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Too high CR enemies being able to be animated

Scheduled Pinned Locked Moved Closed Bugs
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  • S
    sharkinajar
    last edited by sharkinajar 20 Sept 2022, 19:32

    Area name:
    Issue Location:
    Quest Name:
    Store Name:
    NPC Name:
    NPC Location:
    Server Version: 7684
    Screen Shot:

    Issue Description: Undead from the ice cave optional quest within Dwarven Rescue were supposed to be un-animateable, however now it seems they can be.

    C 1 Reply Last reply 20 Sept 2022, 21:02 Reply Quote
    • C
      Cadiz @sharkinajar
      last edited by 20 Sept 2022, 21:02

      i believe the cap is actually the number of hit points for the creature, as well as there being restrictions on creature type.

      level has never been dsicussed in any conversation previously.

      maybe @zool can give some clarification?

      Zool's rule - don't be a dick.

      1 Reply Last reply Reply Quote
      • G
        gDarDog
        last edited by 21 Sept 2022, 10:33

        The cap is 200hps base on the NPCs from previous discussions.

        Z 1 Reply Last reply 21 Sept 2022, 19:27 Reply Quote
        • Z
          Zool @gDarDog
          last edited by 21 Sept 2022, 19:27

          @gdardog said in Too high CR enemies being able to be animated:

          The cap is 200hps base on the NPCs from previous discussions.

          Yeah its this.

          There's also a variable DMs can use to block them, and all quest bosses are off limits (mostly due to having multiple named zombies being weird)

          > !!!MOLES for the MOLE GOD!!!

          1 Reply Last reply Reply Quote
          • E Echo moved this topic from Bug Reports on 29 Dec 2022, 21:48
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