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Hullack Bandits

Scheduled Pinned Locked Moved Implemented/Closed Suggestions
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  • H
    Harlequin
    last edited by Harlequin 24 Aug 2020, 20:10

    First off, I love that there's a soloable quest in my level range. I found it on accident while mapping! It's in an inconvenient location, considering the number of orcs and goblins I had to fight to get to it, but that's a different story.

    Pros:

    • soloable at 6+
    • nice layout

    Cons:

    • Dire Spiders in a group of 6 with their DC: 26 poison
    • Bandit Trackers and Wardens also have poison (arrows) (DC14 Con & Str drain) and spawn in groups up to 8
    • Boss has On-Hit Daze, High AC, and a lot of HP, and is surrounded by lots of help
    • Terrible payout for material demands

    Materials used:

    Blur 1
    CSW (32 charges)
    CMW (17 charges)
    Stoneskin (2 potions
    PfE (2 potions)
    Ironguts (3 potions)
    Lesser Restoration (1 potion)
    Invis (2 charges from boots)
    Cure Crits (1 charge from heroic mark)
    Restoration (2 charges from gloves)
    Blood Frenzy (1 charge from item)
    Strength (1 charge from item)
    Divine Favor (2 potions)
    Summon Creature III Scroll (found on quest)
    all 4 rage uses

    Rewards

    250 gold from questgiver
    3 treasure maps
    Wand of Cure Serious Wounds
    Crushing Bolts (20)
    Scroll: Melf's Acid Arrow
    Scroll: Negative Energy Burst
    Scroll: Summon Creature III (used in the fight)
    Wand of Cure Moderate Wounds (2)
    Scroll: Invisibility
    15GP
    Arrows, Plain (20)
    Wand of Cure Serious Wounds

    I think maybe this was intended for a group and then got changed to soloable? This does not seem like a quest intended for soloing, considering the ridiculous number of creatures using poison.

    Overall Score: 4/10 wont do again without a group, and a supply of restorations

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    • P
      Puffy
      last edited by 25 Aug 2020, 07:24

      @Harlequin said in Hullack Bandits:

      I think maybe this was intended for a group and then got changed to soloable? This does not seem like a quest intended for soloing, considering the ridiculous number of creatures using poison.

      All 6-9 quests are solo-able :) This was a recent change, but most quests are built with a group in mind. So it is solo at your own risk.

      Incidentally going to look into the poisons and bosses, seems a bit ridiculous. Thanks for the review!

      @SpiffyMeister
      the real bench mark for success is if you seduce a puffy pc or npc
      @Prof-Misclick
      Puffy said "Don't you trust me? Then vote yes NERD!"
      #scaredofstrongwomen

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      • E
        Echo
        last edited by 26 Aug 2020, 23:24

        Bosses and spiders have been addressed v6990
        Give it another run and provide feedback

        "You can complain if you weren't asked; you can't complain if you were asked but didn't contribute." ~ Professor.

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        • H
          Harlequin
          last edited by 20 Sept 2020, 17:07

          Redid quest today, solo again:

          Notes:

          • The spider group did not swarm me and I managed to get past without having to fight them, which was better than last time. They swarmed me as I was fighting the bandits.
          • I did see there were different spiders other than just dires, which may have been a good thing. (Saw 1 dire and 1 sword, did not get close enough to see the others)
          • The boss was still a challenge but was not nearly as horrendous as before.
          • I did not run around the first area looking for all the bandits this time so I may have missed a group.

          Materials Used:

          17 CSW charges
          3 Barkskin potions
          2 cats grace potion
          bulls strength potion
          2 endure elements potions
          2 blur potions
          2 healing kit +1
          iron guts potion
          Bulls strength (2 charge from item)
          Restoration (1 charges from gloves)
          Blood Frenzy (1 charge from item)
          Potion of Bravery
          potion of Protection From Evil

          Rewards:

          scroll of lesser dispel
          scroll of knock
          2 scrolls of sanctuary
          20 arrows "plain"
          2 CMW wands
          2 CSW wands
          anauria gem
          purple rags
          treasure map
          63g
          End XP: 250
          End GP: 250

          Overall Score: 8/10
          I think the end gold reward should be higher, to make it worth the expenditures, but overall much improved experience with this quest.

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          • E Echo moved this topic from Suggestions: Quest Tweaks and Feedback on 11 Oct 2021, 16:26
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