• Ancient Watchtower

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    sharkinajarS

    Tweaked it a bit. should be good v7106

  • skinning without equipping the skinning dagger

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    PuffyP

    @Zool said in skinning without equipping the skinning dagger:

    Yep, and those reasons mean you can't do the skinning thing.

  • Tumble factors in armor check penalty when calculating AC bonus

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    EchoE

    Disregard. I misread the whole bug report.

  • Improve Adamantium Armor

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    Dire RabbitD

    Syrus and I had been talking about this this morning, and in the past I've tried to get more adamantium to make a suit of armor out of it. I gave up after 3 and a half weeks and getting my official clergy equipment-- the rarity of the material (every nugget I got was from treasure chests) and the worthiness of it wasn't even a consideration after 2 weeks.

    I understand not wanting to make +1 armor craftable, but if you were willing to take into account the rarity of the material, give it +1 AC, give it a nice little 10-15% DI vs all physical damage types and push the crafting skill up to 12 or even 14, I think it'd balance out nicely.

    It'd /feel/ and /be/ an item of prestige to both the maker and wearer.

  • Craftable instruments

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  • Woodcrafting - Oak and Mahagony club

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    EchoE

    Implemented v7093

  • The New Player Experience

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    AcemviA

    Missed that comment, lovely to see.

  • Fighter store: Fighter's Chain

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    No one has replied
  • Forest Walk

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    Prof. MisclickP

    Professor v7081

    ZQA: Hullack Forest, Dark Valley

    Reduced the minimum number of spawns on both the Lycans and the Wolves
  • CARES spawning too much in Crystal Cave

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    MiladyMouseM

    Went once. Massive spawns seemed to be gone but I did not explore the whole area as I stumbled on a Beholder and then a cockatrice...

    It is probably resolved.

  • Add "construction rock" as part of the random mineable rocks spawns

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    EchoE

    HOWEVER, it doesnt seem to be respawning. Will have to figure out why.

  • Disable player list on Character Selection Screen

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    PuffyP

    Implemented by EE

  • Adjustable height

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    EchoE

    I'm totally not offended.
    This time.

  • Character Scaling

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    ZoolZ

    This should be implemented in module 7075

    The head changer is now the Head and Height Changer in the starting area.

    This is for new characters only.
    We are NOT accepting height change requests for current characters.

  • Spell changes

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    Prof. MisclickP

    Arabel Wiki is likely very much out of date. I had to jump through a bunch of hoops and other stuff to be able to gain control of the page, which I did not feel like doing.

  • Bundle of Arrows(Plain)

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    EchoE

    Fixed v7074
    Script was missing a line

  • Set spawn point in the Elven Embassy

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    PuffyP

    Since the embassies all share area, it isn't possible to make PCs spawn into a specific area with ease. Since Envoys are granted free rest in the falcon, that is their most ideal spawning location instead.

  • Immersea Lizardfolk

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    PuffyP

    Note I spiced you a bit

  • Warm Waterfall

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    EchoE

    @sharkinajar said in Warm Waterfall:

    (could be the giant's chest is supposed to be accessible? Not sure, but couldn't open it.)

    Nope. https://nodebb.cityofarabel.com/topic/51782/warm-waterfall-quest/7

    "Intentional. Read the description 🙂 Nothing in there for you. Unless you're PC is into that sort of thing."

  • Suggestion - Level Drain

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    SadGruffmanS

    Oh, my saves are too fantastic to allow me to suffer.

    I was concerned for another 😘