• Brewed Ale not given upon success

    Moved
    2
    2 Kiriman
    172 Lihat
    EchoE

    Tag/ResRef issue.
    Fixed v7002

  • Imbuing system: could not scribe scroll

    Moved
    2
    2 Kiriman
    125 Lihat
    EchoE

    Fixed v7001

  • CoASS: brewed items missing special property

    Moved
    3
    3 Kiriman
    148 Lihat
    EchoE

    fixed v7001

  • Fire damage too high on trap in Caves of Wickedness.

    Moved
    7
    7 Kiriman
    301 Lihat
    Winterhawk99W

    That's so evil, I love it. Use to do things like that myself. kudo's Echo. your a woman after my own heart.

  • DR enemies and Fear enemies mixed

    Moved
    11
    11 Kiriman
    342 Lihat
    EchoE

    Confirmed there were no treasure chests in this area.
    Fixed v6999

  • Tymoran temple has a broken transition

    Moved
    4
    4 Kiriman
    309 Lihat
    EchoE

    Removed the door v6999

  • Woodworking recipe misreporting

    Moved
    6
    6 Kiriman
    298 Lihat
    EchoE

    @toportime Any further testing done?

  • Stormy water - "Destination could not be found."

    Moved
    2
    2 Kiriman
    136 Lihat
    EchoE

    I think the issue was that the destination was too far away to be detected. Added waypoints for both directions.
    Maybe fixed v6997
    Please test to confirm

  • mysterious crystal statue - fails to give xp

    Moved
    2
    2 Kiriman
    111 Lihat
    EchoE

    Tested IG just now. Worked as intended.
    Made the statue smaller just in case.

  • Corn Bread not available

    Moved
    2
    2 Kiriman
    131 Lihat
    EchoE

    Typo in requirement list in script.
    fixed v6997

  • Can not make oat flour

    Moved
    2
    2 Kiriman
    133 Lihat
    EchoE

    I made a typo in the tag when making them stackable.
    Fixed v6997

  • Free fishing poles

    Moved
    2
    2 Kiriman
    131 Lihat
    EchoE

    Fixed v6997

  • Fishing Table cannot access

    Moved
    2
    2 Kiriman
    128 Lihat
    EchoE

    Fixed v6997

  • Script issues with Cure Light & Moderate Wounds items

    Moved
    3
    3 Kiriman
    248 Lihat
    EchoE

    All related to 8193.16 update.

    7cc2f65e-d49b-4b2c-808e-126b7069240a-image.png

  • pollen did not turn in at hunters union

    Moved
    4
    4 Kiriman
    214 Lihat
    MatriarchM

    Agreed.

    Note for storyteller: Make sure to spawn things that have variables directly from the Creator and do not save them on your avatar, it may break them.

    Thanks!

  • Anauria Gemstone - Prestige Points?

    Moved
    4
    4 Kiriman
    224 Lihat
    MatriarchM

    Hm. It either came from the palette directly, or from one of the treasure/corpse that comes from the palette.
    @Puffy might need to check what spawns on the high treasure/corpse placeables.

    I'll double check the one I got in inventory for its variables once I get the chance.

  • Tailoring healing kit's +1 crafting

    Moved
    13
    13 Kiriman
    511 Lihat
    EchoE

    Healer's Kits are NWN default. Healing Kits are CoA special.
    The issue is that OUR kits all have the same tag and deal out healing based on variables.
    And in the crafting scripts, they have to have different tags. So we use the NWN default tag and then our scripts replace those with our own Healing Kits.

    // take away old traps, give new traps, take old kits, give new kits if (GetIsPC(oPC) && !GetIsDM(oPC)) { if (GetStringLeft(sTag, 10) == "NW_IT_TRAP") { SetStolenFlag(oItem, TRUE); } else if (GetStringLowerCase(GetStringLeft(sTag, 12)) == "nw_it_medkit") { string sNew = "medkits"; string sType = "sMEDKIT_TYPE"; string sName = "Healing Kit +"; int num = StringToInt(GetStringRight(sTag, 3)); switch (num) { case 1: sName += "1"; break; case 2: sName += "3"; break; case 3: sName += "6"; break; case 4: sName += "10"; break; default: sName += "1"; } /* int nStack = GetItemStackSize(oItem); int i = 0;*/ DestroyObject(oItem); object oTmp; //for (i = 0; i < nStack; i++) { oTmp = CreateItemOnObject(sNew, oPC); SetLocalString(oTmp, sType, "healkit"); SetName(oTmp, sName); //} } }

    So it gave her 4 Healer's Kits, then destroyed them and replaced them with Healing Kits.

    So the fix Deth & I put in worked! @Harlequin put ingredients for 4 kits and got 4 kits. (eventually)

  • Languages and You:

    Moved
    8
    8 Kiriman
    420 Lihat
    EchoE

    The languages we intend for Players to have access too all work.

  • Lord Darendaal's Wedding Ring not being taken

    Moved
    7
    7 Kiriman
    456 Lihat
    Winterhawk99W

    yea that would make more sense Echo.

  • To Chop or not... a druids conundrum.

    Moved
    4
    4 Kiriman
    190 Lihat
    toportimeT

    Confirmed fixed.