Guildmaster: Smarter Minds Please Read This for Me
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I know I'm not the smartest, and everyone knows I hate books. So someone please read this for me and help me go over the finer points?
Guildmaster Kaylee
A note is pinned to the bottom of the notice
@Dire-Rabbit said in Letter to Various Organizations - Adventurer's Guild, Justicars, Auxilaries, House of Ash, House Delzuld:
Salutations,
I write this not as a would-be hero, nor as someone seeking glory. I write as a historian. As someone who has spent years sifting through dust and ruin for meaning. And I write with the quiet conviction of one who knows what happens when warnings are ignored.
I will not pretend every assertion here is infallible. I would be offended if it were taken as such. But I have done my utmost to base my findings on fieldwork, first-hand observation, recovered texts, and artifacts—especially within the ruins of Anauria, which remain my primary focus.
The evidence I present is incomplete, yes, but it is real. And it must be shared with those capable of taking action.
The entity known as the Azure Flame is not a mere regional threat.
It is not an orc chieftain or conjured beast. It is something older, more insidious, and almost certainly psionic in origin—reaching out through dreams, animating corpses not with necromantic energy but as a puppeteer would pull strings. This is no speculation: we’ve seen the icy flame that erupts from those touched by it. We’ve seen the dreamscape it projects—a whispering void of thoughts not our own.
The Flame names itself Zerelestria, a name with root similarities to Thorassian, a proto-common tongue. Its origins may stretch as far back as the psionic empire of Jhaamdath, whose influence extended across the Sea of Fallen Stars. House Nemrin—an Anaurian noble house—had trade connections in that region. From what records we’ve recovered, they purchased vast quantities of magical glass—specifically from arcane tinkerers associated with locksmiths and keymakers.
Why? I believe the glass was used in its binding.
The Flame is currently imprisoned somewhere within a fortress in the Stormhorn Mountains—seen in divination as a crystal of ice, a woman sealed within, chained to a roaring blue fire.
This imprisonment is not metaphorical. It is real.
The sealing was the work of two Netherese mages: Assie Nemrin and Niquie Nithilental. They were not just researchers, but binders of secrets. Their warding methods do not seem to follow traditional arcane practices. And yet, somehow, they succeeded—likely blending arcane theory with technologies recovered from before the collapse.
There are two figures who may be central to the seal:
- Shaddara the Fair, last Princess of Anauria.
- Or a woman named Peyana, referenced in records tied to Assie himself.
Either may be the vessel—or part of the prison.
There is also evidence, albeit circumstantial, that the Flame may be the soul or consciousness of a sapphire dragon. These dragons are known for their immense psionic abilities, and their minds are believed to survive physical death under the right conditions. The icy nature of the Flame, combined with the scale of influence and power displayed, is consistent with such an origin.
Its goal is clear: it wants to return “home.”
If that means a physical homeland—perhaps Jhaamdath—then we may have time to prepare. But if “home” means a planar return, if it intends to use the Goldfeather Ward—a sealed nexus point connected to the ancient Tethgardian portal network—then the stakes become catastrophic.
The Goldfeather Ward is not just a wall. It is a keystone. If breached, the Material Plane could be flooded with anything from anywhere. It would be the end of borders. Of strategy. Of meaningfully stopping anything.
And we are running out of time.
The orc warlord known as Avalanche now holds a key—literal or figurative—that leads to the prison. She does not yet know the path. But she will. The Flame is guiding her. It has patience. It has subtlety. It has reach.
I call upon you not to panic—but to organize.
My strength lies in research and in memory, not in swordplay. I cannot lead a charge. But I can outline the shape of the threat we face, and I have.
Now we need leaders—strategists, communicators, defenders. People who can coordinate efforts, protect the innocent, and act with wisdom.
If you can rally others, make yourself known.
If you can scout, fight, sabotage, or simply support—make yourself known.
This will not be a glorious battle. It will be a slow, terrible struggle with no audience and no guarantee of thanks. But it will be necessary. And I will ensure every name, every effort, every spark of resistance is recorded and remembered.
Deneir willing, we will not go quietly.
In shared vigilance,
~Selwyn Kelygen
Mendicant Cleric of Deneir -
[Scrawled in a mix of sharp penmanship and casual ink blots, pinned underneath the notice, written with a roguish flair and a smudge of ale stain in the corner.]
Right. So, we’ve got a dream-invading ghost dragon calling itself the Azure Flame, poking into people's skulls and puppeteering corpses like some kind of sick stage show. Great.
Zerelestria, huh? Sounds fancy. Bit too fancy for my taste, honestly. But I’ve seen what happens when ancient shit wakes up hungry, and this one’s already got a warlord dancing to her tune. That’s bad. Real bad. But not hopeless.
Now, I ain’t the brains of the operation...hells, I skipped out on book lessons more often than not, but I know a couple things: traps, fights, and getting in where I shouldn’t be. And if this Flame’s locked away somewhere cold and secret, then it sounds like she’s sitting behind one hell of a lock. Lucky for us, we got a couple of people able to deal with those.
You need scouts, saboteurs, or someone to drink with while we plan? I’m in. Tymora’s led me out of worse than this, and maybe, just maybe, she’s shoving me toward this mess on purpose. Either way, I’m not planning on sitting this one out.
Just don’t expect me to read anything longer than this note without help.
-V
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Yes,
Azure Flame (Who may be the soul of a powerful psychic dragon...) in Prison, wants to get home. Prison only openable by magic rune key. (prison ward threw Jacob 40 feet and damn near killed him from just touching it)
Avalanche has key and idea where prison is, orcs search with idea! Home likely means going through Goldfeather Ward. This requires breaking the ward. Thus, very bad outcome. So, Avalanche and Azure Flame teaming up = bad. Can disrupt connection if we find Azure temple.
This means: We need to work together. Gather allies and information. Find temple of Azure Flame.
-Kalen