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    Exiting from successful athletics check breaks stealth

    Scheduled Pinned Locked Moved Closed Bugs
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    • S
      Satoyo
      last edited by

      Area name:
      Issue Location:
      Quest Name:
      Store Name:
      NPC Name:
      NPC Location:
      Server Version: v6867
      Screen Shot:
      Time: https://www.timeanddate.com/

      Issue Description:
      Climb, longjump and similar checks break stealth when you "exit on the other side (successful check)"

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      • PuffyP
        Puffy
        last edited by

        @Zool is there a possible fix to this, or is it a nwn feature we cannot get around when using objects?

        @SpiffyMeister
        the real bench mark for success is if you seduce a puffy pc or npc
        @Prof-Misclick
        Puffy said "Don't you trust me? Then vote yes NERD!"
        #scaredofstrongwomen

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        • ZoolZ
          Zool
          last edited by

          @Puffy

          Not sure, there are several things that auto break stealth by clearing your modes.

          I think ClearAllActions() may do it... and this -might- be required to make sure the jump happens (it uses an "action" to teleport you - so you don't want that action to be overriden)

          This would need some testing and looking at, I'm not entrely sure, but it may be possible to resolve with some fiddling.

          A REALLY dirty fix would be to temporarily add hide in plain sight and force stealth them if they were stealthed - there would still potentially be a moment when they unhide thouhg so not sure how useful that would be considering the possible buggyness of it.

          > !!!MOLES for the MOLE GOD!!!

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          • ZoolZ
            Zool
            last edited by

            Executive decision. Using these checks should break stealth. Closing

            > !!!MOLES for the MOLE GOD!!!

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            • ZoolZ Zool moved this topic from Bug Reports on
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