Are your script timers working correctly?
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Several of the custom scripts the timers dont seem to be working.
The hallucinations effects from mushroom use are supposed to decay after a certain amount of time passes. These effects were persisting last night well after an hour post mushroom-use.
The bleedout/dying scripts. I was downed last night and left to bleed out. I stabilized immediately. But you still get the system where you either recover or slip closer to death after 1 IG hour. This was not working properly and I just sat there. No change state even after 1 RL hour.
Had to use the .hrt command to Fugue myselfThis is after the big crash from changing server hosts so I think it may be related to it. Maybe not everything is configured/came back up properly?
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SQLite_GetTimeStamp();
Appears to be working, just tested it in game and it's ticking up as it should.
This is what the halucination system uses for time.
Each "level" drops each real life half an hour, and one use of one mushroom might not only boost you by one level, so it's possible it could have taken more than an hour of real life time to fully drop to zero.
The death system thing has always, in my experience, been a bit flaky with the slipping closer to death part, but I'm not sure what timing system it uses, though my guess would be simple delay command, which is built into the game engine so....
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@Zool would the death thing be affected by having hostiles about (from the shrooms) engaging the pc in combat even if they dont do damage?
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Shouldn't do anything, as far as I remember, the code doesn't check for nearby hostiles or anything, it just runs.
We need to nuke that thing from orbit and re-write it. I just don't like poking the death system.
I've had the same bug happen to me literally a decade ago though.
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M Mr.Moloch moved this topic from Bug Reports