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    Make explorations soloable

    Scheduled Pinned Locked Moved Implemented/Closed Suggestions
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    • Sparr0wS
      Sparr0w
      last edited by

      Currently explorations require a minimum party of 2 to complete. I'd like to recommend removing the party restriction altogether to open up options for those who play during dead hours, nature PCs, exiles, etc.

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      • S
        Satoyo
        last edited by

        I second that, tanky classes can already solo all the other quests, but some classes cant.
        Seems odd that explorations would stay restricted, since thats something that could allow anyone to solo some quests.

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        • EchoE
          Echo
          last edited by

          My only reservation on doing this is that at least with the other quests, you have to fight (or at least talk to) a "boss" at the end. Exploration quests (like the mountain one) you dont have to fight a boss. Which means some players might think it's okay to invis-dash to the end to click the placeable for the xp. I have an issue with that, personally.

          "You can complain if you weren't asked; you can't complain if you were asked but didn't contribute." ~ Professor.

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          • S
            Satoyo @Echo
            last edited by

            @Echo said in Make explorations soloable:

            My only reservation on doing this is that at least with the other quests, you have to fight (or at least talk to) a "boss" at the end. Exploration quests (like the mountain one) you dont have to fight a boss. Which means some players might think it's okay to invis-dash to the end to click the placeable for the xp. I have an issue with that, personally.

            I agree 100% and understand that's why it was left as is.

            I just mention it because rogues get shafted in many ways, not being able to solo things is one. As a non-caster / non-tank and really only being effective when indirectly fighting your opponent (sneak attack) that really leaves nothing to do as a rogue when you are alone.

            To me it's just as wrong, that you can just solo anything as a fighter, and I'm guessing the compromise was made to open up, because you still want people to play solo and draw people online, rather than not playing at all.

            Maybe its okay to have a quest that is designed so you can stealth/disable traps/open locks through it, that does become very custom to rogues though. whereas the exploration would be for anyone.

            Unfortunatly I don't have the answer, just wanted to get it out there.
            (plz remove chime of opening an knock rings too, no more removing need for rogues :P)

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            • EchoE
              Echo
              last edited by

              @Satoyo said in Make explorations soloable:

              (plz remove chime of opening an knock rings too, no more removing need for rogues :P)

              Another topic entirely.

              "You can complain if you weren't asked; you can't complain if you were asked but didn't contribute." ~ Professor.

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              • S
                Satoyo @Echo
                last edited by

                @Echo said in Make explorations soloable:

                @Satoyo said in Make explorations soloable:

                (plz remove chime of opening an knock rings too, no more removing need for rogues :P)

                Another topic entirely.

                sowwy :heart_suit:

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                • Sparr0wS
                  Sparr0w
                  last edited by

                  The xp gains from explorations are super low anyway, like 50 iirc, and they take a fair amount of time to complete.

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