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Lower exploration DC's , get rid of the CoA Skillpoint System/make the exploration spells more accessible

Scheduled Pinned Locked Moved Implemented/Closed Suggestions
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  • T
    toportime
    last edited by 25 Oct 2023, 03:33

    Those crazy climb and jump checks can be solved by a prestige item that you can get for not many PP last I was logged in, suprised I have not seen anyone else mention this.

    Full disclaimer, I have not logged in for for quite a while, but I suspect the item I mentioned is still there.

    D 1 Reply Last reply 25 Oct 2023, 03:45 Reply Quote
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      Darlene Te'len @toportime
      last edited by Darlene Te'len 25 Oct 2023, 03:45

      not sure if this is what you are talking about, but i have found various areas have their charms, the ones i am familiar with

      hullack 1st part=good gold and good pp rewards for creatures, danger for me is moderate (if you are lax, you will perish)

      hullack 2nd part=the gold and pp are still there, but not as good as the 1st area, and the danger is higher, the blood pumping, wake you up kind

      outside tilverton= gold is decent, not as good as the hullack, but the pp is really good here, the danger can be at times less than hullack 1, and at times it matches hullack 2

      inside Tilverton= nothing really that i have found, so i now avoid it

      Bogs=gold and pp are not as good as other places, i find it hard to go in this area, it is challenging for my build (which is good, puts the fear of monster in me) i only pass through this area, choosing to get through it as quickly as possible

      I'm not totally useless, I can be used as a bad example

      main: Rav (wiped)
      (is not a Vampire. Proof?: does not sparkle)
      No! Stop touching me! I am the night
      "i have approximate knowledge of many thing"
      retired: cilwa, eliane

      O T 2 Replies Last reply 25 Oct 2023, 04:04 Reply Quote
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        O-louth @Darlene Te'len
        last edited by O-louth 25 Oct 2023, 04:04

        @Lord_Acererak

        • Id make xp notes reset. Maybe once every week or 2 weeks. I was surprised it was once pr pc. But that alone would solve some.
        • Secondly I’d love more puzzles like Deadwell or the wicked cave. But please place SOMETHING at the end. Even a note saying “contact lord ace for reward” or similar for dangerous puzzles.
        • merchants or some such would be epic. We used to have caravan merchants at the end which sold decent loot. Could be a placable merchant if a real npc makes no sense.
        • remember the old notebook quest? Something like that. Or the talos crypt in the Stormhorns. Rare, epic, dangerous quests but with a solid reward would be fun to see.

        Character: Wouldnt you like to know?
        Olouthitis: Character does awesome things for a few months, but inevitability hijacks an air ship and crashes it into an evil faction head quarters screaming battle cries.

        L 1 Reply Last reply 25 Oct 2023, 04:28 Reply Quote
        • L
          Lord_Acererak @O-louth
          last edited by 25 Oct 2023, 04:28

          These are some good suggestions guys. I haven't read all of them yet, but I wanted to toss out some positive encouragement.

          ? 1 Reply Last reply 25 Oct 2023, 04:35 Reply Quote
          • ?
            A Former User @Lord_Acererak
            last edited by A Former User 25 Oct 2023, 04:35

            @Lord_Acererak

            On Marius the most demoralizing thing about that character was finally getting a group and fighting our way down to the deepest part of Deadwell, solving all the puzzles, braving Bodaks and powerful spawns, unavoidable traps, etc only to find…. Nothing.. there was nothing there. I know it’s spoilers but at this point it needs to be spoiled. The epic vampire and Bhaal cultist infested lair that some characters FDed to get to the bottom, that characters retired wondering what could be inside had nothing. No lore nodes, no chests, no secrets, no loot, not even an exploration XP marker.

            If a DM hadn’t seen us on there and logged in to see us standing in an empty room just RPing something so it wasn’t a waste, it would have been all for naught. I’m super thankful for Spiffy for coming in and making it worthwhile for us, but it doesn’t make people want to explore when they know some of the most dangerous places don’t have anything to find.

            It doesn’t need to be loot, I can be super secret lore, it can be a hook in a plot with actual information on how to move forward with it, but ever dangerous area needs a reason to go. It can’t just be a cool area. I would pay all my money and supplies for a GOOD, SOLID, Straightforward hint on a plot, but if an area is dangerous with nothing to offer, no one is going to go without a DM

            O P 2 Replies Last reply 25 Oct 2023, 04:48 Reply Quote
            • O
              O-louth @A Former User
              last edited by 25 Oct 2023, 04:48

              @Crusader-K said in Lower exploration DC's , get rid of the CoA Skillpoint System/make the exploration spells more accessible:

              @Lord_Acererak

              On Marius the most demoralizing thing about that character was finally getting a group and fighting our way down to the deepest part of Deadwell, solving all the puzzles, braving Bodaks and powerful spawns, unavoidable traps, etc only to find…. Nothing.. there was nothing there. I know it’s spoilers but at this point it needs to be spoiled. The epic vampire and Bhaal cultist infested lair that some characters FDed to get to the bottom, that characters retired wondering what could be inside had nothing. No lore nodes, no chests, no secrets, no loot, not even an exploration XP marker.

              If a DM hadn’t seen us on there and logged in to see us standing in an empty room just RPing something so it wasn’t a waste, it would have been all for naught. I’m super thankful for Spiffy for coming in and making it worthwhile for us, but it doesn’t make people want to explore when they know some of the most dangerous places don’t have anything to find.

              It doesn’t need to be loot, I can be super secret lore, it can be a hook in a plot with actual information on how to move forward with it, but ever dangerous area needs a reason to go. It can’t just be a cool area. I would pay all my money and supplies for a GOOD, SOLID, Straightforward hint on a plot, but if an area is dangerous with nothing to offer, no one is going to go without a DM

              The Tethgard has a scripted ending. It’s epic. I seriously thought it was @Puffy the first time I saw it. I’d say Deadwell deserves something similar.

              Character: Wouldnt you like to know?
              Olouthitis: Character does awesome things for a few months, but inevitability hijacks an air ship and crashes it into an evil faction head quarters screaming battle cries.

              1 Reply Last reply Reply Quote
              • P
                Puffy @A Former User
                last edited by 25 Oct 2023, 08:51

                @Crusader-K said in Lower exploration DC's , get rid of the CoA Skillpoint System/make the exploration spells more accessible:

                no secrets

                There are 10 nooks in the Deadwell Masoleum alone, of which 4 are in the final room. But, as of 8183, I have added exp markers and some non hidden chests

                @SpiffyMeister
                the real bench mark for success is if you seduce a puffy pc or npc
                @Prof-Misclick
                Puffy said "Don't you trust me? Then vote yes NERD!"
                #scaredofstrongwomen

                1 Reply Last reply Reply Quote
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                  toportime @Darlene Te'len
                  last edited by 25 Oct 2023, 19:29

                  @Darlene-Te-len I was talking about an amulet from the PP store that gives you several uses of either spider climb or the jump version.

                  1 Reply Last reply Reply Quote
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                    TheMinionOfArabel @CrazyZleric
                    last edited by 25 Oct 2023, 23:06

                    @CrazyZleric
                    Some of the more dangerous areas have hidden nooks that have interesting loot in them. I have found a few and was pleasantly surprised.

                    Current PC: Alizee Walton

                    P 1 Reply Last reply 27 Oct 2023, 07:13 Reply Quote
                    • P
                      Puffy @TheMinionOfArabel
                      last edited by 27 Oct 2023, 07:13

                      Stonelands and Deadwell updated with more rewards

                      Exploration spells available via quest loot (4-10 quests), prestige store, potions, PC crafted items cnr, potions, wands, scrolls.

                      Grapple hook possible to use to help people get out of dangerous situations, highly recommended

                      @SpiffyMeister
                      the real bench mark for success is if you seduce a puffy pc or npc
                      @Prof-Misclick
                      Puffy said "Don't you trust me? Then vote yes NERD!"
                      #scaredofstrongwomen

                      1 Reply Last reply Reply Quote
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                        Dire Rabbit
                        last edited by 27 Oct 2023, 11:38

                        alt text

                        P 1 Reply Last reply 22 Jul 2024, 10:08 Reply Quote
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                          Puffy @Dire Rabbit
                          last edited by 22 Jul 2024, 10:08

                          COAss removed, new skills created instead with spells as well.

                          @SpiffyMeister
                          the real bench mark for success is if you seduce a puffy pc or npc
                          @Prof-Misclick
                          Puffy said "Don't you trust me? Then vote yes NERD!"
                          #scaredofstrongwomen

                          1 Reply Last reply Reply Quote
                          • P Puffy moved this topic from Suggestions on 22 Jul 2024, 10:08
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