City of Arabel
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Search
    • Register
    • Login

    Sorcerers

    Scheduled Pinned Locked Moved Implemented/Closed Suggestions
    24 Posts 15 Posters 2.1k Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • ChipsC
      Chips
      last edited by

      Sorcerers struggle with variability/adaptability, at low levels they don't have enough spells known to really cover their bases and adapt to situations.

      Their point of struggle is that because they can't choose the best spell for that particular situation, their spells are less impactful than a wizards, the spell is still useful but not ideal. They make up for it by spamming the less efficient spell enough times to make up the difference.

      A way to capitalize on the sorcerers strengths and uniqueness would be multi spell synergy. The ability to combine a multitude of spells together in order to create a special effect, this is something wizards can't afford to do because every single spell they cast needs to count for as much as it can. They can't afford to combine too many things together in order to get a desired result.

      Lumomancer and Shadow adept accomplished this back in v4 (especially Lumomancer), what was most fun about the class wasn't how broken the two spells that broke the kit was, but rather how much synergy its spells had with each-other, made the class feel different.


      As for suggestions for kits?
      I suggest we look into giving each sorcerer bloodline a power that functions similar to Fallow Staves, an infinitely spammable item with a minor effect that scales a little bit with caster level, who's effect varies based on what you're using it on (use on self to get a buff with a cooldown, use on floor to get an aoe effect, use on person to have a targeted effect, use on door or object to have a utility effect)
      This capitalizes on what sorcerers are all about, weak but adaptable effect that makes up the difference in potency with quantity or with the fact that you can combo multiple things together in order to get a better result.

      1 Reply Last reply Reply Quote
      • Prof. MisclickP
        Prof. Misclick
        last edited by

        Giving this a bump for any last minute suggestions.

        Retired

        1 Reply Last reply Reply Quote
        • Man in the MistM
          Man in the Mist
          last edited by

          Deep One Bloodline

          There are those with strange abilities who dream of untold spires beneath the waves...

          Cold resistance 5/

          Sea creature summoning theme

          All ice spells deal an additional die of dmg.

          Alien Mind: +2 vs mind effecting

          I had visions, I was in them;
          I was looking into the mirror,
          to see a little bit clearer,
          the rottenness and evil in me.

          1 Reply Last reply Reply Quote
          • PuffyP
            Puffy
            last edited by

            Suggestions and feedback reviewed, with changes implemented.

            @SpiffyMeister
            the real bench mark for success is if you seduce a puffy pc or npc
            @Prof-Misclick
            Puffy said "Don't you trust me? Then vote yes NERD!"
            #scaredofstrongwomen

            1 Reply Last reply Reply Quote
            • 1
            • 2
            • 2 / 2
            • First post
              Last post