Wildshape: Crocodile Not appearing/not working
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And when I say normal, I mean I was back in human form.
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Please refrain from using the crocodile shape for now. The rest of the shapes should work, however. Let us know if you find any another one that bugs.
The model's appearance number must have changed (pretty sure it came from a hak) or the model is bugged for the crocodile.
And admin will look into it at some point.
Thanks!
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Wildshape still works?
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Yes.
It works as it used to for now, but its on the to do list of things that need improvement (or complete rewrite). -
Would it be possible for us to import the old druid wildshape script? @StrawMan you're usually good at this, any chance you could dig up the script? :heart_suit:
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@Puffy , I think this is the old wildshape script. All the other shapes work. Issue is, the crocodile model probably changed number, since we changed some haks since v5.
If its getting looked at though, could we unlock the insect shapes? Used to be you needed an item with a special variable on to get access. Then again, some of the shapes could use a look into. Most folks use the bear ones only haha. -
Someone needs to explain to me how wildshapes work and the scripts, and I'd happily work on this.
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@SpiffyMeister The script says "polymorph me into this from the polymorph 2da"
And then magic happens - pretty much.
So, the 2da has all the info on the creature (ALL the info, skins, claws, stats, appearance, everything) and the polymorph script just says "Polymorph into this number - " it then grabs the data from the 2da, and does the thing
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Basically, someone has to go through the numbers and the stats.
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What's the script name?
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TryNW_S2_WildShape
Edit:
br_cs_setshape
Line (302):case 17: iNewForm = 346; break; // ** crocodile
Appearance 346 is null.
Change to Either 3172 (small) or 3177 (large)
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fixed v7335
\NOT FIXED
[RAGES]
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Ok.. another fix attempted
v7336 -
Fixed! Woo!