Lycan tweak suggestions
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Don't they have regen too?
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Nope, they dont have regen
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As someone who recently felt the brunt of two werewolves I'd agree they need more damage. They currently hit like puppies.
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@MiladyMouse said in Lycan tweak suggestions:
A werewolf (that I am certain was nowhere near lvl 10) was able to destroy my lvl 10 PC. Eating through stoneskin quickly and getting through the DR of my gear easily. His damage output was quite good. This was a one on one, no summons or companion. Things might have turned out different is so, but somehow, I doubt it.
With a silver weapon, I manage to hit him... 2 or 3 times? So he had decent AC.i was level 7 and had a barb rage going whilst shifted to boost my ab, the character hits fairly hard but that is mostly his str bonus tbh, point to note though is that any damage bonus on gloves is actually carried over to claw damage too, so a level 4 with alleyfolk golves found in one of the soloable quests gets d6 lycan +d4 glove + str dam which is significantly better than the base lycan.
As far as defence goes pve is often easy as there are relatively few +1 weapons about but as CB says when you do come up against one you really feel it, and have to chug those extra potions to boost ac bark doesnt stack though maybe if it dod then that would make up for the lack of a shield?
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I feel like some of the comparions aren't apples to apples.
And too little value is put on the passive benefits.at 9:
10/+1 and 5/+2 DR. (no dispel)
You have multiple attacks: one wounding 3 with regen, one +2 attack. (these cannot be disarmed or dispelled)Going into Hybrid form is an action, vs someone else having to cast various buff spells to get +2 weapon or flame weapon or keen. Lycans get all their buffs at once and they cant be removed.
In terms of low AC, they get the +4 and also if you play a were cat instead of a wolf you get two more AC, you lose a bit of dmg but its not like with a normal race where you get locked out of good weapons cause you have to go weapon finess. you can get the AC and AB from dex and still have a decent "weapon" that does 1d8 base.
I wouldnt go overboard with the dmg boost, but agree it might need a nudge up, more crit would definatly make them scary but that can also be a bit OP.
just some thoughts.
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@Satoyo said in Lycan tweak suggestions:
I wouldnt go overboard with the dmg boost, but agree it might need a nudge up, more crit would definatly make them scary but that can also be a bit OP.
just some thoughts.
Point is more that for +2 ECL, I'd want something pretty strong. Drow usually get +2 ECL if I recall.
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We’re discussing it and will get back to you soon. There are a couple things like how the multi attack works that I made a mistake on that dramatically altered the lycans from what we intend. So yeah, my bad and screw up. Oops.
Give us a bit of time though. Thanks.
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@Prof-Misclick said in Lycan tweak suggestions:
We’re discussing it and will get back to you soon. There are a couple things like how the multi attack works that I made a mistake on that dramatically altered the lycans from what we intend. So yeah, my bad and screw up. Oops.
Give us a bit of time though. Thanks.
All understandable, it's a new feature so understandably needs some tweaks
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@Satoyo said in Lycan tweak suggestions:
I feel like some of the comparions aren't apples to apples.
And too little value is put on the passive benefits.at 9:
10/+1 and 5/+2 DR. (no dispel)Unless your only point is questage, then, well, enough things have +1 weapon for it to be convenient but not reliable no any means. Against other players... well, i don't know of anyone, -ever-, who intended to go against lycans without a magic weapon, noone is that dumb ;)
As for 5/+2 dr, that too is easily overcome with a gmw from a friend. So no, i assure you, i am not putting too little value on these.You have multiple attacks: one wounding 3 with regen, one +2 attack. (these cannot be disarmed or dispelled)
Vampiric regen is very unreliable, and not nearly as powerful as people give it credit for. And yes, these cannot be disarmed or dispelled, but if it could be, currently i would use that dispel on someone else who could actually hurt me to a serious degree.
Going into Hybrid form is an action, vs someone else having to cast various buff spells to get +2 weapon or flame weapon or keen. Lycans get all their buffs at once and they cant be removed.
And i have shown in easily understandable examples how underwhelming those buffs are.
In terms of low AC, they get the +4 and also if you play a were cat instead of a wolf you get two more AC, you lose a bit of dmg but its not like with a normal race where you get locked out of good weapons cause you have to go weapon finess. you can get the AC and AB from dex and still have a decent "weapon" that does 1d8 base.
In terms of AC, yes, they get the nice +4, but don't confuse powerful with quality of life. This is easily copied by drinking a barkskin for only 1 less AC. Don't get me wrong, it's nice, but you're heavily overestimating its power. As for the rest, the only non-weak barbs throughout CoA history have been dex based ones which admittedly can be nice. However, you're still losing out of shield AC while being stuck with a mediocre one hander damage with pathetic crit range and multiplier. So that +6 dex AC of wererat is matched by slapping on a +1 large shield that anyone has access to.
I wouldnt go overboard with the dmg boost, but agree it might need a nudge up, more crit would definatly make them scary but that can also be a bit OP.
just some thoughts.
Thanks for commenting and giving your thoughts!
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ECL 2 and Normal application
- Monk levels not permitted, regardless of base alignment, on Lycans due to balance issues.
- Take note of the base alignment that most Lycans of a certain type adhere to, shifted and not. It is possible to play a non-standard alignment, but it will require an excellent IC reason outlined in the application to be presented. (A Chaotic Good werewolf, for example)
- Note: Plane Touched, Genasi, and Lycanthropes are available for all races. Lycanthrope can be applied on top of subraces (water genasi werewolf for example is possible).
FINAL LYCAN
Inherent properties/abilities
- Wisdom +2
- Darkvision
- Spot +4, Listen +4
Hybrid Form
- Extra attack per round
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- BAB 1-5 get 2 attacks per round
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- BAB 6-10 get 3 attacks per round
- Damage Reduction 10/+1
- Damage Reducton 5/+2
- AC Bonus (Natural) +4
- Gloves are not usable and will force unequipped
- Weapons/Shields are not usable and will force unequipped
- Armour is not force unequipped
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- AC from armour is applied while shifted.
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- Properties from armour are applied
- Claws and Bite are spawned and force equipped on shift
- Consumables can be used
- Spells can be cast
- Special abilities (Bard song, Barb rage etc) can be used
Level 4
- +1 Enchantment Creature weapons (Does not shown on character sheet but is working in combat log)
- Claws 1d8+1 Monster damage
- Bite 1d4 +1 Monster damage.
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- Additional Property- Regeneration: Vampiric +2
- 10% Movement speed
Level 7
- +2 Enchantment Creature weapon (Does not shown on character sheet but is working in combat log)
- Claws 1d10+2 Monster damage
- Bite 1d6 Monster Damage
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- Additional Property- Regeneration: Vampiric +2
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- Additional Property- Wounding 3
- 20% movement speed increase
Animal Form
- Take on STR/DEX/CON of Animal
Sub-types
Werewolf
- Strength +6, Dexterity +2, Constitution +4
- Fortitude + 5, Reflex +5, Will +1
Wererat - Neutral Evil
- Strength +2, Dexterity +6, Constitution +4,
- Fortitude +4, Reflex +6, Will +1
Werecat - Neutral Evil / Chaotic Good [Under review]
- Strength +4, Dexterity +6, Constitution +2,
- Fortitude +2, Reflex +6, Will +2
Wereboar - True Neutral
- Strength +4, Dexterity +2, Constitution +6,
- Fortitude +6, Reflex +2, Will +2
NOTES
- Creature weapon attacks are selected randomly from available choices
- Creature weapons automatically pierce DR up to whatever DR the creature has
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- 10/+1 allows creature weapons to pierce x/+1
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- 5/+2 allows creature weapons to pierce x/+2
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- 10/+5 (Stoneskin) allow creature weapons to pierce x/+5
- On Hit: Wounding can be applied multiple times and works as: https://nwn.fandom.com/wiki/Wounding
- Regeneration: Vampiric works as:
https://nwn.fandom.com/wiki/Regeneration%3A_vampiric
This is the final lycan subrace for the foreseeable future so we can move on other things. As with everything this is subject to modifications at out discretion.