity barrels

    Moved
    2
    2 Posts
    316 Views
    EchoE

    we used to have this
    it ended up being abused
    unlikely to be re-added ever

  • More maple trees?

    Moved
    2
    2 Posts
    207 Views
    TheWraithT

    Right after I posted this I was directed to a shop that has syrup.
    But maybe a few more trees out there to save costs?

  • Halfhap

    Moved
    3
    3 Posts
    184 Views
    PuffyP

    Updated v8267

  • Barrenstone absolutely 110% not worth it

    Moved
    10
    10 Posts
    766 Views
    PuffyP

    Spawns over hauled, 75% less caster feys. Testing after changes goes live v8267

  • Player rent a shop/prem shop's

    Moved
    3
    3 Posts
    367 Views
    PuffyP

    Live after version 8256

  • Apple Trees

    Moved
    2
    2 Posts
    262 Views
    PuffyP

    Apple trees added back in, 1 public available apple tree in King's Forest. And some random chance of apple trees in forest areas. Live v8256

  • Permanent storage in the 'Alleys and rooftops'

    Moved
    2
    2 Posts
    324 Views
    EchoE

    there is now at least one place to hide an item or two

  • More Priests that can do raise dead/ressurection

    Moved
    3
    3 Posts
    260 Views
    EchoE

    v8222
    Mother Lleddew of Selune's (in Immersea) should raise dead now (idk what happened to her previously)

    can look at adding more when i get a chance

  • remove CARES spawnpoint Tilverton

    Moved
    3
    3 Posts
    232 Views
    EchoE

    moved the spawn point to other side of barricade

  • Pirate quest feedback

    Moved
    6
    6 Posts
    418 Views
    TheMinionOfArabelT

    @O-louth said in Pirate quest feedback:

    Finally, perhaps a bedroll or resting spot, either as you exit the cave, or when you get to the second map? If you just decorate the entrance of the second map with a camp site, and allow resting there, problem solved (dont put down a bedroll for people to use, they can carry their own tinder.)

    There is a bedroll. You missed it probably :)

  • Frigid Cavern

    Moved
    3
    3 Posts
    208 Views
    EchoE

    loot should now work
    bugs should be fixed
    v8214

  • Allow rest in Snaking Tunnels

    Moved
    9
    9 Posts
    788 Views
    PuffyP

    Implemented

  • Donation System for Gear/Supplies for RP Purposes

    Moved
    5
    5 Posts
    506 Views
    PuffyP

    Implemented

  • Add Holy/Dispel Bolts to Rogue Shop

    Locked Moved
    2
    2 Posts
    214 Views
    Prof. MisclickP

    Holy bolts and Dispel bolts added. No idea what you are suggesting for a "Drow Hand Crossbow" other than a name.

    v8144