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    Too high CR enemies being able to be animated

    Scheduled Pinned Locked Moved Closed Bugs
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    • sharkinajarS
      sharkinajar
      last edited by sharkinajar

      Area name:
      Issue Location:
      Quest Name:
      Store Name:
      NPC Name:
      NPC Location:
      Server Version: 7684
      Screen Shot:

      Issue Description: Undead from the ice cave optional quest within Dwarven Rescue were supposed to be un-animateable, however now it seems they can be.

      CadizC 1 Reply Last reply Reply Quote
      • CadizC
        Cadiz @sharkinajar
        last edited by

        i believe the cap is actually the number of hit points for the creature, as well as there being restrictions on creature type.

        level has never been dsicussed in any conversation previously.

        maybe @zool can give some clarification?

        Zool's rule - don't be a dick.

        1 Reply Last reply Reply Quote
        • G
          gDarDog
          last edited by

          The cap is 200hps base on the NPCs from previous discussions.

          ZoolZ 1 Reply Last reply Reply Quote
          • ZoolZ
            Zool @gDarDog
            last edited by

            @gdardog said in Too high CR enemies being able to be animated:

            The cap is 200hps base on the NPCs from previous discussions.

            Yeah its this.

            There's also a variable DMs can use to block them, and all quest bosses are off limits (mostly due to having multiple named zombies being weird)

            > !!!MOLES for the MOLE GOD!!!

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