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    Lower the potion prices.

    Scheduled Pinned Locked Moved Implemented/Closed Suggestions
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    • O-louthO
      O-louth @CrazyZleric
      last edited by

      @crazyzleric

      Id LOVE for the potion vendors to either vanish or TRIPLE in price. So it is available but hard to come by. Have each faction offer potions themed for them at a discount but otherwise, id say tripple the npc vendors.

      Character: Wouldnt you like to know?
      Olouthitis: Character does awesome things for a few months, but inevitability hijacks an air ship and crashes it into an evil faction head quarters screaming battle cries.

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      • V-RageV
        V-Rage
        last edited by

        Again thats just a plain bad idea

        Tripling the prices would just make the game unplayable

        Serious healing is already 120 per potion, at 360 you'd be at a loss even using one on anything but a 7 to 10 where you'd be at a loss on 2

        CrazyZlericC O-louthO 2 Replies Last reply Reply Quote
        • CrazyZlericC
          CrazyZleric @V-Rage
          last edited by

          @v-rage Thus as a potion maker, healing potions being simple to make I can make potions at half the price of vendors, the catch is I can only produce so many in a time span where you can just go and buy as many as you want from the vendor. So you HAVE options to get cheaper potions if you ask around for player potion makers

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          • O-louthO
            O-louth @V-Rage
            last edited by

            @v-rage the point is that right now we have ZERO player economy. And we need it. Makes the server ten times better.

            Character: Wouldnt you like to know?
            Olouthitis: Character does awesome things for a few months, but inevitability hijacks an air ship and crashes it into an evil faction head quarters screaming battle cries.

            ZoolZ ParamourP 2 Replies Last reply Reply Quote
            • ZoolZ
              Zool @O-louth
              last edited by

              @o-louth said in Lower the potion prices.:

              @v-rage the point is that right now we have ZERO player economy. And we need it. Makes the server ten times better.

              In theory.

              In practice, you can't find the right crafter online, so are screwed.

              It would need to be combined with custom shops for players, which is a whole thing, and could end up with potions being way cheaper than they are now.

              > !!!MOLES for the MOLE GOD!!!

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              • V-RageV
                V-Rage
                last edited by

                Then theres the fact not everyone likes the crafting system

                PuffyP 1 Reply Last reply Reply Quote
                • PuffyP
                  Puffy @V-Rage
                  last edited by

                  This is being looked into

                  @SpiffyMeister
                  the real bench mark for success is if you seduce a puffy pc or npc
                  @Prof-Misclick
                  Puffy said "Don't you trust me? Then vote yes NERD!"
                  #scaredofstrongwomen

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                  • Dire RabbitD
                    Dire Rabbit
                    last edited by

                    The lack of a player economy sucks.

                    Hardcore.

                    But forcing people to use a fairly obtuse crafting system to get the most essential of supplies is a horrible way to build investment or interest. You'll just drive more people off.

                    CrazyZlericC 2 Replies Last reply Reply Quote
                    • CrazyZlericC
                      CrazyZleric @Dire Rabbit
                      last edited by

                      @arcanigans well it's either that or Dumping fortunes into supply meta returns. Which is a meta I personally hate

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                      • CrazyZlericC
                        CrazyZleric @Dire Rabbit
                        last edited by

                        @arcanigans Also thank you for bringing that point up! The crafting system is SO grindy and the gates to make anything sellable or profitable in some regards that most players don't want to do it!

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                        • ParamourP
                          Paramour @O-louth
                          last edited by

                          @o-louth said in Lower the potion prices.:

                          @v-rage the point is that right now we have ZERO player economy. And we need it. Makes the server ten times better.

                          Strong disagree. Crafting as it stands is far outclassed by basic roleplaying, DM loot, faction loot, and pretty much everything else.

                          CrazyZlericC 1 Reply Last reply Reply Quote
                          • SpiffyMeisterS
                            SpiffyMeister
                            last edited by

                            I've suggested a few ideas on the dm side of things to see if we can't get more potions into quests and stuff.

                            Keep in mind, there's a fine line between, 'struggling to keep up with the jones' and 'haha, I got 50 stoneskin potions and 200 csw pots.'

                            Puffy's bumbling Scum-goblin minion.

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                            • TheMinionOfArabelT
                              TheMinionOfArabel
                              last edited by

                              concerning wands, I am not suggesting to drop the rate drastically, just a little.
                              I use multiple summons and I spend most of my healing on them and on other players. And I still got a bag almost full of healing wands. I turn in wands for PPs often. So maybe we drop the rate of wands -a little- in some places?

                              Current PC: Alizee Walton

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                              • CrazyZlericC
                                CrazyZleric @Paramour
                                last edited by

                                @paramour But not everyone has a faction or DM loot, we have almost zero player econ because so few want to suffer through crafting which is a HUGE gold sink until the end and you can make a profit off what you make.

                                ParamourP 1 Reply Last reply Reply Quote
                                • ParamourP
                                  Paramour @CrazyZleric
                                  last edited by

                                  @crazyzleric said in Lower the potion prices.:

                                  @paramour But not everyone has a faction or DM loot, we have almost zero player econ because so few want to suffer through crafting which is a HUGE gold sink until the end and you can make a profit off what you make.

                                  I made another topic about making it possible to actually get money as a non-faction member. Personally, I think that the server right now is heavily, heavily faction based, to the point you must be in one to have an inventory.

                                  I don't think that's right, but, as the tiers of loot go crafted < faction < DM, and everyone's in factions, anyway - that's going to put a damper on trying to get a player economy.

                                  CrazyZlericC 1 Reply Last reply Reply Quote
                                  • CrazyZlericC
                                    CrazyZleric @Paramour
                                    last edited by

                                    @paramour I sort of agree with you there

                                    J 1 Reply Last reply Reply Quote
                                    • J
                                      JoeKickAss @CrazyZleric
                                      last edited by JoeKickAss

                                      For what it's worth, I think crafted loot is underrated, issue is time it takes to craft stuff. The stuff is generally okay, could be a bit better, but it's just faction gear is much easier to get as everything is a prestige items. Good DM loot is not necessarily powerful, but loot that causes friction and plot development among players.

                                      Arabel has always been about groups and coalitions. Think player agency is important, but without factions to form structure, I think it would be too hard for DMs to weave a server-wide plot, and we would have 1000 individual stories that are not interlinked. The server community is quite small, but you'd still be talking about 20-30 individual plots for everyone rolling a character.

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                                      • CrazyZlericC
                                        CrazyZleric
                                        last edited by

                                        also if alchemy didn't nickel and dime you for every compent it would make potion crafting easier

                                        Making a potion assume success on a first try is we'll call it 20 for the pair of bottles, then the Essences and alchemical reagents being about ten a piece some potions using as MANY as 5. With my current price of 150 a point I am spending about 50 gold or more to make a single potion barely making profit off a long procedure.

                                        Keep in mind that is with a success on the first try which isn't common until you hit about level six until such a point you are WASTING money on making cure light wounds for practice and not making any money.

                                        This goes for ALL the crafts and why few do them because it is such a huge investment until you can make money on things that no one buys because they are likely poor or in a faction and can wait for money to come in to buy as many potions as the like from the vendor that never has to wait for more potions to be crafted

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                                        • Prof. MisclickP
                                          Prof. Misclick
                                          last edited by Prof. Misclick

                                          As soon as one of us has a moment, some cure potion bundles (like the shield, bark, blur) will be added to the prestige store. Wands still are better bang for the buck and found on quests but those who wish can turn them in for potions.

                                          Crafting comments have nothing to do with this discussion. Crafting is an add on. Don’t like it, don’t do it. The system is constantly being worked on but like MMO or First Person Shooter games, might not be for everyone.

                                          Retired

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