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    Lower exploration DC's , get rid of the CoA Skillpoint System/make the exploration spells more accessible

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    • O-louthO
      O-louth @Darlene Te'len
      last edited by O-louth

      @Lord_Acererak

      • Id make xp notes reset. Maybe once every week or 2 weeks. I was surprised it was once pr pc. But that alone would solve some.
      • Secondly I’d love more puzzles like Deadwell or the wicked cave. But please place SOMETHING at the end. Even a note saying “contact lord ace for reward” or similar for dangerous puzzles.
      • merchants or some such would be epic. We used to have caravan merchants at the end which sold decent loot. Could be a placable merchant if a real npc makes no sense.
      • remember the old notebook quest? Something like that. Or the talos crypt in the Stormhorns. Rare, epic, dangerous quests but with a solid reward would be fun to see.

      Character: Wouldnt you like to know?
      Olouthitis: Character does awesome things for a few months, but inevitability hijacks an air ship and crashes it into an evil faction head quarters screaming battle cries.

      Lord_AcererakL 1 Reply Last reply Reply Quote
      • Lord_AcererakL
        Lord_Acererak @O-louth
        last edited by

        These are some good suggestions guys. I haven't read all of them yet, but I wanted to toss out some positive encouragement.

        ? 1 Reply Last reply Reply Quote
        • ?
          A Former User @Lord_Acererak
          last edited by A Former User

          @Lord_Acererak

          On Marius the most demoralizing thing about that character was finally getting a group and fighting our way down to the deepest part of Deadwell, solving all the puzzles, braving Bodaks and powerful spawns, unavoidable traps, etc only to find…. Nothing.. there was nothing there. I know it’s spoilers but at this point it needs to be spoiled. The epic vampire and Bhaal cultist infested lair that some characters FDed to get to the bottom, that characters retired wondering what could be inside had nothing. No lore nodes, no chests, no secrets, no loot, not even an exploration XP marker.

          If a DM hadn’t seen us on there and logged in to see us standing in an empty room just RPing something so it wasn’t a waste, it would have been all for naught. I’m super thankful for Spiffy for coming in and making it worthwhile for us, but it doesn’t make people want to explore when they know some of the most dangerous places don’t have anything to find.

          It doesn’t need to be loot, I can be super secret lore, it can be a hook in a plot with actual information on how to move forward with it, but ever dangerous area needs a reason to go. It can’t just be a cool area. I would pay all my money and supplies for a GOOD, SOLID, Straightforward hint on a plot, but if an area is dangerous with nothing to offer, no one is going to go without a DM

          O-louthO PuffyP 2 Replies Last reply Reply Quote
          • O-louthO
            O-louth @A Former User
            last edited by

            @Crusader-K said in Lower exploration DC's , get rid of the CoA Skillpoint System/make the exploration spells more accessible:

            @Lord_Acererak

            On Marius the most demoralizing thing about that character was finally getting a group and fighting our way down to the deepest part of Deadwell, solving all the puzzles, braving Bodaks and powerful spawns, unavoidable traps, etc only to find…. Nothing.. there was nothing there. I know it’s spoilers but at this point it needs to be spoiled. The epic vampire and Bhaal cultist infested lair that some characters FDed to get to the bottom, that characters retired wondering what could be inside had nothing. No lore nodes, no chests, no secrets, no loot, not even an exploration XP marker.

            If a DM hadn’t seen us on there and logged in to see us standing in an empty room just RPing something so it wasn’t a waste, it would have been all for naught. I’m super thankful for Spiffy for coming in and making it worthwhile for us, but it doesn’t make people want to explore when they know some of the most dangerous places don’t have anything to find.

            It doesn’t need to be loot, I can be super secret lore, it can be a hook in a plot with actual information on how to move forward with it, but ever dangerous area needs a reason to go. It can’t just be a cool area. I would pay all my money and supplies for a GOOD, SOLID, Straightforward hint on a plot, but if an area is dangerous with nothing to offer, no one is going to go without a DM

            The Tethgard has a scripted ending. It’s epic. I seriously thought it was @Puffy the first time I saw it. I’d say Deadwell deserves something similar.

            Character: Wouldnt you like to know?
            Olouthitis: Character does awesome things for a few months, but inevitability hijacks an air ship and crashes it into an evil faction head quarters screaming battle cries.

            1 Reply Last reply Reply Quote
            • PuffyP
              Puffy @A Former User
              last edited by

              @Crusader-K said in Lower exploration DC's , get rid of the CoA Skillpoint System/make the exploration spells more accessible:

              no secrets

              There are 10 nooks in the Deadwell Masoleum alone, of which 4 are in the final room. But, as of 8183, I have added exp markers and some non hidden chests

              @SpiffyMeister
              the real bench mark for success is if you seduce a puffy pc or npc
              @Prof-Misclick
              Puffy said "Don't you trust me? Then vote yes NERD!"
              #scaredofstrongwomen

              1 Reply Last reply Reply Quote
              • toportimeT
                toportime @Darlene Te'len
                last edited by

                @Darlene-Te-len I was talking about an amulet from the PP store that gives you several uses of either spider climb or the jump version.

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                • TheMinionOfArabelT
                  TheMinionOfArabel @CrazyZleric
                  last edited by

                  @CrazyZleric
                  Some of the more dangerous areas have hidden nooks that have interesting loot in them. I have found a few and was pleasantly surprised.

                  Current PC: Alizee Walton

                  PuffyP 1 Reply Last reply Reply Quote
                  • PuffyP
                    Puffy @TheMinionOfArabel
                    last edited by

                    Stonelands and Deadwell updated with more rewards

                    Exploration spells available via quest loot (4-10 quests), prestige store, potions, PC crafted items cnr, potions, wands, scrolls.

                    Grapple hook possible to use to help people get out of dangerous situations, highly recommended

                    @SpiffyMeister
                    the real bench mark for success is if you seduce a puffy pc or npc
                    @Prof-Misclick
                    Puffy said "Don't you trust me? Then vote yes NERD!"
                    #scaredofstrongwomen

                    1 Reply Last reply Reply Quote
                    • Dire RabbitD
                      Dire Rabbit
                      last edited by

                      alt text

                      PuffyP 1 Reply Last reply Reply Quote
                      • PuffyP
                        Puffy @Dire Rabbit
                        last edited by

                        COAss removed, new skills created instead with spells as well.

                        @SpiffyMeister
                        the real bench mark for success is if you seduce a puffy pc or npc
                        @Prof-Misclick
                        Puffy said "Don't you trust me? Then vote yes NERD!"
                        #scaredofstrongwomen

                        1 Reply Last reply Reply Quote
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