• Categories
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Search
  • Register
  • Login
City of Arabel
  • Categories
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Search
  • Register
  • Login

Freeing Social Skills

Scheduled Pinned Locked Moved Implemented/Closed Suggestions
30 Posts 19 Posters 2.2k Views
Loading More Posts
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • S
    SpiffyMeister
    last edited by 15 Apr 2021, 00:13

    Just so we're clear, we're not giving more skill points to any classes if we do this.

    Puffy's bumbling Scum-goblin minion.

    1 Reply Last reply Reply Quote
    • A
      Acemvi
      last edited by 15 Apr 2021, 19:06

      Seems like an acceptable trade to not give as many skill points to certain classes (sans Bard and Ranger which get 6 per level in 3.5E anyway) if in exchange more classes don't have to dip into others just to be better at diplomacy/perception.

      It does indeed free up a lot of room for concepts. Not all Rogues are charlatans who can smooth talk their way past anything and some Fighters are charismatic generals who can persuade soldiers to follow them into battle and intimidate their foes into surrendering.

      "Nobody realizes that some people expend tremendous energy merely to be normal." - Albert Camus

      1 Reply Last reply Reply Quote
      • T
        toportime
        last edited by 16 Apr 2021, 02:28

        I would like to point out you can still make those chrismatic solialite fighters currently, you just have to invest more skillpoints in it as it is not how avg fighters are. All the social skill are cross classable.

        1 Reply Last reply Reply Quote
        • F
          foley
          last edited by foley 16 Apr 2021, 03:51

          Why do we have to cross class when we could just have it available for all to use? Social skills have 0 mechanical impact, they only come into play when a DM chooses to use them, otherwise you are already gimping yourself for taking them, so why doubly punish someone who wants to play a pc a certain way rp wise by forcing them to lose skill points on classes that sometimes don't get a lot in general, like sorcerer or fighter? It also doesn't make sense RP wise to multiclass into a class that gets social skills like rogue, because why suddenly from taking a speech class you learn how to stab someone in the back well and how to dodge fireballs without taking damage?

          1 Reply Last reply Reply Quote
          • T
            toportime
            last edited by 16 Apr 2021, 04:08

            Doubly punish? That is a bit of an overstatement. You have the skills, they are not typical for every class, so some classes have to cross class into it. That is only a "single" punishment at best. Your acting like it cripples someone to put ranks in a cross class skill, when I know that is bs. My last PC (Rismente) primarily used Appraise as a cross class skill. Yeah, I had to spend a few extra skill points, yeah I chose gear to aid that skill, did it feel like a punishment? No.

            1 Reply Last reply Reply Quote
            • F
              foley
              last edited by 16 Apr 2021, 04:15

              Appraise has a use outside of RP as well, players can choose to ignore your social skills, DMs can choose to ignore them, appraise can't be ignored by the ingame system. That's why they should be available to all classes, because there's a pretty decent chance of the skill getting ignored, negating it, making it in the case useless to have taken it, even if it was the right time to use it. But that is my take on it, it seems the biggest reason some want to keep it is because that's how it's always been in 3.5.

              1 Reply Last reply Reply Quote
              • H
                HellzYeah
                last edited by 16 Apr 2021, 05:01

                It is to some degree doubly punishing, being that you pay twice as many skill points to be half as good at a skill while cross classing.

                The argument being made here, however, is that I don't find any particularly good reason that these social skills should be locked behind classes. I see absolutely no reason that a sorcerer, who's backgrounds can be infinitely diverse, would be unable to be as persuasive as other classes. I disagree entirely with the notion that these skills in particular are special in ways that others are not, and indeed there are others I would like to see opened up as well but these skills in particular hold very little mechanical value other than letting people properly stat out their PCs.

                Opening up concepts is always going to be beneficial in the long run. Breaking out of the stereotypes and letting players better flex their creative muscles while staying within the mechanical lines is a pretty great start, in my opinion.

                Magpie [17:05] I am begining to notice that people have my quotes within their signitures on the forums <_<

                1 Reply Last reply Reply Quote
                • L
                  lunatichigh
                  last edited by 16 Apr 2021, 08:36

                  I think a good solution would be for PCs to be able to pick their class skills and have some that are just baseline across all PCs, however I understand if this can't be done or would be a pain in the ass to bypass with scripts.

                  OR

                  Condensing and changing skills(like the social ones) to make more sense so that there are less skills to choose from and have a broader use. Again, though, I say this with the understanding that scripting is tedious.

                  Current:
                  Daren Boldshield
                  Notable PCs:
                  Wilhem Alun Drakensorrow
                  Dawnsquire Amaire Anglemorn
                  Paladin Mindira Scalecrusher
                  Squire Rei Takeda
                  Private Rikk'ash Deluth

                  1 Reply Last reply Reply Quote
                  • M
                    Matticusthegreen
                    last edited by 16 Apr 2021, 09:04

                    We had fighter kits forever ago, couldn’t we have social kits?

                    Or you know how in 5e there is backgrounds? Maybe a similar system like the kits, but for social skills and crafting skills that are backgrounds?

                    "When I grow up I want to be,
                    One of the harvesters of the sea.
                    I think before my days are done,
                    I want to be a fisherman."

                    G 1 Reply Last reply 16 Apr 2021, 11:40 Reply Quote
                    • G
                      Gloomy_Sunday @Matticusthegreen
                      last edited by 16 Apr 2021, 11:40

                      @Matticusthegreen said in Freeing Social Skills:

                      We had fighter kits forever ago, couldn’t we have social kits?

                      Or you know how in 5e there is backgrounds? Maybe a similar system like the kits, but for social skills and crafting skills that are backgrounds?

                      Ive seen this done on other servers and it seems a reasonable approach, that way your fighter can get a boost in bluff or persuade, and a bard or rogue might be tempted to go for a different background.

                      The argument that 'it doesnt affect the mechanics of the game' is frankly bs, as DMs can and do check the levels of skills and attributes, and quests in the past certainly, have rewarded people with high persuade with more £££.

                      I'm quitting Barabus Fen, he was a character I made for the election and in retrospect I should have quit him after the result as you can only wander around insulting Verks clergy robes for so long before it gets old.

                      1 Reply Last reply Reply Quote
                      • R
                        Ruler
                        last edited by 16 Apr 2021, 17:49

                        It effects very little in terms of mechanics. Also the cost for these classes to invest skill points into primarily rp skills is a lot higher than say for a rogue. Most fighters even if human don't get much excess in skillpoints(which is fine) and so them choosing an rp skill over say.. Spellcraft? Is a lot more of a downside mechanically. This doesn't seem to me anywhere near an abusable change and helps players get more into the different dynamics of their character.
                        If this change does occur I think it is acceptable so long as there are no additional skill points available as a result.

                        1 Reply Last reply Reply Quote
                        • V
                          Valkyrie
                          last edited by 19 Apr 2021, 03:15

                          Forgive the newb question but what all skills are considered social skills?

                          1 Reply Last reply Reply Quote
                          • H
                            HellzYeah
                            last edited by 19 Apr 2021, 03:21

                            Persuade, Bluff, and Intimidate are the 3 social skills in question.

                            Magpie [17:05] I am begining to notice that people have my quotes within their signitures on the forums <_<

                            1 Reply Last reply Reply Quote
                            • H
                              HellzYeah
                              last edited by 2 Jan 2022, 06:51

                              Was a decision ever reached about this?

                              Magpie [17:05] I am begining to notice that people have my quotes within their signitures on the forums <_<

                              E 1 Reply Last reply 2 Jan 2022, 16:45 Reply Quote
                              • E
                                Echo @HellzYeah
                                last edited by 2 Jan 2022, 16:45

                                The decision was to keep it as-is.

                                "You can complain if you weren't asked; you can't complain if you were asked but didn't contribute." ~ Professor.

                                1 Reply Last reply Reply Quote
                                • C
                                  CitizenBane
                                  last edited by 2 Jan 2022, 19:49

                                  IMO social skills don't need changing. It makes sense for classes who have it as class skills to have better scores than others, but i know DMs would take it into account if your fighter had maxed out the skill and taken feats to boost it.

                                  Z 1 Reply Last reply 3 Jan 2022, 14:54 Reply Quote
                                  • T
                                    toportime
                                    last edited by 2 Jan 2022, 19:55

                                    The classes that have Persuade, Bluff, and Intimidate sorta makes sense, and several classes here on COA have expanded class skill selection or extra skill points to make up for the lack of variety in my opinion. I actually looked them up via the NWN wiki and can list them by skill if you want, but it breaks down to roughly 52% of base classes have Persuade, and just over 20% of them have Bluff, the same just over 20% have Intimidate. I haven't checked the skill changes in full on the forums but have seen the classes least represented in the mix have other bonuses to them.

                                    1 Reply Last reply Reply Quote
                                    • Z
                                      Zool @CitizenBane
                                      last edited by 3 Jan 2022, 14:54

                                      @citizenbane said in Freeing Social Skills:

                                      IMO social skills don't need changing. It makes sense for classes who have it as class skills to have better scores than others, but i know DMs would take it into account if your fighter had maxed out the skill and taken feats to boost it.

                                      Petty much this.

                                      Every DM I've encountered takes this into account - if there is a fighter who has taken lots of bluff, I'm gonna reduce the DC a bit, if they have taken Skill focus, I'll drop it heavily, if they have drank a charisma potion, have skill focus, invested in the skill and have an item with the skill? They're probly just gonna win on a roll of anything but 1, tbh.

                                      That's me, and every DM is a little different, but every DM I've seen takes investment into account.

                                      > !!!MOLES for the MOLE GOD!!!

                                      1 Reply Last reply Reply Quote
                                      • 1
                                      • 2
                                      • 2 / 2
                                      2 / 2
                                      • First post
                                        22/30
                                        Last post