Nerf Treasure Hunts
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@gdardog said in Nerf Treasure Hunts:
You can easily take a group of 8 people with a large amount of maps and get a pool of 40k gold in a couple of hours. Seems too good to be true. Maybe reduce the gold per person amount?
5K per person for the hours it took to get the maps in the first place in other quests, then the hours more getting all the treasure dug up, seems fine to me, do not want nerf here.
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@druidtek Well, players are questing anyway. Often you don't even need to get the maps... You'll just receive a sending and go on a hunt without even having any yourself and still get thousands upon thousands. It's definitely a "too good to be true" thing for players 2 days old to have a spare 13k as a frontliner.
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A lot of these big treasure hunts that pay out a lot of gold are the result of a relatively long time of saving up maps by several players. This isn't reflected in the moment and isn't apparent if you're not collecting these maps and either running the events or handing them over to someone who does.
A better side-grade I think would be to add quite a few more potential locations to the pool of maps, primarily to areas that aren't literally right outside the city. This would make it so there are less duplicates and more incentive to explore beyond the spots immediately surrounding the city. It still rewards players for collecting, organizing, and attending hunts but spreads out the places you need to visit and time you need to invest in order to get the same return a little better.
It also gives you an actual reason to visit a lot of these areas which seemingly serve no other purpose than to be wasted space in the module with seemingly zero actual content in them.
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@bowser that's because front liners are pretty self-sufficient and can solo well. Those of us support classes are making wands, buying consumables, burning through rests, and have a hard time if this gets nerfed.
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@hellzyeah said in Nerf Treasure Hunts:
A lot of these big treasure hunts that pay out a lot of gold are the result of a relatively long time of saving up maps by several players. This isn't reflected in the moment and isn't apparent if you're not collecting these maps and either running the events or handing them over to someone who does.
A better side-grade I think would be to add quite a few more potential locations to the pool of maps, primarily to areas that aren't literally right outside the city. This would make it so there are less duplicates and more incentive to explore beyond the spots immediately surrounding the city. It still rewards players for collecting, organizing, and attending hunts but spreads out the places you need to visit and time you need to invest in order to get the same return a little better.
It also gives you an actual reason to visit a lot of these areas which seemingly serve no other purpose than to be wasted space in the module with seemingly zero actual content in them.
I really like this idea. I know it's more work, but it's worth it I feel.
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@hellzyeah This is also a great suggestion to improve on how it exists ATM. But @druidtek I'm not sure I agree. As a support character I usually find I have even more gold/supplies than as a frontliner. I definitely feel as it exists currently is a "Too good to be true" Feel.
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Being a frontliner, I can confirm getting gold is an issue. We burn it all on potions to stay alive. If I did not have a wage, I'd be dead all the time. But those treasure hunts saved my butt a few times.
Back on topic though,
More locations would be great.
Maybe have the treasure close to the city give lesser loot/gold, those further give a bit more and those in the super dangerous areas the good stuff? -
@bowser said in Nerf Treasure Hunts:
@hellzyeah This is also a great suggestion to improve on how it exists ATM. But @druidtek I'm not sure I agree. As a support character I usually find I have even more gold/supplies than as a frontliner. I definitely feel as it exists currently is a "Too good to be true" Feel.
In fairness, this is likely due to the fact that non-frontliners tend to burn through gold and supplies at a much slower rate than frontliners.
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Brought up for discussion, thank you all for your feedback
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@bowser I'd argue it's good payout for kind camaraderie and cooperation between players. Community comes together with all of the maps, then share all of the spoils. More people that contribute and join the more items spawn with each map. Then after the hunt everyone can use their earned keep to pursue whatever they wish in game.
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@sokki said in Nerf Treasure Hunts:
Hey, still lurk around from time to time. I still have a collection of 20 something maps from the Treasure Hunter's Society, if anyone wants to start back up group treasure hunting I'll pass them off. DM me anytime on Discord.
This has nothing to do with the suggestion post. Also, that is a very OOC thing and frowned upon by the DM team. If your PC wishes to use the maps and bring others along then please do. But please do not simply hand them off to another pc like this.
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Treasure spots can now only be dug up once every reset, no spamming the same spot 10 times over.
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P Puffy moved this topic from Suggestions on