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Hullack Bandits

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  • S
    sharkinajar
    last edited by sharkinajar 25 Nov 2020, 19:03

    Hullack Bandits (6-9)
    Party Size: 1-10
    Quest Giver: Hullack Bandits, located in Hullack Forest, High Crimmond

    with the removal of the dire spiders, for the most part the quest is pretty underwhelming and easy. Mob AB ranged between 2 to 6 for all enemies aside the boss, with a lot of bandit tracker spawns.

    Boss room is too packed though with mobs, and you get completely surrounded.

    Rewards were lackluster- only 1 lootable container that didn't give much.

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    • E
      Echo
      last edited by 25 Nov 2020, 21:27

      So before it was too hard and now it's too easy?

      "You can complain if you weren't asked; you can't complain if you were asked but didn't contribute." ~ Professor.

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      • P
        Prof. Misclick
        last edited by Prof. Misclick 25 Nov 2020, 21:32

        I'll want to see this run with a party and then we can review some changes. I've not run this with any PC for sometime.

        Retired

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        • P
          Prof. Misclick
          last edited by 27 Nov 2020, 20:54

          WiP. Stay tuned for the modifactions.

          Retired

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          • P
            Prof. Misclick
            last edited by 28 Nov 2020, 04:16

            Professor v 7021

            • Lowered minimum number of spawns
            • Removed some chance for treasure map, cure serious wands, cure moderate wands
            • Added some thematic potions, armour, weapons and generic baubles

            Retired

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            • P
              Prof. Misclick
              last edited by 30 Nov 2020, 21:16

              Another tweak.

              • Added some more thematic stuff/adjust spawns. There should be more variety and not be such and overwhelming mob rush all the time.
              • Adjusted loot tables some.

              Retired

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              • S
                sharkinajar
                last edited by 10 Dec 2020, 19:32

                Followup on this quest- Had a hard time getting the boss to spawn, had to run through it a few times to trigger it. Not sure if just NWN or the trigger being not big enough or placed weirdly.

                Second note- The boss has way too much AC. He has 3 APR and with his rage is at 13/8/8 or something like that due to dual wielding, and has at least 28 AC if not more. I was only able to hit him on a 30+.

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                • P
                  Prof. Misclick
                  last edited by Prof. Misclick 12 Oct 2020, 20:57 10 Dec 2020, 20:52

                  Professor v7047

                  Redrew the trigger. It should not have been an issue given size and placement but just in case it was not a lag issue it's done.

                  Potential AC lowered slightly. His buffed AC is comparable to a buffed PC. AB is appropriate to the level of challenge this should be.

                  Lower HP as was too high.

                  Retired

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                  • E Echo moved this topic from Suggestions: Quest Tweaks and Feedback on 11 Oct 2021, 20:16
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