Newbie Quest Feedback/Analysis
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Black Point (2 Times)
Pros: Interesting back alley spider vibe
Cons: Not much loot and harder than most with the poison
Most Common Loot: Healing kits
Best Loot: Some Antidote potion
Notes: Not a bad quest. The spiders have some poison but the boss always drops an antidote potion. Haven't really seen any of the unique loot yet besides a "drow ear"Maela's Monsters (2 Times)
Pros: Interesting vibe, fun monsters to fight
Cons: Off the beaten path and may never be found before people make 7
Most Common Loot: scrolls
Best Loot: Haven't found any special loot yet
Notes: For being so far away from the primary starter area, there isn't much that makes this particular quest special besides it being something fun for newbies to do in Immersea, if they make it there before seven. Nothing wrong with the quest but I could see it not being done often just for being a far away starter quest. May see more traffic now that Immersea is a primary plot/house hub. -
@Crusader-K said in Newbie Quest Feedback/Analysis:
Not much loot and harder than most with the poison
Added 7 new loot items 8143
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@Crusader-K said in Newbie Quest Feedback/Analysis:
Perhaps it can be moved to a higher level quest instead?
Moving some of the better loot to 4-9/4-10/7-10 quests 8143
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@Crusader-K said in Newbie Quest Feedback/Analysis:
5/2 or 7/1
Modified to 5/2, stats tweaked to be more generic with spell charges. Similar to the original version will be lifted to 7-10 quest in the Storm Horns
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Wyrm Cave (2 times)
Pros: good aesthetic design, some unexpected enemies
Cons: the chests are often locked AND impervious to harm, making me leave behind loot every time as it's inaccessible.
Most Common Loot: wands, scrolls, starter weapons
Best Loot: Wands, rare weapon types with minor enchantments
Notes: the quest is alright but the enemies get a bit stale and predictable. The boss has few unique spells and summoning a badger instead of a lesser or tiny flame elemental seems a missed opportunity. -
Black Point (4 times)
Pros: Lots of webbing
Cons: a party of higher then 1 spawns only 1 ettercap per encounter, not exactly a challenge. No lore of any kind of why the are is the way it is. feels very disconnected
Most Common Loot: armour against poison, anti poison stuff
Best Loot: pitions
Notes: the quest is woefully in need of soome kind of rework, at the very least it could do with some tweaks to the encounters, they could be more challenging especially on higher PC counts. -
@Zolm said in Newbie Quest Feedback/Analysis:
Black Point (4 times)
Updated area with some fun lore, live 8172
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@Zolm said in Newbie Quest Feedback/Analysis:
The boss has few unique spells and summoning a badger
Added summoning theme to the boss, live 8172
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my thoughts for Black Point first run in Arabel version 8172.
Ran with a lv6 Fighter, Weapon Spec. Longsword and pure fighter armour.
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Spiders spawned in singles - This is good for non frontline PCs, but for my fighter it was a bit of a stomp, I hate saying this to the mistress of Balancing but this was very easy for me to overcome.
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The loot was 90% not worth even carrying.
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Healing kits and herbs are not loot.
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the Pot helmet showcased here is a classic example of filler loot that nobody will ever want to wear.
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The following consumable item is also something which I will freely say I would never use.
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@Zolm said in Newbie Quest Feedback/Analysis:
Healing kits and herbs are not loot.
Counter point, they cure poison and disease
@Zolm said in Newbie Quest Feedback/Analysis:
the Pot helmet showcased here is a classic example of filler loot that nobody will ever want to wear.
Its a light weight helmet granting a fun small bonus, it can be edited, and its a fun joke
@Zolm said in Newbie Quest Feedback/Analysis:
The following consumable item is also something which I will freely say I would never use
10 charges of burning hand can be very useful in situations
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@Puffy said in Newbie Quest Feedback/Analysis:
@Zolm said in Newbie Quest Feedback/Analysis:
Healing kits and herbs are not loot.
Counter point, they cure poison and disease
Counter - Counter point: Nobody at the levels you drop them have any kind of healing skills to make using them worthwhile. You use herbal kits at level 10 with maxed out healing skill so they actually fire, instead of just taking up space in your inventory and always failing 10 to 1 at low levels.
@Zolm said in Newbie Quest Feedback/Analysis:
the Pot helmet showcased here is a classic example of filler loot that nobody will ever want to wear.
Its a light weight helmet granting a fun small bonus, it can be edited, and its a fun joke
Ok. So what is the joke?
It can be edited - this is not a factor when there's other items which 'were' stronger, dunno if you've systematically decimated the rest of the quests' useful items too but there's deffo better options.
Said small bonus is to a social skill tho- most people seem to RP similarly whether 1 skill increase or no.
@Zolm said in Newbie Quest Feedback/Analysis:
The following consumable item is also something which I will freely say I would never use
10 charges of burning hand can be very useful in situations
I have never seen Burning hands used except by NPCs ever, NGL.
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@Zolm It harks back to a day when every noob rogue with a idea of being a bandit had a pot helm to hide their face. Good times
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@Zolm said in Newbie Quest Feedback/Analysis:
I have never seen Burning hands used except by NPCs ever, NGL.
it is really useful if your frontline actually use blur as it wont touch them but you do 5d4fire dam to everything in front of them every round until your wand is spent
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Many changes done across the server thanks to this great feedback thread
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P Puffy moved this topic from Suggestions: Quest Tweaks and Feedback on