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    Aura of Shadows broken

    Scheduled Pinned Locked Moved Closed Bugs
    14 Posts 6 Posters 989 Views
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    • KingsmanK
      Kingsman
      last edited by

      If the problem is purely with the visuals (meaning you didn't see the effect take place), currently 28th line ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oPC) uses the default length of that function, which is 0.0f.

      Latok: Controls the council.... controls Oldtown, Controls the Purple Dragons... contols the militia...
      Latok: In the immortal words of Emperor Palpatine... I AM THE SENATE

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      • Tempest RoseT
        Tempest Rose
        last edited by

        It isn't just visual. It doesn't apply anything when cast.

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        • KingsmanK
          Kingsman
          last edited by Kingsman

          Alright, fair enough. Also, after looking at the script more carefully, I realized that part was supposed to be set on default anyway >_>

          I don't see anything wrong with the script itself! It works if you change GetAdjustedCasterLevel(oPC) to the vanilla script GetCasterLevel(oPC). Could be a problem with the GetAdjustedCasterLevel-script, where it's setting the nDuration and nCasterLvl to 0 automatically.

          Latok: Controls the council.... controls Oldtown, Controls the Purple Dragons... contols the militia...
          Latok: In the immortal words of Emperor Palpatine... I AM THE SENATE

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          • EchoE
            Echo
            last edited by

            @Tempest-Rose said in Aura of Shadows broken:

            It does not say what the 1d6 cold damage is -to- though

            It's supposed to be your weapon according to this https://www.dandwiki.com/wiki/Aura_of_Shade_(5e_Spell)

            "You can complain if you weren't asked; you can't complain if you were asked but didn't contribute." ~ Professor.

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            • EchoE
              Echo
              last edited by

              I know what's wrong with it but not yet how to fix it. I'll get back with you on it next weekend when I have time to delve into it.

              "You can complain if you weren't asked; you can't complain if you were asked but didn't contribute." ~ Professor.

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              • StrawManS
                StrawMan
                last edited by

                Could be something in our haks.

                Haks have highest priority concerning content overrides.

                I had the same problem initially with the poison application system. Server side 2da vs hak with embedded 2da.

                …Little Gods, In The Spaces Of Spiders...

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                • EchoE
                  Echo
                  last edited by Echo

                  @StrawMan - it's missing lines that tell it what to target (ie, weapon) and who to protect.

                  This spell affects the caster directly AND the weapon carried.

                  It's supposed to make the caster 100% immune to cold until 12 * caster level damages is absorbed AND give 1d6 cold damage to the weapon wielded.

                  Currently it's doing neither.

                  "You can complain if you weren't asked; you can't complain if you were asked but didn't contribute." ~ Professor.

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                  • StrawManS
                    StrawMan @Echo
                    last edited by

                    @Echo
                    Aha! I see.
                    Makes sense. :thumbs_up_light_skin_tone:

                    …Little Gods, In The Spaces Of Spiders...

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                    • ?
                      A Former User @StrawMan
                      last edited by A Former User

                      object oRWeapon = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND,oPC);
                      
                      itemproperty ipDamage = ItemPropertyDamageBonus(IP_CONST_DAMAGETYPE_COLD, IP_CONST_DAMAGEBONUS_1d6);
                      
                      if(GetIsObjectValid(oRWeapon)){
                                      IPSafeAddItemProperty(oRWeapon,ipDamage,fDur,X2_IP_ADDPROP_POLICY_KEEP_EXISTING);
                      }
                      

                      That needs to be added separately for the weapons and gloves to add the damage property. I dunno how merging for animal shapes works, which is what I imagine Rose is looking for.

                      Also, where in the spell hook is the spell actually identified? Is it one of those naming convention things? As far as I'm reading it this spell hook won't fire. It needs something like

                      if(spellID == 2DA_ID_FOR_AURAOFSHADOWS){
                      

                      Above the last line. I could be wrong about all that but I don't think I am.

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                      • Tempest RoseT
                        Tempest Rose
                        last edited by

                        This is a sorc/wizard only spell. Though how it applies if Polymorph spell is used.. shrug Dunno! Probably won't work since bows and gloves were made able to be buffed but creature weapons were not, though could just check for property and transfer it over.

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                        • EchoE
                          Echo
                          last edited by

                          @Sljppers I'll leave this one to you

                          "You can complain if you weren't asked; you can't complain if you were asked but didn't contribute." ~ Professor.

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                          • EchoE
                            Echo
                            last edited by

                            Fix imported v6748

                            "You can complain if you weren't asked; you can't complain if you were asked but didn't contribute." ~ Professor.

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